[MOD] Capital Ship Bridge

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XenonSurf
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Post by XenonSurf » Fri, 29. Apr 16, 22:06

Thanks very much, Alex :)

XenonS

EventHorizon
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Post by EventHorizon » Mon, 2. May 16, 23:51

Is there any chance that this updated version could end up on Steam Workshop? It would make updates so much easier :)

Many thanks for updating for 4.0, and thank you alexalsp for the working link! :D

I have noticed that the version No. on Steam version and this is the same - but not sure if they are the same. /me idiot if they are! :lol:
Windows 10 x64
Intel i5 4460
16 GB DDR3 1333Mhz Dual Channel
AMD Radeon R9 380 4GB
Saitek X52

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alexalsp
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Post by alexalsp » Tue, 3. May 16, 08:50

I uploaded in Steam. - http://steamcommunity.com/sharedfiles/f ... =677706220

https://yadi.sk/d/DI3rTD1OrTXJK

For. 4.0 +

http://forum.egosoft.com/viewtopic.php? ... 83#4594683

Armodeus

Changes:
-Fixed the hull/shield Indicator position.
-Fixed the bridge position for teladi ships.
-Updated the galaxy map to include Home of Light.
-Added green markers to the galaxy holomonitor.
-Added sector maps for Omicron Lyra, DeVries, Maelstrom, HoL, Cold Star and Toride.
-Added 4 images to the 3rd (TET) holomonitor.
-Fixed logic on shields state and boosting announcements.
-Fixed Boundingbox size errors.
-Added maps in German, by user SirFrancisDrake.
Last edited by alexalsp on Tue, 3. May 16, 20:01, edited 1 time in total.

EventHorizon
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Post by EventHorizon » Tue, 3. May 16, 12:43

Wow that was fast! Many thanks!
Windows 10 x64
Intel i5 4460
16 GB DDR3 1333Mhz Dual Channel
AMD Radeon R9 380 4GB
Saitek X52

Lit
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Post by Lit » Tue, 3. May 16, 17:56

Code: Select all

libraries/sound_library.xml
  <!-- removes annoying sound when help text is shown -->
<remove sel="/soundlibrary/sound[@id='notification_hint']"/>
Not good idea. This is strange old bug in this mod spam errors in log.
Much easier way to disable notification sound use buildin parameter "silent"

Code: Select all

md/Bridge_Announcements.xml
<show_help position="20" duration="1s" silent="true" custom="{88888,1}.[player.ship.hullpercentage, player.ship.shieldpercentage]" />
Also .xml in index directory without <diff> its look wrong but it works. I think better wrap it in <diff>

Code: Select all

<diff>
  <add sel ="/index" >
...
  </add>
</diff>
***modified***

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alexalsp
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Post by alexalsp » Tue, 3. May 16, 20:19

Updated.

Minor fixes, not difficult to do. A lot of time is not required.

But the follower remains Armodeus ))


Steam. - http://steamcommunity.com/sharedfiles/f ... =677706220

https://yadi.sk/d/DI3rTD1OrTXJK

XenonSurf
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Post by XenonSurf » Wed, 4. May 16, 12:55

@Lit,
@alexalsp,

I played your last changes yesterday, something goes wrong: There is white code text visible below on the right (instead of the shield or engine output numbers I guess).

XenonS

UniTrader
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Moderator (Script&Mod)
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Post by UniTrader » Wed, 4. May 16, 13:07

Lit wrote:Also .xml in index directory without <diff> its look wrong but it works. I think better wrap it in <diff>

Code: Select all

<diff>
  <add sel ="/index" >
...
  </add>
</diff>
this is a merge file, which is treated similiar to a diff file of the mentoined format (or more precisely <add sel="/*"> ) - if you just add stuff directly under the root node its easier to work with these since you can use the xsd files directly instead of careful writing these ;)
it is btw the same for t-files - no need to diff them unles you want to change existing stuff.
you see these files rarely though, because there are only few cases where they are useable (t files and index files will probably see this regulary, some library maybe files, too - but other stuff not so much)

@Xenon Screenshot? is it maybe a Bar diagram visualizing the percentage instead of showing it in numbers? (i think w.evans experimented with this, but this was before color codes killed saves)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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alexalsp
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Post by alexalsp » Wed, 4. May 16, 13:49

@Xenon

Everything OK, I think .

http://imgur.com/K6xPY5E

XenonSurf
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Post by XenonSurf » Wed, 4. May 16, 14:51

Humm, then some of my mods must interfere maybe, I still get code text instead of the 'Hull' and 'Shield'

I have a screenshot showing it, but don't know how to upload here.

I will try to disable some mods, but it seems that I can no longer do that and simply reload my saves in v.4.00 (how is that?)

[EDIT]
Ah... but i have loaded a save from v. 3.60, I should probably save and reload this one and the problem goes away. I will tell here.

XenonS

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alexalsp
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Post by alexalsp » Wed, 4. May 16, 15:26

Upload a screenshot image to the service referred to above.

http://imgur.com

XenonSurf
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Post by XenonSurf » Wed, 4. May 16, 15:40

alexalsp wrote:Upload a screenshot image to the service referred to above.

http://imgur.com
Thanks Alex, it^s here...

http://imgur.com/9h6uyXX

Note: I have used the previous (updated) version before changing to your new version by simply replacing the files in the extension folder.

XenonS

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alexalsp
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Post by alexalsp » Wed, 4. May 16, 15:42

What language are you using?

upd. Try now.
Last edited by alexalsp on Wed, 4. May 16, 15:50, edited 1 time in total.

roy35150
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Post by roy35150 » Wed, 4. May 16, 15:44

Hi

I have the exact same problem.

Running at 1280 / 1024

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alexalsp
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Post by alexalsp » Wed, 4. May 16, 15:54

upd. Try now.

XenonSurf
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Post by XenonSurf » Wed, 4. May 16, 16:17

Thanks, Alex, it works now :)

I guess you used cyrillic language...

Ciao,
XenonS

Armodeus
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Post by Armodeus » Wed, 4. May 16, 16:19

Thanks Alexalsp for taking care of this mod. I forgot it for a while. 8)
Last edited by Armodeus on Wed, 4. May 16, 16:44, edited 1 time in total.

roy35150
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Post by roy35150 » Wed, 4. May 16, 16:24

alexalsp wrote:upd. Try now.
Fixed: Thank you :)

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alexalsp
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Post by alexalsp » Wed, 4. May 16, 16:37

Armodeus wrote:Thanks Alexalsp for taking care of this mod. I had forgot about it for a while. 8)
Good. )) I convey to you mod. ))

Minor fixes I can do, but to delve into mod, I can not.

But, update to the Steam, not a problem, if there will be new versions.

Armodeus
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Post by Armodeus » Wed, 4. May 16, 17:10

alexalsp wrote:
Good. )) I convey to you mod. ))

Minor fixes I can do, but to delve into mod, I can not.

But, update to the Steam, not a problem, if there will be new versions.
Thank you. Keep it up on Steam and yandex. I have no plans to work anymore on the mod since it is working flawlessly, unless a new major update is needed.

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