If I remove the word "public" I can ask: Like that worked so well for Rebirth? Compared to the previous games we had loads of information.BigBANGtheory wrote:Its not about being greedy for information, its about averting future disaster. Seriously what is there to lose here, have we not all agreed that public beta testing worked well... so test the concept of the new game you don't have to make development code public just the vision the game summary the description with a couple of mocked up screenshots photoshopped if necessary to help with visualization.
Well, even if everything makes it into the new game, there will be someone complaining it doesn't have multiplayer.UniTrader wrote:just a comment from me personally:
well, EGO is screwed either way: showing Stuff which might not make it too early (in experimental tage) leads to broken "promises" because everyone expects it will be done this way, showing stuff too late leads to what you refer to. And often there is no middle Ground between both options.

From what I remember it was Bernd himself telling us that in a game magazine interview. Early 2013 they replaced the simple docking pad with the full station interiors we have now.UniTrader wrote:Also i remember a Statement from an EGOsoftie that they added the much dreaded First Person Gameplay just months before release to replace something worse... which must have been far worse than that, or they would have reverted it.
And tbh, from what he described from then, compared to what I saw in video's and my personal view on First Person gameplay being nothing more than a timesink (we are here to fly spaceships), the original early 2013 build would have been best IMHO.