NEWS: X Rebirth VR Edition, Updates and X4

General discussions about X Rebirth.

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gbjbaanb
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Re: NEWS: X Rebirth VR Edition, Updates and X4

Post by gbjbaanb »

jesdyr wrote:
schedarx wrote: -landing on planets

No No No No ... that is like "-Landing on stations"

Unless there is some really good gameplay outside of the ship, don't make me get out of my ship. Spend the dev time on core systems that matter.

Would it be awesome to be able to dock on stations/planets and lead away teams and get into battles and what not? Sure .. but to do it right you are basically building another game outside of the space ship game.
Indeed. Now you can add planets to the economy, as a resource producers and resource sinks for certain (more luxury?) goods, but that's it. Put a station in orbit for planetary trading, maybe have atmospheric lifters bodding up and down, but leave it at that. The time it takes to do a good planetary landing system would be massive, and ES have far more important things to do first.

if anything like this were to happen, I'd expect to see it appear as a DLC after the core game is finished and released. Then we'd get the game we want, and the "nice to have but costly" features can be safely added afterwards. If they turn out to be possible at all.

Remember that ES spent so much time working on a truly rubbish walk in stations feature that they didn't have time to release a game that worked properly.
Graaf
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Re: NEWS: X Rebirth VR Edition, Updates and X4

Post by Graaf »

gbjbaanb wrote:if anything like this were to happen, I'd expect to see it appear as a DLC after the core game is finished and released. Then we'd get the game we want, and the "nice to have but costly" features can be safely added afterwards. If they turn out to be possible at all.
I hope they will do this for WIS and Planetary landing both. First focus on the "real" X4.

It will also be a good indicator if people actually want it, measured by the amount of DLC's sold.
CommanderTM
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Post by CommanderTM »

Very nice news... and a question. Do i need a VR headset to play VR edition? I am really interested with economy and UI changes.
Bollen
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Post by Bollen »

I must disagree, for me getting off the ship and walking around is the primary reason I bought the game. It just breaks the monotony of the ship and cockpit. Though it's true I do it less and less, I always like to end the game by docking in one of my stations and leaving the character sitting on a bed... Ha!

A DLC might be a good idea to avoid conflict, I would certainly pay for it...
schedarx
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Post by schedarx »

I also need to agree that planets should be like a stations where resources are used and produced. Also we could have few facilities on planet where you could dock and take over using X3 marine system. Docking port in space connected to a planet seems to be a good option without overloading devs. Walking on stations also is not necessary. The focus should be on core gameplay from X3.
Another nice idea I have is replacing jump gates with system like in Star Citizen where you can jump from anywhere.
killerog
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Post by killerog »

Yay, hopefully X4 gives me a reason to get back into the X Universe and modding of it again :D
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Clock_Work
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Post by Clock_Work »

Nice! I may actually give Egosoft more money if this isn't another XRebirth. :D
-Skipp-
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Post by -Skipp- »

CommanderTM wrote:Very nice news... and a question. Do i need a VR headset to play VR edition? I am really interested with economy and UI changes.
I asked the same thing and this is the answer I got:

This game is designed and will be marketed to be used in VR. There are a lot of gameplay and UI changes that make most sense in that context.
Nevertheless, it will probably be playable without VR too
Rail_Balco
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Post by Rail_Balco »

Possibility to capture stations is something that was good to have in x3, in XR it was started to be useful and in x4 (if we will be able to construct whatever station layout we want from whatever parts we want) it will certainly be "must have".

I agree with stations working as transitions to planets surface, that will work as potentially unlimited sink and source (according to economy's situation), however dont want to be able to capture it to be in position to control such power. For sake of feeling, it would be wise to be possible to capture it, however with massive negative opinion and in that moment it should stop work as sink and source for as long as player owns it. There should also appear message in BBS (if exists) that terrorists seized planetary port and relieve force is on its way. IMHO :-)

I just dont want to see some half made solutions because players didnt debate about such matters...

Btw L3 forums for ideas are valid for getting ideas into new game, or not?

Sorry for typos, writing from mobile...
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Rail_Balco wrote: Btw L3 forums for ideas are valid for getting ideas into new game, or not?
If they're framed in the context as being adjustments to X Rebirth that will be perfectly fine. That way, however X4 is developed by Egosoft, your contributions will be understood. Thanks.
Fame
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Post by Fame »

Great news.... i can live with subprime graphics but not the endless possibilities that a X4 might offer as did X3. Looking forward.
I start finaly to see some light in the "darkness".
Thank you ES.
Happy Chrismas and happy new year.
Its a problem if you don´t have any problems.
JDCollie
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Post by JDCollie »

I know I'm a sucker. I know I should be hesitant, filled with trepidation, or at least a little caution, after the debacle that was Rebirth. I KNOW I should.

And yet, I'm giddy as a schoolgirl.



Ride on to X4, you beautiful bastards. My wallet is ready.
Someone please make a transaction history mod. Please. (I'm begging you.)
StopBanningMe7_III
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Post by StopBanningMe7_III »

If I had any capacity for feeling emotions left in me I might be excited for the idea of X4. As it is, I can say that I feel nothing one way or the other (as with everything). I guess we'll see if it proves to be better than Rebirth. It might. It might not.
ItWasRhetorical
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Post by ItWasRhetorical »

My excitement is metered by the fact the first X4 game we get may well contain fewer features than X3, and will have to grow into them again.

