Playing other games
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At the moment Subsistence by Coldgames, a one man enterprise who is not ruled by hand holding never die claptrap, any player exploit is rapidly removed......
Granted it is a survivalist game, is brutally cruel to the careless and dying is a real pain in the backside.... a very refreshing direction.
A true example of what "early access" should be.
Granted it is a survivalist game, is brutally cruel to the careless and dying is a real pain in the backside.... a very refreshing direction.
A true example of what "early access" should be.
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Recently I have gone back into Minecraft . . .
Nope, no problem. I can stop whenever I want.
Just that with my glass-roofed underwater lair now taking up nearly all the stretch of river near my spawn point, I don't WANT to stop right now.
Nope, no problem. I can stop whenever I want.
Just that with my glass-roofed underwater lair now taking up nearly all the stretch of river near my spawn point, I don't WANT to stop right now.

Morkonan wrote:What really happened isn't as exciting. Putin flexed his left thigh during his morning ride on a flying bear, right after beating fifty Judo blackbelts, which he does upon rising every morning. (Not that Putin sleeps, it's just that he doesn't want to make others feel inadequate.)
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I played Diablo 3 on release. It was fun, until it wasn't, which started around the end of Hell difficulty. Plus, everything else besides basic gameplay was.. sucky. (Auction House, itemization, game balance, fine-tuning, etc)
Recently, I played the "new" Diablo 3 on a console with a friend.
It was ridiculously easy. With the "smart loot" system and just plain overpowered skill/item dynamics, nothing was a challenge. Nada. The only challenges came at xxlevel 11+ (or whatever) difficulties with dumb moves like "standing in the lava" for some classes. That is, of course, unless you weren't properly geared because you cracked all your good stuff in favor of crap...
What a shame.
Recently, I played the "new" Diablo 3 on a console with a friend.
It was ridiculously easy. With the "smart loot" system and just plain overpowered skill/item dynamics, nothing was a challenge. Nada. The only challenges came at xxlevel 11+ (or whatever) difficulties with dumb moves like "standing in the lava" for some classes. That is, of course, unless you weren't properly geared because you cracked all your good stuff in favor of crap...
What a shame.
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As far as I can remember most people praised its sense of humour and its innovative (at the time) use of portals and physics in the puzzles, rather than anything to do with the complexity of the puzzles themselves. But hey, perhaps looking down on other people for enjoying the game makes you feel clever. 

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Did you play through portal? Because i thought the same at first and stopped playing. I just tzhought i had to solve just more difficult puzzles after all. After people told me to contiune i got to the good bits.
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My art stuff
My art stuff
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So.....would you say the promised cake was a lie?Golden_Gonads wrote:I gave Portal a whirl last night after having it since Valve gave it away a few years back. I'm not that impressed - It's just a puzzle game, albeit a pretty 3D one. I wonder how many people sing its praises so highly because they solved the simplistic puzzles and it made them feel clever?
The Split Rattlesnake in X4 is a corvette disguised as a destroyer.
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I assure you, I don't feel clever. But then I never like Half-Life 2 either, so maybe it's something subtle to do with the engine.CBJ wrote:As far as I can remember most people praised its sense of humour and its innovative (at the time) use of portals and physics in the puzzles, rather than anything to do with the complexity of the puzzles themselves. But hey, perhaps looking down on other people for enjoying the game makes you feel clever.
I got to level 19 last night - Where you receive the 'proper' companion cube before quitting. I'll carry on, but I'm highly underwhelmed thus far.linolafett wrote:Did you play through portal? Because i thought the same at first and stopped playing. I just tzhought i had to solve just more difficult puzzles after all. After people told me to contiune i got to the good bits.
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you should focus more on GLaDOS hints and comments, not on the Puzzles themselves 

GLaDOS wrote:The Enrichment Centre promises to always provide a safe testing environment. In dangerous testing environments the Enrichment Centre promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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The combats getting much harder. I actually went from wasting health packs to running out of them. I still don't like the bullet time mechanic but I might have to use it.birdtable wrote:Have to agree with pjknibbs regarding FEAR ,,, when it first came out I thought the combat was pretty good .... Always wondered at the time what effect would the Type 7 Particle Weapon have on squad members,,, A genuine psychological warfare weapon.
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I think it doesn't start to be the game properly until you stop playing levels... And that the finishing credits/song is fabulous.Golden_Gonads wrote:I got to level 19 last night - Where you receive the 'proper' companion cube before quitting. I'll carry on, but I'm highly underwhelmed thus far.
Portal 2 takes it a little further too. But if you finish Portal without enjoying it, then it's probably not different enough to be worth your time.
Rug
I like to think everyone just wants to feel human.
(Antilogic)
(Antilogic)
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I thought the game was the most fun in the second playthough, where you notice all the stuff you didn't on the first time round.Rug wrote:I think it doesn't start to be the game properly until you stop playing levels... And that the finishing credits/song is fabulous.Golden_Gonads wrote:I got to level 19 last night - Where you receive the 'proper' companion cube before quitting. I'll carry on, but I'm highly underwhelmed thus far.
Portal 2 takes it a little further too. But if you finish Portal without enjoying it, then it's probably not different enough to be worth your time.
Rug
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.
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You'll want to use one of the global mods that fixes a number of issues and uplifts the graphics. Do yourself a favor and don't try to rush through Clear Sky the journey is much better than the ending.Avis wrote:FINALLY got round to installing STALKER Clear Sky, I've had it sitting unloved in my steam library for eons, time to play it before I splurge on even more games I won't play for several years.
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It turns out I was on level 17, not 19, but even so... It did get to be a touch more entertaining for the final section, but not sufficiently to warrant a second playthrough or picking up Portal 2. And yes, the song during the credits was good fun.Rug wrote: I think it doesn't start to be the game properly until you stop playing levels... And that the finishing credits/song is fabulous.