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Some honest and harsh thoughts on VR implementation
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soundslikerust





Joined: 05 Jan 2015
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PostPosted: Sat, 9. Dec 17, 17:45    Post subject: Some honest and harsh thoughts on VR implementation Reply with quote Print

Keyboard/mouse controls are converted to VR controls 1:1. Left hand is your keyboard and right hand is your mouse - like in original. Lazy implemented VR CONTROL nightmare.

*There are 3 different menus. One main menu and two different radial ones. Always misleading which one to use.

*Is there any logical explanation why ship stops responding when i have right side window open? I mean i'm in virtual environment, i want to fly and read at same time just turn my head and that's it. It's lazy converted from original game with wrong assumption i can't turn my head....

*Radial menus are controlled by mouse (yes it's your arm!) so you turn on one of radial menus in front of you with left hand and pinpoint options with second hand coz it's not worth using your finger on one of the best touchpad devices outhere.. or even model this ♥♥♥♥ing radial menu to controller you are holding in your hand and use your finger on it...

*Controllers are not modelled and collored to provide you info what button does what. Devs didn't see Nvidia VR funhouse, solus project or great google tiltbrush - Lazy VR

*game is unplayable on stations, walking movement is the WORST i've seen in VR so far, that's quite accomplishment congrats to dev...

*doors, how do i open or interact with anything, i didn't found yet but i'll keep trying

*highway tunnels - ship bounces in them so fast it's impossible to react with your hand controller so fast, ship react's to hand movement like a brick. I can't use highways so game is unplayable like this

*right menu window - so many times i clicked or touched something on first or second controller while in dogfight and this right hand widow shows up. I dont see it coz it's 90 degrees right of my head but ship stops reacting to my controls. When i want to close this damn window i have to twist ma whole ♥♥♥♥ing arm 90 degrees and click small BACk button in lower right corner. Damn this VR interface is So BAD it's quite funny somentimes Smile

*please tell me how do i turn my head left rght when on station?? touch is unresponsive, i have to use mouse which is even worse. Who tested this ?

*interface development is so bad even simple things like opening and closing main menu with the same button doesn't work, ehh..

TLDR It's so ♥♥♥♥ing great someone is trying to make this kind of game in VR. If we have to pay sacond time for the same game just for you to bring in new engine for future games (which we will pay again for) it's fine - just please stop being LAZY

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The Q
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Joined: 20 Nov 2009



PostPosted: Sat, 9. Dec 17, 18:53    Post subject: Reply with quote Print

Trying to answer some questions / giving some feedback on the Feedback:

- The game has been specifically designed to be used with the HTC Vive + Vive Wand controllers or Oculus and Oculus Touch Controllers in mind. Mouse controls were initially not part of the VR game, but were added by popular demand. So this is really far from lazy on the developers side. Quite the opposite.

- To keep your ship's speed, even if you have menus open, there should be a specific setting called "Maintain speed in menus" see Options -> Settings -> Game Settings (I think it was).

- Radial Menus can be controlled by other Devices, too. See the X Rebirth VR Edition Controls Explained video for an introduction to the different controls.

- Controller avatars are displayed in the game. If you're running the Oculus version on Steam make sure to start the Oculus Store, too. See the answer to question 2 of the XR VR FAQ.

- Station gameplay is rather limited in the VR Edition. You can change the turning speed on platforms, if that's your problem (I'm afraid I don't have the exact option's location at hand; Options -> Controls -> Platform Movement would be my guess though).

- Doors are closed by default. There's a specific mission, which can be found around stations, to open them up for a limited time.

- The highway problem sounds a bit like an old mouse control problem, which could be worked around by pressing the spacebar. But I'm not sure what it is exactly that you're seeing here.

- In the normal X Rebirth, there's an option called "Menus" (I think) under the Options -> Game Settings to change the right hand menu to the HUD menu. I'm not sure if this is available in XR VR too, but it's worth a check.

I suggest having a look through the X Rebirth VR Manual to learn about the basic XR VR controls and options.


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soundslikerust





Joined: 05 Jan 2015
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PostPosted: Sat, 9. Dec 17, 20:01    Post subject: Reply with quote Print

1. The point is the game was not designed to use it with HTC/Ocullus controllers. It's the same interface nothing has changed.

