Hi mates,
Conquer mod continues to grow.
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Last additions for v0.16s:
- Now you can click in any area on your PDA when an EWS messages is displayed (about any OOz event) and the map will be opened directly on the area of the related event. The level of the opened map can be set at Config file (sector or zones). (remember you request, @DaveDee?)
- added, with cicero111 permission, the 2 files from Better Turrets 2.1 mod into Conquer Mod. BT mod allow you to better control yours capships attacks. See below more info about Better Turrets mod.
- added a routine for fighters and stations (player's or friends) to stop their attacks if the attacked enemy capship is being boarded and hull is below 50% (BT mod only allow it for capships). So, board is really a tactical option now, better if you use w. evans' MarineRebalance mod.
- refined and made the ShipTradeSafeMove routine more smart , now also including mine ships and it will detect potential danger situations as before plus any attack to player's trade or mine ships (l or xl) and will jump them if right conditions were meet.
- fixed a XR vanilla bug where the mine ships don't obey the manager max range space to mine. Now they do it properly. This is a fix eclusive for Conquer mod for now. I also made it smart enough to not send the mine ships to an enemy zone anymore. If you need to harvest an enemy zone you need to command the mine ship personally. An always good idea could be to conquest that zone first.
- added voiced warning about Canteran invasions and Canteran counter attacks, this can be essential to properly attack some PMC crowded zones.
- added few more voiced warnings, the faction relations will be more clearly declared on warnings now in certain situations
- factions that lose all their producer stations or small stations for pirates (outpost don't count) will also not more generate retaliation forces (before v0.16s they only not generate invasion forces in this situation)
- nerfed a bit more the number of ships on generated forces into the code
- also some new default values on config file to fine tunned a bit more the number of capships in game
- added few new tweaks for IZ and OOZ combat, the overall fight experience will be much better over vanilla. Succellus and Balor are very useful against stations now. Adjusted a bit Heavy Sul maneuverability, it was too agile for that ship size .
- made escort fighters numbers a bit random. The settings in the config file are now for maximum number only.
- added 3 new possible stations to be built from a Canteran's CV. They were chose to allow a more better strategic game play.
- as per above, raised the cost of Canteran's CV a bit.
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* Better Turrets mod from cicero111 adds a lot of functionalities for capships Defence Officers. Below some important ones for Conquer mod:
(take a look on BT original thread to more info about it)
1. In defencive instance, DO will try to disable the target to allow it to be boarded (will aim only for weapons, turrets and engines)
2. In offensive instance, DO will try to destroy the target
3. If the player start the board process then capship's DO (player and friend ones) will stop the attack if the target has less than 50% hull, even in offensive instance.
4. The same applies to capship x stations: in defencive instance, DO will try to disable the station; in offensive instance DO will try to destroy the station.
5. BT also uses "line of sight" to fire when possible.
6. NPC capships will be always in offensive instance
7. Conquer mod made 2 small modifications on BT original files, allowing to a more aggressive combat over stations and also skipping the crew skill check.