[MOD] Capital Ship Bridge
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 2963
- Joined: Tue, 18. Nov 14, 16:23
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
alexalsp wrote:New start. Only this mod and the DLC: ToT.
XRB 4.00 beta 6
Code: Select all
[=ERROR=] Macro path '../../../../../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' not found in macro 'cluster_c_macro/cluster_c_sector08_macro/tzonecluster_c_sector08_zone88_macro/props_gates_anc_gate_b_macro' trying to find '../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' in 'cluster_c_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' not found in macro 'cluster_c_macro/cluster_c_sector08_macro/tzonecluster_c_sector08_zone88_macro/props_gates_anc_gate_b_macro' trying to find '../cluster_a_connection/cluster_a_sector01_connection/tzonecluster_a_sector01_zone94_connection/clustergate_connection7474' in 'cluster_c_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' not found in macro 'cluster_d_macro/cluster_d_sector20_macro/tzonecluster_d_sector20_zone54_macro/props_gates_anc_gate_macro' trying to find '../cluster_c_connection/cluster_c_sector10_connection/tzonecluster_c_sector10_zone66_connection/clustergate_connection5838' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Macro path '../../../../../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' not found in macro 'cluster_d_macro/cluster_d_sector17_macro/tzonecluster_d_sector17_zone34_macro/props_gates_anc_gate_macro' trying to find '../cluster_b_connection/cluster_b_sector07_connection/tzonecluster_b_sector07_zone05_connection/clustergate_connection6688' in 'cluster_d_macro' [General] ====================================== [General] ====================================== [=ERROR=] Missing component macro 'cluster_osr_macro' in file 'maps\xu_ep1_universe\clusters' as referenced in: index\macros [General] ====================================== [General] ====================================== [=ERROR=] Property lookup failed: macro.cluster_osr_macro [General] ====================================== [General] ====================================== [=ERROR=] extensions\litauen_capital_ship_bridge\md\bridge_monitors.xml(44): Warning while parsing expression: Property lookup failed * Input: player.cluster.macro == macro.cluster_osr_macro * Pos: ^^^^^^^^^^^^^^^^^ [General] ====================================== [General] ====================================== [=ERROR=] Invalid SoundID "hash(958769488)" on macro: "interiors_rooms_ar_first_person_hud_glass_macro"! No definition found in SoundLibrary. [General] ======================================
These errors have always been there with this mod, nothing new.
-
- Posts: 804
- Joined: Thu, 23. Oct 03, 01:39
You can't access Skunk's room if you are docked... So yeah, not sure how the taxi works, but I definitely enjoy the bridges. Sometimes modders do better job than developers... at least thanks for making the game moddable.w.evans wrote:Think you have to dock and tell them to stay there? Can't remember.
If anyone knows exactly how taxi works, please let me know.
Also, love the mod, but can the creator please adjust so that the shield and hull indicator is not in the middle of the screen? I play Beta 4 right now and I bet it will be the same when HoL is live. Something changed in XR which made the indicator change position. Same happened with "Show Balance" mod.
Last edited by reanor on Sun, 14. Feb 16, 18:36, edited 1 time in total.
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
-
- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
I think you would use the Contact Remotely option via the Sidebar (maybe legacy menu can too - not sure).reanor wrote:You can't access Skunk's room if you are docked... So yeah, not sure how the taxi works, but I definitely enjoy the bridges. Sometimes modders do better job than developers... at least thanks for making the game moddable.w.evans wrote:Think you have to dock and tell them to stay there? Can't remember.
If anyone knows exactly how taxi works, please let me know.
-
- Posts: 804
- Joined: Thu, 23. Oct 03, 01:39
Remote call, is that a mod? I have the mod, but I don't think I can use it while docked... it hangs my game if I am not mistaken.
NVM, Figured it out. I had a remote call mod installed. Removed it and now I can remote call my crew and tell them to "Stay on this ship". Awesome! My favorite mod so far.
Now, if they can move the ship hull and shield health indicator somewhere to the corner of the screen, it would be golden. I poked around the XML files, I see where the position is mentioned, but I am not sure how repackage the CAT file...
NVM, Figured it out. I had a remote call mod installed. Removed it and now I can remote call my crew and tell them to "Stay on this ship". Awesome! My favorite mod so far.
