Star Wars Mod by mikhailskatchkov reborn.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Re: Star Wars Mod by mikhailskatchkov reborn.
Hello mikhail, I love your mod. I am however having a few issues with missing ships at ship yards and the game crashing due to unreadable content. Could you send me a list of all of your ships as well as where they are supposed to be available for purchase so I can find out exactly whats missing? Some examples are the Arquintes Light cruiser, Tie defender, Skiprey Blast boat...... I would really appreciate it.
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Hi yes, that wasnt there before, dont know how that changed, ill fix it asap.JokerOmega1 wrote:There seems to be a model issue with the MC80 Liberty cruiser, here is a screenshot of the model part in question that sticks out from the ship: http://www.mediafire.com/convkey/25c8/8 ... ?size_id=9
Last edited by mikhailskatchkov on Fri, 27. Jan 17, 19:22, edited 1 time in total.
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366
https://igg.me/at/mikhailskatchkov/x/12828366
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Re: Star Wars Mod by mikhailskatchkov reborn.
Youre not the only one having that problem, youre problem is due to incorect installation, some people have fixed the problem by renaming their main X3 TC foldercmr_91 wrote:Hello mikhail, I love your mod. I am however having a few issues with missing ships at ship yards and the game crashing due to unreadable content. Could you send me a list of all of your ships as well as where they are supposed to be available for purchase so I can find out exactly whats missing? Some examples are the Arquintes Light cruiser, Tie defender, Skiprey Blast boat...... I would really appreciate it.
i dont knww what he renamed it to, try putting SW at the end like my folder, its strange that it would need that though.Ben Burrows11 hours agoHighlighted comment
For the people who are successfully copying and the mod isn't loading in you need to have the file name as the main file. Example, X3 Terran Conflict (with the mod) and just rename the vanilla folder. I can't figure out why it's referring back to the main file, may be steam but it works fine now.
Watch Captinshak on TheXPGamers video to understand how your mod should look.
https://www.youtube.com/watch?v=4RIvIGHng0o&t=237s
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366
https://igg.me/at/mikhailskatchkov/x/12828366
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Re: Star Wars Mod by mikhailskatchkov reborn.
Well, I did so, but now it just says missing executable when i try to start it. I switch it back to normal and the game runs, but im still missing ships like the munificent Fgt., Arquintes LC and a few others from shipyards. I have most of your ships available to me, but many are missing. I have already watch Shacks vids. That's what lead me to this mod, and why i know that it is strange for a large amount of mod ships not ever showing up.
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Re: Star Wars Mod by mikhailskatchkov reborn.
some one with your problem just commented on my youtube video with the following.cmr_91 wrote:Well, I did so, but now it just says missing executable when i try to start it. I switch it back to normal and the game runs, but im still missing ships like the munificent Fgt., Arquintes LC and a few others from shipyards. I have most of your ships available to me, but many are missing. I have already watch Shacks vids. That's what lead me to this mod, and why i know that it is strange for a large amount of mod ships not ever showing up.
I always said not to use plugin managers, but this seems to have done it.Painless Viking2 hours agoHighlighted comment
I finally managed to install it somehow, thanks for such a great mod.Everything works.Don't know what happen but i installed manually like in the video and launched the game with the plugin manager wwithout any mods in.
I assume youve never run mods on x3 before?
And are you trying to run other mods with it?
it seems some of my "CATS" are not being run because the game is prioritizing/reading cats from another mod.
and you are using the X3AP.exe not X3TC.exe right?
if all fails this weekend im uploading a new update ill include a separate update with all my "ADDON" folder content, so youll have to delete your whole addons folder and replace it with mine, but it will be huge because it contains practically the whole of AP in it.
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366
https://igg.me/at/mikhailskatchkov/x/12828366
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- Posts: 10
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Re: Star Wars Mod by mikhailskatchkov reborn.