I have one major request, though - Flyable capital ships. I know not everyone likes them, but the battlewagons - and the rich interplay between ship classes - are what really set X3 apart for me from the other "space fighty-tradey games"

Not just the big ships thenselves, but the way they need an industrial base to reliably equip them, a fleet auxillary to keep them supplied with jump energy and munitions, runabouts to actually visit stations...

It's a lovely intersection of game mechanics which gives you a dozen problems and two dozen tools to solve them with.
You might very well think that. I couldn't possibly comment.
xelalex24
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Oh My! X4!

Post by xelalex24 »

I'm really excited to hear about the development of X4. Like many of you, I'm looking forward to get back into the X-Universe. I do hope that there will be some interesting features such as:

- Planetary landings
- Being able to walk around large ships in a first or 3rd person view
- control and fly capital ships
- hire crew members
- mining resources and a whole crafting system
- a version for xbox scorpio

But most of all, I'm hoping for the two following feature:

- Progress: The difficult part of X games is that you can put in 50 hours, and still feel like you have accomplished nothing. Adding the exchanges, definitely helped with making some good cash which allowed the game to move quicker than earlier versions. I'm hoping that this game will have a nice feel when it comes to progress, where you really feel like you have accomplished a lot at the 50-hour mark.

- Conflict and Diplomacy: I would love to feel like the universe is in a constant dynamic power struggle. Where planetary systems are being conquered or defended, but also have the ability to create peace and alliances. Maybe, you become powerful enough where you can begin to conquer and expand your empire. I do believe that this adds an element that keeps people coming back to it.
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mr.WHO
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Post by mr.WHO »

I'm amazed how people constantly want to have planetary landings in next X-game. I really hope Egosoft will not listen to them, at least untill they fix the space game first (don't mind planetary landing DLC later in that case).

They will obviously not make it Star Citizen quality and I'm sure as hell I don't want it to be No Mans Sky quality.

This leave us with two possible options:

X-Rebith station analogue - aka ugly, boring, repetetive and totally redundant (I never came back to the station since the patch that alow remov call from space to NPCs).

Freelancer analogue - aka adventure style point-click game where you land on the planet and visit several pre-made locations like bar/shop/dock and talk with NPCs.


Now that I think about it - the Freelancer way for station/ship interiors and planet landing would be much better and cost-efficient than making "X-Rebirth Station walking on the planet". It would be somehow immersive, but you would scrap that all boring 5 minutes free walking all around the station with fast switch between rooms like in adventure game. Then you don't even need a full interior, only several rooms with static camera.
LTerSlash
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Post by LTerSlash »

I whould say NO, i want a good space gameplay experience, we dont need any planetary landing or space station interiors.

The only things that i may like is invite a few friends intro my game and have some sort of cooperative gameplay, it does not even need to be diferent players inside the game, we could be sharing the same "player", assets and resources.

But i know there is also resistance to any kinds of multiplayer.
vadiolive
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Post by vadiolive »

well

I said before i like XR construction stly against several minor station linked with complex hub(**** i hate this)

About planetary land okay? noooo i waste resource you can do like freelancer you dock take missions but mainly reason to planet exist its about economy , since you cant destroy one planet NPC and Players can construct assets there with less risk to prevent economy colapyse (very often happen in XR , and X3 as well)

And both X3 and XR i feel universe dynamic and same time static
I know alot modders try , but without full open in engine guys cant do egosoft

About RPG elements in XR i guess you can increase this , put alot more atributes in NPC to create realy dynamic universe

1 - you help terrorism group
2 - but Leader is idiot
3 - dont matter how you help guys going falll
4 - eventual he die / you kill
and things like that its more interresing feature isteand

Walk inside ship/planet or even somekind story(be true you guys are horrible on this)
Dupin
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Post by Dupin »

Thank you, Egosoft! But to be honest, I have great fears. Now plank of space games has risen very high, just look at Star Citizen, Elite Dangerous, Infinity Battlescape...

In X Rebirth a lot of new, good ideas have been laid, but the implementation of these ideas has been very bad. The graphics were outdated, was very simple physics, mechanics of movement in the highway was casual, the only ship in the game did not have a modular system etc. For example, I like very much the idea of scanning stations and scanning itself, piloting drones around gigantic structure, mining, but all this was done not very well, too simple I would say. The crowded space stations and highways are a realy great idea, but this idea also realy hard to implement at the decent level.

Therefore, I would like to Egosoft have taken the best from X Rebirth (GIGANTIC space stations full of life and manufacturing, for example) and previous games (more freedom of building the stations, more freedom at all, let us say). Plus, I hope Egosoft wouldn't forget that the level of spacesim has increased significantly, both in graphics and gameplay. Well, they have achieved on Vulkan, it inspires me! Perhaps my dream to see the voxel-based mining, gigantic asteroid fields and landing on a planet has finally come true!
Browser_ice
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Post by Browser_ice »

Hi, can we get a full detailed list of what is fixed in x3AP 3.2 ?

For example, there is this particular CLS* bug where when after you have configured a CLS* ship, when you tell it to execute it, it exits the CLS* menu and the assigned based gets cleared out. This is very annoying. I know there are workarounds but still, its annoying. I was hoping this would get fixed.
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