Ach, that's the reason
Thanks Tamina to clarify!
Meanwhile I have a suggestion for an additional Capital Ship Bridge LIGHT version that shouldn't require too much work IMO.
For performance reasons, I had to reduce the monitor resolution. It's all still looking very good, but moving forwards, panning around from left to right or up to down takes quite a bit to update the screen (lag).
To give a relief for players with only moderately good system specs (3.0 GH, i7 desktop, Nvidia GeForce 8800 GTS, 8 GB RAM), the only little changes I propose for a LIGHT version is:
1)
Just make the 2x2 doors in the panorama rooms (when comming from the bridge) locked and remove all the in-between corridors inclusive the 2 crew quater rooms.
You'll only go once there for curiosity and then no more, except to pickup your MO, so this loss can easily be accepted.
2)
Make the Marine Officer spawn in one of the panorama corridors instead of in the crew quarter.
3) *Maybe*
Greatly shorten-up or remove the steps that lead to the hangar, or make it a smaller leveled corridor without steps. Make this corridor much darker so this will emphazise the environement change.
All the remaining can of course stay as is which is all superb.
I think this LIGHT version will make significant FPS improvements.
Greets,
XenonS