Never modded it before, no other mods on it, and yes, i am running AP. I appreciate the help. Ill do a few more trials, but i think it will have to come to replacing the addons folder.mikhailskatchkov wrote:some one with your problem just commented on my youtube video with the following.cmr_91 wrote:Well, I did so, but now it just says missing executable when i try to start it. I switch it back to normal and the game runs, but im still missing ships like the munificent Fgt., Arquintes LC and a few others from shipyards. I have most of your ships available to me, but many are missing. I have already watch Shacks vids. That's what lead me to this mod, and why i know that it is strange for a large amount of mod ships not ever showing up.
I always said not to use plugin managers, but this seems to have done it.Painless Viking2 hours agoHighlighted comment
I finally managed to install it somehow, thanks for such a great mod.Everything works.Don't know what happen but i installed manually like in the video and launched the game with the plugin manager wwithout any mods in.
I assume youve never run mods on x3 before?
And are you trying to run other mods with it?
it seems some of my "CATS" are not being run because the game is prioritizing/reading cats from another mod.
and you are using the X3AP.exe not X3TC.exe right?
if all fails this weekend im uploading a new update ill include a separate update with all my "ADDON" folder content, so youll have to delete your whole addons folder and replace it with mine, but it will be huge because it contains practically the whole of AP in it.
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the files in the X3 folder
in your readme it said you have three files in the Mod folder, addon , sound, and s.. but there is also mov and t. do we add those in as well?
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Hey Mik!
Thanks for this awesome mod. It finally got me into X3 after a fairly bad experience years ago with X3 Reunion. After playing for the last week I finally got some decent money and wanted to buy a bigger ship at the Teladi Classics.
And there I noticed some things that might be bugs, mistakes or just unfinished stuff.
First of all the Harrower and Valor have the same stats, but the first is classified as a M7, the other as a M2. Also both of them have really bad turnrates with 0.3rpm max.
In contrast the Providence Battleship, a huge M1, is faster, more manouvrable and has more fighter space.
http://images.akamai.steamusercontent.c ... 0A51C62F9/
http://images.akamai.steamusercontent.c ... F8203817A/
They should both get at least 2.0rpm as standart, tuned they should be better than a battleship. I know they are old, but it would contradict the game balance and lore if a battleship can hunt down and outmanouver a cruiser or destroyer.
Also the Venator is not for sale there. Is it because its front turrets are bugged and shoot from hundreds of meters away from the ship? If this gets fixed the Venator should also get acces to the Phased Array Laser Cannon in its front or bottom turrets to simulate the Venators heavy SPHA-T beam. http://vignette3.wikia.nocookie.net/sta ... 0404100546
But again thank you very much and all those who helped you to bring me the SW game I always wanted.
Thanks for this awesome mod. It finally got me into X3 after a fairly bad experience years ago with X3 Reunion. After playing for the last week I finally got some decent money and wanted to buy a bigger ship at the Teladi Classics.
And there I noticed some things that might be bugs, mistakes or just unfinished stuff.
First of all the Harrower and Valor have the same stats, but the first is classified as a M7, the other as a M2. Also both of them have really bad turnrates with 0.3rpm max.
In contrast the Providence Battleship, a huge M1, is faster, more manouvrable and has more fighter space.
http://images.akamai.steamusercontent.c ... 0A51C62F9/
http://images.akamai.steamusercontent.c ... F8203817A/
They should both get at least 2.0rpm as standart, tuned they should be better than a battleship. I know they are old, but it would contradict the game balance and lore if a battleship can hunt down and outmanouver a cruiser or destroyer.
Also the Venator is not for sale there. Is it because its front turrets are bugged and shoot from hundreds of meters away from the ship? If this gets fixed the Venator should also get acces to the Phased Array Laser Cannon in its front or bottom turrets to simulate the Venators heavy SPHA-T beam. http://vignette3.wikia.nocookie.net/sta ... 0404100546
But again thank you very much and all those who helped you to bring me the SW game I always wanted.
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Re: the files in the X3 folder
I need to update the readme, yes you need all files that are in the package.Sobbe wrote:in your readme it said you have three files in the Mod folder, addon , sound, and s.. but there is also mov and t. do we add those in as well?