2. How do i use text box located over the map while in VR?

3. How do i scroll in or scroll out a map turned from main menu, how do i move this map - is there some mapping or do i use mouse and scrollwheel?

4. Why doors are closed?

5. VR controllers are the most sophisticated controlers out there Why do i have to pinpoint with my arm a scroll bar and move whole arm to SCROLL TEXT it's unbelievable...

6. "To keep your ship's speed, even if you have menus open, there should be a specific setting called "Maintain speed in menus" see Options -> Settings -> Game Settings "- it does not work i cant steer the ship while right panel is open

7. why do i have to track those pesky little buttons with my arm in right window? Like briefing buttons etc. Small change like click sensitive controller modelled with graphic options around it (look at google tiltbrush )would make my arm healthier

8. How do i press spacebar while in VR to work around highway problem? what if i accidentally slap my dog in the face? Or my neighbor, or his wife?

Do you even OWN VR headset?

ARE YOU KIDDING?


This is lazy 1 to 1 mouse to controller conversion. There is no change in interface regarding i dont see keyboard and mouse. I've seen lot's of VR bad products but this is unplayable. Not even proper controller mappings or like you said "platform movement settings" are not set?

I love this game why dont you care about fundamental quality of this game?



Last edited by soundslikerust on Sat, 9. Dec 17, 21:09; edited 9 times in total
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PostPosted: Sat, 9. Dec 17, 20:28    Post subject: Reply with quote Print

Comment on the game and relevant discussions and not about other posters OR the devs thanks.


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Franc Kaos





Joined: 14 Jul 2017



PostPosted: Sun, 10. Dec 17, 07:31    Post subject: Reply with quote Print

I agree about the menu interface, the radial implementation should have been expanded and improved on to be the main menu as it works really well in VR (and looks good), and the side bar menu taken out back and shot.

As for the Touch implementation I thought it was converted amazingly well, even teaching me about the capacitive surfaces I was unaware was even on them, tho' I found fighting with them pretty difficult but for just flying the ship and calling up the radial menus it was pretty intuitive.

Not played for a while but is the 90 <degree> to your right main menu still a thing? that made me give up as it was causing major neck ache. Thing was, there was a perfectly good virtual screen directly in front of you on the station platforms, would've worked fine on the ship (even as just an option).

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ezra-r





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PostPosted: Mon, 11. Dec 17, 21:13    Post subject: Reply with quote Print

Quote:
6. "To keep your ship's speed, even if you have menus open, there should be a specific setting called "Maintain speed in menus" see Options -> Settings -> Game Settings "- it does not work i cant steer the ship while right panel is open


Where does it say you should? In menus you can just "interact with menus", that game option just lets your ship keep going forward instead of stopping when you open a menu.


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soundslikerust





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PostPosted: Tue, 12. Dec 17, 13:06    Post subject: Reply with quote Print

ezra-r wrote:
Quote:
6. "To keep your ship's speed, even if you have menus open, there should be a specific setting called "Maintain speed in menus" see Options -> Settings -> Game Settings "- it does not work i cant steer the ship while right panel is open


Where does it say you should? In menus you can just "interact with menus", that game option just lets your ship keep going forward instead of stopping when you open a menu.


Read the context of conversation you joined.
Here i asked about it (I'm talking about VR so if you don't know how those panels work i.e. in Elite Dangerous in VR i can't explain it to you)

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mlonghorn





Joined: 07 Aug 2017



PostPosted: Mon, 18. Dec 17, 18:09    Post subject: Reply with quote Print

While I agree with most of your points I do not see the need of being harsh. VR development is a new thing, designers and developers are learning the ropes and us the early adoptors are helping with our patience, suggestions and some $$ (for the underwelming hardware and somewhat expensive but limited games).

While sometime I am frustrated (space legs, menus for me) I prefer to cheer up the devs to encourage them to invest in VR and develop new games for that platform. They will get better at it and 40$ is not a whole lot to invest in the future.

In 2-3 years we will all laugh at this transition period. Some day I am sure I will look at the CV1 and the initial VR games with the same way I look today at the Commodore 64 and its ultra-jaggy games that I loved so much Smile

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