Sorry for answering later than other Posts but i didnt want to answer this from the Phone
iWARR wrote:- Your new versions don't affect on existing buggy Managers - it's a big problem, because they all have to be changed (destroyed) on many player stations manually. And Captains too...
Do you mean existing Vanilla Managers (which are not affected at all - this is intentional because this Script is not rady to replace them completely yet) or do you mean some bugs remain when updating? (i took great care to update all variables during updates, maybe i missed something? also there are very few Scripts running permanently and these are written with the intention that its impossible to lock them up)
iWARR wrote:- DEBUG script that relaunch main commands doesn't work as expected (no help detected)
What do you expect it to do?
it is not a general purpose GO! button but a method to recover if something really Locked up. It does not check if Aborting current Actions is a good idea (like when executing a Trade) and using it frequently may cause other Errors (like the Captain requesting too many orders if you use it when the Manager is currently looking for new Orders)
iWARR wrote:- Converting Manager to CAC does the same with Capitan of the subordinated ship. Why? If so, double bugs... Cap have to be killed too, to "make it clear", he-he. I think, it will be better to leave poor Cap as he is, in Vanilla-style (OK, you decide).
This is purely intentional. Vanilla Captain does not request any orders From the Manager, my Script does. (and also has an Order Queue, something unknown to the Vanilla Scripts) And it is also written for Captains (they use a similiar dialogue Menu for consistency, but it is not exactly the same as for the Manager), they are not explicitly activated for Captains though but Implicitly by asssinging them to a CAC Manager (dont wanted to waste too many Conversation Slots)
if you dont give my Manager any Ships under his Control he is basically restricted to Mining and Zone Trading (or in other words basically doing nothing)
iWARR wrote:- Request function! There is NO WAY to reassign subordinated ship BACK from CAC Manager! Empty Cap to empty space... Again. Poor, poor Captain...
Already on my ToDo-List but not a high Priority
iWARR wrote:- Debugging trick with actors killing and reassigning the new ones works time to time. Old subordination links still there, for example, completely new actors use an old, non-existent links and break absolutely new orders IN THE MOMENT, WHEN renewed Manager converting to the CAC-style; ship, that now subordinates to Skunk, automatically coming back by obsolete station-link to NEWLY reassigned Manager.
As i previously said: subordinate Captains also use a seperate set of Scripts
iWARR wrote:- Overall Manager Converting still buggy: menu "About your Operations Range..." appears empty very often.
There was a Bug with the Reset functionality which caused this (reset also throws out all made Settings and restores the default ones, but i forgot to restore the List of Ranges)
this has been fixed in the Update on 2nd October - if it already happened you have to do it again to restore
Once again: this is not a General-purpose GO!-Button!!!
iWARR wrote:- Non-English versions (Russian) have broken text of the all menues and looks in the same style: "...read text bla-bla-bla...". The temporary trick it is cloning your t-files with other proper (local) language names. For example, "0001-l007.xml" and "0001-l007-shortened.xml" for Russian with your English text inside.
ups, forgot to use the trick for the fallback Language File - it should have been enough to remove the Language Suffix from the File name (so its called 0001.xml - not more)
the 0001-l044-shortened is btw unimportant - this file is only for me to find fitting spoken Text more easily, it does not serve any actual function..
iWARR wrote:- Translation is impossible, because it's something wrong with text encoding, I think. Look at the Format settings; your text uses Unix (0Ah) encoding, while other modders use DOS/Windows (0Dh, 0Ah) or smth. like that.
Just get a proper Text/XML Editor (Notepad++, xmlcopyedit,...). before parsing xml all CR+LF (Windows style Line Breaks) and CR (Mac style Line Breaks) have to be converted to a single LF (Linux style line breaks) according to specification. so my Files are completely valid - Notepad just dislikes any File which uses another Line Break style than the Windows one..
iWARR wrote:
- CAC-Managers gets stuck. So, NO ANY TRADING, if the rest of fuctions so buggy...
i think my previous Replies should have cleared stuff up.
iWARR wrote:BUT. The idea looks very promising. So, all this space-debugging-opus is for you. And good wishes too.
think there were just some misunderstandings here how its supposed to work.
This Project aims to rewrite all Script Logic in the Game from scratch and everything should work with a Command Queue.
iWARR wrote:P.S. Split don't speak English, Split say YES! (C) Sorry about that.
No problem with that

I hope everything is cleaerer now and that the Translator doesnt mess up too much when you use one
