for that you only need the Cluster Position - the Galaxy Position is used for Clusters only, not for any Objects

(and would maybe make the values returned useless for you because of precision loss) but if you want:
<set_value name="$Zone_Position" exact="player.primaryship.position"/>
<transform_position name="$Sector_Position" refposition="player.primaryship.zone.position" refrotation="player.primaryship.zone.rotation"><position value="$Zone_Position"/></transform_position>
<transform_position name="$Cluster_Position" refposition="player.primaryship.sector.position" refrotation="player.primaryship.sector.rotation"><position value="$Sector_Position"/></transform_position>
<transform_position name="$Galaxy_Position" refposition="player.primaryship.cluster.position" refrotation="player.primaryship.cluster.rotation"><position value="$Cluster_Position"/></transform_position>
since the rotation is unused it is usually enough to simply add the coordinates at every level in an Excel Table
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
