Public Beta of 4.00
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- EGOSOFT
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Public Beta of 4.00
For those who haven't been watching the Patch Public Beta Forum lately, we've just issued a first public beta of our 4.0 update. There are a number of new features, improvements and fixes that we'd like feedback on, so please head over there if you would like to try it out. Please note that this is a beta version of the 4.0 update, and therefore does not include new content associated with the forthcoming DLC that has also been mentioned.
Oh, and make sure you read the sticky threads and understand what the public beta is about, what the changes and known issues are, and how to safeguard your savegames before trying out the beta test version!
Oh, and make sure you read the sticky threads and understand what the public beta is about, what the changes and known issues are, and how to safeguard your savegames before trying out the beta test version!
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SETA and a jump drive for Playerships... eh?
Well those are going to be some biiiig gameplaychangers. I remember Bernd saying not a long time ago that this is probably not the way you are going.
Some people might be happy with that. I am not sure about it, yet.
I guess you had good reasons to go this route either way and maybe those both new items get useful especially in the new DLC?
Let's see how you implemented them when they are finally ready to use
B...B...Bulletin Board...?

*Edit
Couldn't find this in the changelog but there is a "very difficult" option now. Or did I missed that from the last patch?
Well those are going to be some biiiig gameplaychangers. I remember Bernd saying not a long time ago that this is probably not the way you are going.
Some people might be happy with that. I am not sure about it, yet.
I guess you had good reasons to go this route either way and maybe those both new items get useful especially in the new DLC?
Let's see how you implemented them when they are finally ready to use

B...B...Bulletin Board...?


*Edit
Couldn't find this in the changelog but there is a "very difficult" option now. Or did I missed that from the last patch?
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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A beta just announced with new stuff, and you are already complaining?Tamina wrote:SETA and a jump drive for Playerships... eh?
Well those are going to be some biiiig gameplaychangers. I remember Bernd saying not a long time ago that this is probably not the way you are going.
Some people might be happy with that. I am not sure about it, yet.
I guess you had good reasons to go this route either way and maybe those both new items get useful especially in the new DLC?.....

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No, I am happy. This shouldn't sound like complaining.
Just that I am thrilled to see how and possibly why they implemented it now, even though they wanted to go a different route in the first place.
Just that I am thrilled to see how and possibly why they implemented it now, even though they wanted to go a different route in the first place.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
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among others:
This have the potential to make fights more interesting.
Also
Well, in general lots of new interesting things, will check tonight!
Cheers Ego!
This one brought my attention, more often than not ships fly to zone very far away from real destination, or enemy target is very far away, and capital ships take a long time to close in range.* Improved small ship AI to use boost in combat situations based on pilot skills.
This have the potential to make fights more interesting.
Also
which will avoid people hiding behind engines of cap ships while capturing.Added heat damage from engine jets.
Well, in general lots of new interesting things, will check tonight!
Cheers Ego!
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it was already implemented for dev use.Tamina wrote:No, I am happy. This shouldn't sound like complaining.
Just that I am thrilled to see how and possibly why they implemented it now, even though they wanted to go a different route in the first place.
i'm more curious about the new dlc, if there will be one.
seta will help in expoloration

Split say NEED MORE FIREPOWER!!
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Interesting choice, reintroducing SETA. I'd be interested in hearing an internal explanation as to why they made it. I didn't think it had been requested by that many people.
Hopefully, this means that I'll get my wish that 'multiple ships' includes 'capital ships', when it comes to what we can fly. In the next game, of course.
Hopefully, this means that I'll get my wish that 'multiple ships' includes 'capital ships', when it comes to what we can fly. In the next game, of course.
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The description of the change suggests it doesn't apply to capital ships. In Egosoft terms, "small ships" are sometimes Small ships like the Domelch fighter, or all ships with Pilots (Small or Medium ships).ezra-r wrote:among others:
This one brought my attention, more often than not ships fly to zone very far away from real destination, or enemy target is very far away, and capital ships take a long time to close in range.* Improved small ship AI to use boost in combat situations based on pilot skills.
This have the potential to make fights more interesting.
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Yup; the key word is "pilot"
Just played out a couple of 'protect Station' missions in DHA; it's a lot more difficult to rack up your own kills now: the defence force arrives, kills & moves on /very/ quickly! Also there's a soundbyte added for abandon (enemy) ship
Just played out a couple of 'protect Station' missions in DHA; it's a lot more difficult to rack up your own kills now: the defence force arrives, kills & moves on /very/ quickly! Also there's a soundbyte added for abandon (enemy) ship

Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator)
DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator)

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Whilst I am not sure about SETA beyond what is written in the quote I included above, CBJ has said that speed in highways can vary between highways and along different parts of a highway.Senner wrote: Regarding faster travelling, there seem to be faster highways in some zones as if seta is automatically activated on entry.
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Think having maps etc available in external view is my favourite change so far. May not sound as cool as some of the others, however I'd estimate I spend around 80-90% of my time aboard one of my freighters & a lot of that time I use external view to see what's going on outside the ship. Can now do a hell of a lot more without having to pop back inside the ship every time I want to look at the map, issue orders, etc.
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It is nice to see encouraging comments here, but please remember that Ego really want to see specific new-to-beta gameplay feedback and issues reported in some detail in the Public beta forum. That is what will best achieve confirmation, adjustment and improvement before the 4.00 release that is probably also necessary for further DLC release.
A dog has a master; a cat has domestic staff.
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I must say I'm a bit dissapointed, but hey, there is still time till Christmass so I guess there will be beta 3,4,5,6,7,8.....gradually adding more features.
Every new upgrade for Skunk is a good move.
I must say that I didn't cried for SETA, but I might use it when waiting for my stations to produce resourcess that I need. Other than that I don't really need it.New Feature: Time acceleration using SETA (feature functional but item not yet available).
Well this will be very useful in sitiation where you cannot use Capship taxi (e.g. Big F*** angry PMC fortress next to the jump beacon.New Feature: Player ship jump drive (feature functional but item not yet available).
Every new upgrade for Skunk is a good move.
YAY for this! It's boring and frustrating to circle like vulture and trying to spot and click these damn station mission icons.New Feature: Bulletin board system to keep track of offered missions.
(whisper) Freelancer.....New Feature: Major overhaul of external view (enabled menus, target elements, external view in highways, and more)
About damn time! I hope I wont have to scroll through 5 menus and listen to 10 stupid NPC comments before I can issue this order, right?Added 'Fly to position' order selecting a position via map click (Replaces 'Fly to Zone' order).
Wait, what? Does small ships have booster? Or afterburners? I haven't noticed any of them ever.Improved small ship AI to use boost in combat situations based on pilot skills.
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Bulletin board and Economy logging and statistics are a very, very welcome additions to the game.
Jump drive for the Skunk is a brilliant addition too as travelling really long distances was a bit of a chore. SETA coming back is really weird, yes X Rebirth pace is very slow but bringing back SETA just encourages being static with your ship and the "spreadsheet" gameplay from previous games, as other people said, some comments from the devs explaining the benefits of SETA for X Rebirth will be welcome.
Jump drive for the Skunk is a brilliant addition too as travelling really long distances was a bit of a chore. SETA coming back is really weird, yes X Rebirth pace is very slow but bringing back SETA just encourages being static with your ship and the "spreadsheet" gameplay from previous games, as other people said, some comments from the devs explaining the benefits of SETA for X Rebirth will be welcome.
A por ellos que son pocos y cobardes
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Yes, agree. I too had hoped that the static spreadsheet days were behind us.santi wrote:Bulletin board and Economy logging and statistics are a very, very welcome additions to the game.
Jump drive for the Skunk is a brilliant addition too as travelling really long distances was a bit of a chore. SETA coming back is really weird, yes X Rebirth pace is very slow but bringing back SETA just encourages being static with your ship and the "spreadsheet" gameplay from previous games, as other people said, some comments from the devs explaining the benefits of SETA for X Rebirth will be welcome.
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That was a must-have feature that I dreamed! If I'm correct Econony statistics will be there first time in whole X series. Do someone please have screenshots of those economy information in X:R?santi wrote:Bulletin board and Economy logging and statistics are a very, very welcome additions to the game.
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CPU: AMD Ryzen 2700X (stock clocks 3.7GHz + 4.3GHz boost), 32GB DDR4 3200MHz CL14 RAM,
GPU: AMD Vega64 8 GB HBM, played on 2569x1440, Freesync2
SSD: Samsung 970 EVO 1TB M.2 PCI-ex
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