Star Wars Mod by mikhailskatchkov reborn.

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Shuulo
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Post by Shuulo »

Cekura wrote: We must wait what mik and Klaus sais then. Sorry for my newbie helpout, but it should work :?
There is obvious data conflict, so it just cant work properly.
With no SW pack I have Springblossom with A/M launchers, after installing SW pack its weapon changed to EMPC with no sound effect. It means that SW pack either contains weapon data that conflicts with LU's or that it contains also non-SW ship data that is different from LU's.
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Klaus11
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Post by Klaus11 »

Cekura wrote:......Besides that, the tractor beam is not working for me (atleast not in a mercury) maybe its my handling? Please assist me ^.^
I have enough energy with me and enough space between me and the station, but for some reason the beam wont appear when I shoot.
.....
Hello guys,

i’m sorry but I can’t tell anything about “LitCube’s Universe”. I haven’t the time right now and the thing is not as easy as some of you guys believe.

To the “Super Tractor Beam” I uploaded this video. The game is in German, but I don’t think that is a problem for you guys.Image 1

Super Tractor Beam Download Link

greetings
Klaus
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
Cekura
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Post by Cekura »

Thanks Klaus, prolly abit long video for such a self explaining thing :P
But nice to see it visualised either way. Btw I'm from germany ;)

I made an apprenticeship as systems informatics technician but I was never good in programming, tho I know how hard the work is you do!
With no SW pack I have Springblossom with A/M launchers, after installing SW pack its weapon changed to EMPC with no sound effect. It means that SW pack either contains weapon data that conflicts with LU's or that it contains also non-SW ship data that is different from LU's.
As far as I know EMPC doesnt replace A/M (atleast not in Vanilla mod) but it seems like an obvious data conflict.
Let's wait for mik to take a look. Dont forget he's also just a human who spends his lifetime to make us happy :!:
I love you mik and Klaus, i nearly spent 400 hours already since I discovered this mod :lol:
I'm from Germany and speak english! ^.^
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Shuulo
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Post by Shuulo »

Im not asking to give me solution immediately, I do modding myself and know what it takes :)
Checked one more time, stats of Spingblossom remain the same, so I assume its a weapon conflict.
Also, all Borons are now Mon Calamari, can this be reverted? I really want just shippcak so I can RP a traveler from SW universe that only I can use SW ships :) (playing LU with Mayhem)
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mikhailskatchkov
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Post by mikhailskatchkov »

Shuulo wrote:Im not asking to give me solution immediately, I do modding myself and know what it takes :)
Checked one more time, stats of Spingblossom remain the same, so I assume its a weapon conflict.
Also, all Borons are now Mon Calamari, can this be reverted? I really want just shippcak so I can RP a traveler from SW universe that only I can use SW ships :) (playing LU with Mayhem)
Hey Shuulo,

The fighter pack uses 001-L0** text files from the main mod, ill make a separate one eventually but it will take some time.
I have no idea why weapon/engine sounds are not working, i didn't edit the sound.txt file and my sounds are the correct format, I only slightly edited the weapons stats and thats all.
I have no idea whats conflicting, Ill try figure it out soon.
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Shuulo
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Post by Shuulo »

mikhailskatchkov wrote: I only slightly edited the weapons stats and thats all.
I have no idea whats conflicting, Ill try figure it out soon.
For me it looks like that is the problem :)
Id suggest to maximize compatibility by removing any changes to weapons (LU weapons are very balanced anyway) and leave only ships.
Thank you for taking time to look into this.
Благодарочка :)
Cekura
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Post by Cekura »

Id suggest to maximize compatibility by removing any changes to weapons (LU weapons are very balanced anyway) and leave only ships.
Good idea to keep stats but sound and visual must be changed for real star wars feeling, love red and green lasers :P Espacially the EMPC is SO NICE!

