Congratulations but don't forget to ease yourself back into the daylight as the sun can be a bit bright for a hermit!theeclownbroze wrote:OH WOW Thanks guys!!!! Thanks for the kind words and I mirror my statements on the frontier forums to here
I officially gained Triple Elite Ranks in 2 months and 6 days.
Time each day: 12-16 hours every day since december 18th. So I actually started 2 days after the competition started.
I began with exploration, It was my favourite pass time, then trading and finally combat.
Elite: Dangerous (continued)
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TSM
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RegisterMe
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theeclownbroze
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I got 120 million profit from exploration which was enough to kit out a type 9 for trading, I then traded my way hauling beryllium>progenitor cells or performance enhancers up until I had enough for an annaconda which is actually a better trader, considering it has a max laden jump range of 22 light years it's the best.vukica wrote:congrats, i'm not surprised that one of us did it.theeclownbroze wrote:OH WOW Thanks guys!!!! Thanks for the kind words and I mirror my statements on the frontier forums to here
I officially gained Triple Elite Ranks in 2 months and 6 days.
Time each day: 12-16 hours every day since december 18th. So I actually started 2 days after the competition started.
I began with exploration, It was my favourite pass time, then trading and finally combat.
i have two questions.
trading, how did you manage it at that level? what ship, what kind of cargo?
second is... just how? 12 hours a day? that is a lot man!
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muppetts
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theeclownbroze
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Redvers Ganderpoke
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Oldman
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Not intentionally, though of course I checked the commodities board when I was in a station. I read somewhere on the Frontier forums two had been found?...but last time I looked the announcement on the Gal net board had disappeared, so I presume they've all been found now?Redvers Ganderpoke wrote:Anybody searching for the GFX cards?
Oldman
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thrangar
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I found a notice on the bulletin board in a pirate out post about NVidia blackmarket cards..I didn't read it...I think it was available but but unattainable....did I miss out on a contest?Oldman wrote:Not intentionally, though of course I checked the commodities board when I was in a station. I read somewhere on the Frontier forums two had been found?...but last time I looked the announcement on the Gal net board had disappeared, so I presume they've all been found now?Redvers Ganderpoke wrote:Anybody searching for the GFX cards?![]()
Oldman
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brucewarren
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Prize was an expensive NVidia gfx card to the guy that delivered it to the named station.
Note delivered, not necessarily sourced, so you can imagine the multi-way fights that would have taken place amongst the pirates near the destination.
I didn't bother because
a) I reckoned I had no chance of finding it
b) Just lost an Asp without insurance. I have no intention of becoming part of the debris field with my backup ship.
EDIT: Seems it's over now.
Note delivered, not necessarily sourced, so you can imagine the multi-way fights that would have taken place amongst the pirates near the destination.
I didn't bother because
a) I reckoned I had no chance of finding it
b) Just lost an Asp without insurance. I have no intention of becoming part of the debris field with my backup ship.
EDIT: Seems it's over now.
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bufi
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muppetts
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Oldman
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Yup, only my personal opinion, and I'll be pleased if I'm proved wrong, but I think that releasing the game as it stands now on steam is a bit premature, given that the content & features are still a small amount of what was and still is missing.muppetts wrote:hmm I can see why, obviously but I hope they are ready for a very negative reception. One thing to sell this to a bunch of fans (if a large bunch at that) but people on Steam seem to rage much easier.
As you say, it's one thing to present the game 'as is' to fans of the previous games, those fans generally have a reasonable idea of what Frontier are trying to achieve in the longer term with this game, and 'generally' have a little more patience with the on going development.
I'm not sure those feelings will be the same for some 'new' players that haven't any previous knowledge with the history of the Elite franchise.
The game will be seen and played (and judged/commented on) for what it contains now.
Still, it Will open up the game to a wider audience, so lets hope that wider audience's reactions are generally positive.
Some areas of the gameplay need to be updated, and fairly quickly, as at the moment there are some pretty big 'black holes'.
Edit... I've just had a quick look at user ratings on Steam, 68% positive it says at the moment *shrugs*...but it's still early days yet.
Oldman
Last edited by Oldman on Fri, 3. Apr 15, 19:24, edited 1 time in total.
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clakclak
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Oldman
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I wouldn't have thought the price of the game will be reduced anytime soon imho.
Some of the previous planned content would have helped to push the eventual score up at the moment, for example...passenger transport (and some form of interaction with passengers ), a more varied type of mining ability, and of course some form of planet landing.