Now, if they can move the ship hull and shield health indicator somewhere to the corner of the screen, it would be golden. I poked around the XML files, I see where the position is mentioned, but I am not sure how repackage the CAT file...
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."
-
- Posts: 804
- Joined: Thu, 23. Oct 03, 01:39
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
-
- Posts: 1218
- Joined: Thu, 14. Feb 13, 12:59
can anyone upload a version of this mod with the sheild\hull indicator is adjusted from centre of the screen, not sure how to do it myself.
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
-
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
grabbed this from steam discussion on the modNosscar wrote:can anyone upload a version of this mod with the sheild\hull indicator is adjusted from centre of the screen, not sure how to do it myself.
To fix the shield/hull indicator, use the x-rebirth catalog tool to extract the mod, find the file md/Bridge_Announcements.xml
find this line:
<show_help position="14"
and change it to
<show_help position="20"
Using the tool reimport the new folders, and save the catalog over the old one (ext_01).
Note: I also deleted all the bridge positions for the teladi ships on the folder assets\units\size_xl
(units_size_xl_te_*.xml files) so they keep the original bridge position and I can see and destroy the top shield.
-
- Posts: 5625
- Joined: Sat, 10. Nov 12, 17:55
-
- Posts: 1218
- Joined: Thu, 14. Feb 13, 12:59
Thanks, i managed to follow that and have now got a working mod with the hull\shield notification bottom right out of the way.pref wrote:You dont need to repack it actually, copying the extracetd and modified mod folder into extensions folder should do it.
Then either turn of updates for the mod, or change the id in content.xml from ws_xxxxxx to whatever else unique (just deleting the ws_ prefix should do it as well).
To simplify things for others, here is my altered version. just copy folder over the one in the expansions.
http://1drv.ms/1oYnEO8
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
-
- Posts: 583
- Joined: Sat, 10. Aug 13, 12:39
-
- Posts: 36
- Joined: Wed, 18. Mar 15, 15:40
You can't, the mod is horribly out of date and only barely functions with the user modifications.Ravenhurst wrote:Installed it, looks great
how can I display the holographic maps though?
I'm parked on my Rahanas but can't see any way to turn on the big holo maps seen in the screenshots of the mod?
Sadly this has been totally abandoned and noone is taking over the development, despite it being the best mod there is for the game.

-
- Posts: 583
- Joined: Sat, 10. Aug 13, 12:39
dammitValhalla Awaits wrote:You can't, the mod is horribly out of date and only barely functions with the user modifications.Ravenhurst wrote:Installed it, looks great
how can I display the holographic maps though?
I'm parked on my Rahanas but can't see any way to turn on the big holo maps seen in the screenshots of the mod?
Sadly this has been totally abandoned and noone is taking over the development, despite it being the best mod there is for the game.

couldn't Egosoft pick this up and keep it up to date? This really makes so much sense it should be in the basegame per default
-
- Posts: 13
- Joined: Sun, 31. Jan 16, 09:47
Ok, here is the updated version for X:Rebirth 4.00+:

Changes:
-Fixed the hull/shield Indicator position.
-Fixed the bridge position for teladi ships.
-Updated the galaxy map to include Home of Light.
-Added green markers to the galaxy holomonitor.
-Added sector maps for Omicron Lyra, DeVries, Maelstrom, HoL, Cold Star and Toride.
-Added 4 images to the 3rd (TET) holomonitor.
-Fixed logic on shields state and boosting announcements.
-Fixed Boundingbox size errors.
-Added maps in German, by user SirFrancisDrake.
The current version:
Download Link
Steam Workshop
To install copy these 3 files into the folder: "X Rebirth\extensions\litauen_capital_ship_bridge"
Overwrite if asked, create the folder if you don't have it.

Changes:
-Fixed the hull/shield Indicator position.
-Fixed the bridge position for teladi ships.
-Updated the galaxy map to include Home of Light.
-Added green markers to the galaxy holomonitor.
-Added sector maps for Omicron Lyra, DeVries, Maelstrom, HoL, Cold Star and Toride.
-Added 4 images to the 3rd (TET) holomonitor.
-Fixed logic on shields state and boosting announcements.
-Fixed Boundingbox size errors.
-Added maps in German, by user SirFrancisDrake.
The current version:
Download Link
Steam Workshop
To install copy these 3 files into the folder: "X Rebirth\extensions\litauen_capital_ship_bridge"
Overwrite if asked, create the folder if you don't have it.