Played my first LU round yesterday and its NICE, I cant wait for SW beeing merged with this project O.O :D
LU with SW is exactly the game I was looking since my childhood :lol:
I'm from Germany and speak english! ^.^
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mikhailskatchkov
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wip

Post by mikhailskatchkov »

Last stage, light maps

Image

Image

Image

Guess the ship
Last edited by mikhailskatchkov on Mon, 2. Jan 17, 21:21, edited 1 time in total.
supernoodle1
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Imperial Escort Carrier

Post by supernoodle1 »

Hey guys. You are doing an excellent job on this mod. I did find one issue with the Imperial Escort Carrier where the nose of the ship is pushed in on itself making a hole in the front.
Also I feel like the ship should be an M7 or M6 class since it would take out or capture rebel transports and other escorts.

Thanks for all the hard work.
ner077
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xr

Re: wip

Post by ner077 »

WooW it looks great :o

Old Game, Old Engine but:

Brilliant work and fantastic appearance !!!
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mikhailskatchkov
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Post by mikhailskatchkov »

When x4 comes around our ships should look more like this. 3ds render. Ill post an ingame pic or two later, been working on this ship today 11 hrs non stop.
For our ships to look this good now i have to merge AO textures with diffuse and lighting/shadows textures, since X3 engine has only basic lighting.

Image


This ship is heavy in detail (74mb model +200mb textures), dont build fleets of em if you dont want lag.

this ship is 80% ill work on it in the future again to complete the detail but for now it will be as is.
Last edited by mikhailskatchkov on Tue, 3. Jan 17, 02:56, edited 1 time in total.
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mikhailskatchkov
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Re: Imperial Escort Carrier

Post by mikhailskatchkov »

supernoodle1 wrote:Hey guys. You are doing an excellent job on this mod. I did find one issue with the Imperial Escort Carrier where the nose of the ship is pushed in on itself making a hole in the front.
Also I feel like the ship should be an M7 or M6 class since it would take out or capture rebel transports and other escorts.

Thanks for all the hard work.
Ill look into that, thanks for for the report
rossy954
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Post by rossy954 »

Guess the ship

What is the S.S. Minnow. :D

Looks amazing!!
Systemlord Anubis
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Post by Systemlord Anubis »

Hello everyone and a happy new year.

I noticed that you are not able to dock at the Harrower Star Destroyer.


btw the Legacy Destroyer looks awesome. Nice work.
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Klaus11
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Post by Klaus11 »

Systemlord Anubis wrote:Hello everyone and a happy new year.

I noticed that you are not able to dock at the Harrower Star Destroyer.
btw the Legacy Destroyer looks awesome. Nice work.
I have patched Harrower already. It will be integreated in the next update. :wink:
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
Systemlord Anubis
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Post by Systemlord Anubis »

Cool. I really like the Harrower Destroyers. :D
Cekura
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Post by Cekura »

Pretty hard guess on that legacy :D i knew I have seen it before and I also looked it up but wasnt able to get it :D

Will you retexture the ships when you bring them to LU? Prolly it will get a 1fps feast otherwise, since big fleets pretty common in LU.
Prolly a low/high res option would be a thing?

Btw legacy looks amazing on the screen!!!
I'm from Germany and speak english! ^.^
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mikhailskatchkov
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Hammerhead Corvette

Post by mikhailskatchkov »

Made this today.

The "Star Wars Rebels" "Hammerhead" Corvette is quite different from the "Rogue One" Corvette, since im focusing on film material i made the Rogue One Corvette based on what I saw in the film, its probably not very accurate but close enough for now.

Image

Image

Image

Image
klanghammer
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Re: Star Wars Mod by mikhailskatchkov reborn.

Post by klanghammer »

This mod looks excellent. Can't seem to get it working. I copied everything over into the correct folders. Also - download links for the menu downloads are broken.

If anyone can point me in the right direction, it would be greatly appreciated.

Thanks in advance
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mikhailskatchkov
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Re: Star Wars Mod by mikhailskatchkov reborn.

Post by mikhailskatchkov »

klanghammer wrote:This mod looks excellent. Can't seem to get it working. I copied everything over into the correct folders. Also - download links for the menu downloads are broken.

If anyone can point me in the right direction, it would be greatly appreciated.

Thanks in advance
Current available download is 88B, on the first page of this thread right at the top, that is all you need, there are no "menu" downloads.

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