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366
https://igg.me/at/mikhailskatchkov/x/12828366
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Hidficklin wrote:You might want to check out some of the ships used in the X-Wing Miniatures game made by Fantasy Flight Games. In particular, the Imperial Raider Corvette, the VT-49 Decimator Patrol Craft, the TIE Punisher Heavy Bomber and the Kihraxz Fighter would make excellent additions to your mod.

Kihraxz Fighter": already in
VT-49 Decimator Patrol Craft: on its way in , next patch.
Imperial Raider Corvette: on its way but not next patch.
TIE Punisher Heavy Bomber: I thinks its ridicules, there are other imperial ships that can fill that role.
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366
https://igg.me/at/mikhailskatchkov/x/12828366
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I downloaded the mod and installed it to the pac file manager but it still is not working. when I installed the raw I did get 4 files failed to install. I repeated a couple times and had the same issue. I fallowed the trouble shooting on the pac file manager page and didn't help. I also cant extract the raw to try and find the specific files that are not installing. any suggestions.
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SlicerShanks wrote:Yes ringless gates work, and it's a must have addon, at least for me. Ups the immersion by like 50%bloodright21 wrote:i got a mc80 i keep ramming gates does ringless gates work with this?
Indeed SlicerShanks mod works ... on normal jump gates ... terran gates still show (for me anyway)
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I reinstalled X3AP for this but the game crashes as soon as I try to start a new game
The crash log seems to relate it to the intro movie:
I tested a clean install after reinstalling a second time as well to make sure there wasn't some other problem, but that seems to work just fine. Movie plays, game starts.
Unzip mod into X3TC folder, start new game, shows quote, then crashes. :/ Am I missing something? Is there some requirement or crucial step I failed to take?

The crash log seems to relate it to the intro movie:
Code: Select all
Crash event occurred on Sat Jan 28 12:36:26 2017
D:\Steam\steamapps\common\x3 terran conflict\x3ap.exe
The exception "Access violation" (0xc0000005) was caused at address 0023:52c6cc49
Process owned by user: Methis
Story call stack dump:
[000000]->[0086f8]#-65(621)[621].SetSceneMovie(810, 12)
(snipped the full stack dump but I can add it if required)
Unzip mod into X3TC folder, start new game, shows quote, then crashes. :/ Am I missing something? Is there some requirement or crucial step I failed to take?
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if you could make a video of what youre doing maybe then i can tell what youre doing wrong.Methis wrote:I reinstalled X3AP for this but the game crashes as soon as I try to start a new game![]()
The crash log seems to relate it to the intro movie:
I tested a clean install after reinstalling a second time as well to make sure there wasn't some other problem, but that seems to work just fine. Movie plays, game starts.Code: Select all
Crash event occurred on Sat Jan 28 12:36:26 2017 D:\Steam\steamapps\common\x3 terran conflict\x3ap.exe The exception "Access violation" (0xc0000005) was caused at address 0023:52c6cc49 Process owned by user: Methis Story call stack dump: [000000]->[0086f8]#-65(621)[621].SetSceneMovie(810, 12) (snipped the full stack dump but I can add it if required)
Unzip mod into X3TC folder, start new game, shows quote, then crashes. :/ Am I missing something? Is there some requirement or crucial step I failed to take?
In my package some files go into the TC main folder others go into addon folder.
in my package files are already layed out as they should be.
later tonight Ill upload my entire "Addon" folder with files that should go into the TC folder. Maybe that will fix your problem.
If you like my work please donate a few cents to help me free up time for this and keep this project alive.
https://igg.me/at/mikhailskatchkov/x/12828366
https://igg.me/at/mikhailskatchkov/x/12828366
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for others that want play around with ring-less gates, link to another threadSlicerShanks wrote:Yes ringless gates work, and it's a must have addon, at least for me. Ups the immersion by like 50%bloodright21 wrote:i got a mc80 i keep ramming gates does ringless gates work with this?
http://forum.egosoft.com/viewtopic.php? ... less+gates