Last edited by Armodeus on Wed, 4. May 16, 16:17, edited 10 times in total.
-
- Posts: 36
- Joined: Wed, 18. Mar 15, 15:40
Much appreciated, I guess I need to start teaching myself how to mod this game more than altering and tweaking existing mods.Armodeus wrote:I've been updating the mod for myself...
Fixed the hull/shield Indicator position
Fixed the bridge position for teladi ships.
Updated the galaxy map to include HoL and added green markers on the galaxy holomonitor.
Added omicron lyra and devries sector maps to the holomonitor.
Added 3 missing images on the 3rd holomonitor.
Fixed logic on announcements, now regenerating shields and boosting announcements play properly.
I've been trying to display an active ship status screen (hull/shiled, command, load) on the 3rd holomonitor... so far unsuccesfully.
the current version:
http://1drv.ms/1S2t6es
-
- Posts: 1218
- Joined: Thu, 14. Feb 13, 12:59
thanks, much appreciated someone is maintaining this great mod. Please keep posting your updates.Armodeus wrote:I've been updating the mod for myself...
Fixed the hull/shield Indicator position
Fixed the bridge position for teladi ships.
Updated the galaxy map to include HoL and added green markers on the galaxy holomonitor.
Added omicron lyra and devries sector maps to the holomonitor.
Added 3 missing images on the 3rd holomonitor.
Fixed logic on announcements, now regenerating shields and boosting announcements play properly.
I've been trying to display an active ship status screen (hull/shiled, command, load) on the 3rd holomonitor... so far unsuccesfully.
the current version:
http://1drv.ms/1S2t6es
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
-
- Posts: 407
- Joined: Wed, 6. Nov 02, 20:31
Thanks for Updateing this ModArmodeus wrote:I've been updating the mod for myself...
Fixed the hull/shield Indicator position
Fixed the bridge position for teladi ships.
Updated the galaxy map to include HoL and added green markers on the galaxy holomonitor.
Added omicron lyra and devries sector maps to the holomonitor.
Added 3 missing images on the 3rd holomonitor.
Fixed logic on announcements, now regenerating shields and boosting announcements play properly.
I've been trying to display an active ship status screen (hull/shiled, command, load) on the 3rd holomonitor... so far unsuccesfully.
the current version:
http://1drv.ms/1S2t6es
OS:MS Windows 10 Pro x64 / Cpu: AMD-FX Piledriver 8350 @4.0Ghz / Mb:GA-990FXA-UD3 / Memory:16Gb DDR3 Crucial Ballistix Tactical @1866
Gpu:Gigabyte Nvidia 770GTX 4GB GDDR5 / Storage:Crucial RealSSD M4 128GB System, WD Caviar Green 2TB HD Data & Games / Display:24" Asus VG248 1920 x 1080 @144Hz + Nvidia 3D Vision Kit
Input Devices:Razer Deathstalker / Razer Oruoboros / Thrustmaster Hotas Warthog / BroadBand:EE 4GEE MobileBroadBand (50Gb PCM)
Gpu:Gigabyte Nvidia 770GTX 4GB GDDR5 / Storage:Crucial RealSSD M4 128GB System, WD Caviar Green 2TB HD Data & Games / Display:24" Asus VG248 1920 x 1080 @144Hz + Nvidia 3D Vision Kit
Input Devices:Razer Deathstalker / Razer Oruoboros / Thrustmaster Hotas Warthog / BroadBand:EE 4GEE MobileBroadBand (50Gb PCM)
-
- Posts: 1117
- Joined: Tue, 14. Feb 06, 17:41
Very well done and appreciated!Armodeus wrote:I've been updating the mod for myself...
Fixed the hull/shield Indicator position
Fixed the bridge position for teladi ships.
Updated the galaxy map to include HoL and added green markers on the galaxy holomonitor.
Added omicron lyra and devries sector maps to the holomonitor.
Added 3 missing images on the 3rd holomonitor.
Fixed logic on announcements, now regenerating shields and boosting announcements play properly.
I've been trying to display an active ship status screen (hull/shiled, command, load) on the 3rd holomonitor... so far unsuccesfully.
the current version:
http://1drv.ms/1S2t6es
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
-
- Posts: 2767
- Joined: Tue, 29. Oct 13, 21:59