Internet these days seems to be going into shithole direction

Moderator: Moderators for English X Forum
You just reminded me about this (I also hate that "minigame") - what about adding those things as loot drops, and also to be found in lockboxes?dholmstr wrote:And are there going to be more chances/places to aquire those Skill learning thingies for your workers? Really I beg you, can't really stand that talking game much longer
You can already find them as unique drops (in station geometry, I found some hunting for "i" points in the DV shipyard. I swear those points just aren't there ...), so it shouldn't be *that* much work.RAVEN.myst wrote:You just reminded me about this (I also hate that "minigame") - what about adding those things as loot drops, and also to be found in lockboxes?dholmstr wrote:And are there going to be more chances/places to aquire those Skill learning thingies for your workers? Really I beg you, can't really stand that talking game much longer
Are you referring to skill training seminars? This is news to me...Commander_K wrote:You can already find them as unique drops (in station geometry, I found some hunting for "i" points in the DV shipyard. I swear those points just aren't there ...), so it shouldn't be *that* much work.RAVEN.myst wrote:You just reminded me about this (I also hate that "minigame") - what about adding those things as loot drops, and also to be found in lockboxes?dholmstr wrote:And are there going to be more chances/places to aquire those Skill learning thingies for your workers? Really I beg you, can't really stand that talking game much longer
Big spoiler, but here is a compilation of contents for the lockboxes embedded in station geometry:RAVEN.myst wrote:Are you referring to skill training seminars? This is news to me...Commander_K wrote:You can already find them as unique drops (in station geometry, I found some hunting for "i" points in the DV shipyard. I swear those points just aren't there ...), so it shouldn't be *that* much work.RAVEN.myst wrote:You just reminded me about this (I also hate that "minigame") - what about adding those things as loot drops, and also to be found in lockboxes?dholmstr wrote:And are there going to be more chances/places to aquire those Skill learning thingies for your workers? Really I beg you, can't really stand that talking game much longer
Thank you, even managed to find a few of them. But this is still fram from a continued source for Seminars. This just helped the few "wholes". Think of it this way: 20+ stations, every station with manager,DO and a specialist. Everys station with at least 3 ships for trading (in my case capitals) with 3 workers, 2 of them have 3! skills to fill. And I even have a light defence put around them. 2 capitals and maybe some fighters. See now how many skills are needed if everyone of those have 2-3 skill lvls to fill. But lets not talk about this more, think it's starting to derail this trhead about upcoming stuff.Sparky Sparkycorp wrote:Big spoiler, but here is a compilation of contents for the lockboxes embedded in station geometry:RAVEN.myst wrote:Are you referring to skill training seminars? This is news to me...Commander_K wrote:You can already find them as unique drops (in station geometry, I found some hunting for "i" points in the DV shipyard. I swear those points just aren't there ...), so it shouldn't be *that* much work.RAVEN.myst wrote:You just reminded me about this (I also hate that "minigame") - what about adding those things as loot drops, and also to be found in lockboxes?dholmstr wrote:And are there going to be more chances/places to aquire those Skill learning thingies for your workers? Really I beg you, can't really stand that talking game much longer
https://www.egosoft.com:8444/confluence ... n+geometry
Not true - VR game needs completely different GUI.Commander_K wrote: Adapting the UI for VR will also help a big deal toward more usability and intuitiveness of X4's UI, so that is also not really wasted time.
And they never will, until developers are courageous, innovative, and creative enough to tap into the new tech and pioneer its practical application. This represents a "ground-floor opportunity" for ES to be recognised as an early innovator and pioneer - I know I just repeated those terms, but they bear repeating, i think.mr.WHO wrote:Despite recent developments, VR is still an emerging technology where most producers/developer/users don't really know what to do with it.
And we won't, until... well, see abovemr.WHO wrote:We still don't know if VR is something solid, or it will only be a marketing curiosity that will come and go away like 3D feature in TV.
This is a fallacy. Many AAA games are developed for console and then ported to PC with same UI. Mostly what they require is mouse functionality, for easier navigation within the menus.mr.WHO wrote:Just like GUI for console controller have to be different than GUI for PC game for mouse and keyboard.
Again you are mixing up your own feelings with facts (I know its trendy these days, but I dont like facts twisted). The CEO of Egosoft, aka, GoD, aka Bernd, said it was a success, monetary speaking. So your fears of lack of resources have no base. Not that I know any better, but I myself avoid making assumption on things I know nothing about, you should try it its quite fun.C'mon the main reason why X-Rebirth was a failure was the lack of time, modey and resources. Now Egosoft divide their limited resources two two titles.