The 'insurance' aspect of ships will come as a shock to some new players, and the amount of searching one has to do to find solutions to quite simple questions, on the forums and in the media, is going to frustrate some new players imho.
There's still a problem or confusion with the terms Solo versus Open play, and coupled with the fact a player has only one game save this could be a very frustrating time for some new players.
I'd hazard a guess that because of this 'frustration' the eventual score (after a few months) will be something like 7/10.
I must admit...even after the amount of hours I've played, I'm still not fully conversant with all the features available in Elite Dangerous. Still got my upgraded Orca, Asp & an Adder, all pretty much upgraded to a high spec, and about 40 million in the 'bank', a reasonably good idea of trade/combat/exploration, and good ranking with several local factions. Even in Solo I still now tend to think scenarios through carefully before committing to them, I don't think a casual player is going to stay around for long, and they'll either quietly give up and move on or vent their frustration in varying degrees on the Frontier or Steam forums!
There's also some controversy and confusion about 'steam keys' etc. and given that it's the Easter weekend, support is going to be slightly below par.
As I've stated....I don't think this was the ideal time period to release this game on Steam...*shrugs*....no doubt it will 'settle down' eventually, and a true picture of gamers opinions will win though given time.
With spring on the way I'm starting to get busy with 'outside jobs', I pop into the game an hour or two in the evening, mostly to do some trading, but the initial 'fever' has worn off now, I suppose I'm waiting for some new solo content, especially passenger transport...*shrugs*...but I don't think that's going to arrive any time soon.
....
Oldman
Some of the previous planned content would have helped to push the eventual score up at the moment, for example...passenger transport (and some form of interaction with passengers ), a more varied type of mining ability, and of course some form of planet landing.
The 'insurance' aspect of ships will come as a shock to some new players, and the amount of searching one has to do to find solutions to quite simple questions, on the forums and in the media, is going to frustrate some new players imho.
There's still a problem or confusion with the terms Solo versus Open play, and coupled with the fact a player has only one game save this could be a very frustrating time for some new players.
I'd hazard a guess that because of this 'frustration' the eventual score (after a few months) will be something like 7/10.
I must admit...even after the amount of hours I've played, I'm still not fully conversant with all the features available in Elite Dangerous. Still got my upgraded Orca, Asp & an Adder, all pretty much upgraded to a high spec, and about 40 million in the 'bank', a reasonably good idea of trade/combat/exploration, and good ranking with several local factions. Even in Solo I still now tend to think scenarios through carefully before committing to them, I don't think a casual player is going to stay around for long, and they'll either quietly give up and move on or vent their frustration in varying degrees on the Frontier or Steam forums!
There's also some controversy and confusion about 'steam keys' etc. and given that it's the Easter weekend, support is going to be slightly below par.
As I've stated....I don't think this was the ideal time period to release this game on Steam...*shrugs*....no doubt it will 'settle down' eventually, and a true picture of gamers opinions will win though given time.
With spring on the way I'm starting to get busy with 'outside jobs', I pop into the game an hour or two in the evening, mostly to do some trading, but the initial 'fever' has worn off now, I suppose I'm waiting for some new solo content, especially passenger transport...*shrugs*...but I don't think that's going to arrive any time soon.
Oldman
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kurush
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Way cheaper? May be it would be time to buy a second account and start some bounty farming thenclakclak wrote:So after Elite: Dangerous is on steam since yesterday it is going to take around a week from now until it can be bought for a way cheaper price. I guess I am gonna get it than.
Passengers would be awesome, but for mining I think we are going to get drones?Oldman wrote: Some of the previous planned content would have helped to push the eventual score up at the moment, for example...passenger transport (and some form of interaction with passengers ), a more varied type of mining ability, and of course some form of planet landing.
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Oldman
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Yes, which would be able to pick up 'chunks' of rock, (presumably this means bits of rock you've blasted off an asteroid with your mining laser), and another type of drone to pick up cargo canisters floating in space, (which again I presume means 'instead' of using your cargo scoop). Though the cargo scoop can still be used for this purpose.kurush wrote:...Passengers would be awesome, but for mining I think we are going to get drones?
The mining drone I believe is a 'one shot' disposable item, which as far as I can gather means once it's picked up a chunk (or chunks?) of rock it's 'consumed' along with the rock inside of your cargobay/refinery. so you'd have to replenish/replace these drones at a station.
This poses some thoughts/questions for me. Why haven't Frontier adopted something like a reincarnation of the previous games 'MB4' mining machine mechanic?
Oldman
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Redvers Ganderpoke
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