Anyway, I can see this specific line of discussion heading no-where good (similar lines have done so in the past) so I will leave it there before we start to go off topic (or other undesirable places).

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"The general sense is" seems to imply some form of consensus and/or past agreement.Roger L.S. Griffiths wrote: The general sense is not pointed at anyone specific, it is what it is - a general sense/impression.
The first part of what I quoted was directed at Nanook but his previous two posts say:Roger L.S. Griffiths wrote: As for a case in point, I have already pointed out one example in the first part of the post Sparky quoted.
"expected"...as in "we haven't actually tried to do it, but it might be hard to do, so we just wont try it at all"?Roger L.S. Griffiths wrote:...because of the expected level of effort involved...
I never mention anything about a deadline. I was just reacting on the "expected level of effort". But if the ELOE is converted to time, then we are using a measure Rebirth doesn't really have a lot of.Roger L.S. Griffiths wrote:it is not for us to say to them "they better start soon" which implies an expectation of delivery by a certain deadline.
And it will most likely be another boring combat ship.Lander1979 wrote:I have an entirely different perspective on this topic. IMO the first player flyable ships other than the Skunk will most probably be lovingly hand-crafted by the player Modding community.
From what I have seen in regard to Rebirth it looks like a dictatorship under Bernd.Roger L.S. Griffiths wrote:@Graaf: We know little or nothing about the internal workings of Egosoft ....
Given that Rebirth is their only title, they have all their time for it. But they need to hurry before the number of active players dwindle down too much.Roger L.S. Griffiths wrote:....and thus do not know about "how much time" they have for X-Rebirth development (or any other development for that matter).
Why do you consider those separate developments? The Teladi Outpost is a paid-for add-on/expansion too!Roger L.S. Griffiths wrote:As we are not talking about it ever really being part of X-Rebirth's current product development (i.e. not delivered for free) but rather the development as part of a major "paid-for" add-on/expansion/sequel ...
I'll direct you here, especially this part:Roger L.S. Griffiths wrote:There is more to ELOE considerations than just available time though, risk to the current functionality of product can be a bigger driver to deferring features than actual time of development. Either way it is moot, Egosoft will do what they will do at the end of the day and have the resources they have.
Adding features to a game that was not designed for these features at the start, is never perfect.
There is strong support for it being included now. There always has been.Roger L.S. Griffiths wrote:The point being they know that there is strong support for multiple flyable ships in a future X-Rebirth based game ...
The main hump? Then if I take X3 as reference, ism't it already?Roger L.S. Griffiths wrote:...and since the main hump of X-Rebirth's experimental/initial/engine development should have been addressed by the time they really start work on the next title (as part of the on-going support for X-Rebirth)...
I don't see a good reason why it was excluded in Rebirth.Roger L.S. Griffiths wrote: I see no good reason for it to be deliberately excluded as a target requirement for that product.
I doubt that more than 1% of the DLC owners actually paid for it.Graaf wrote:Why do you consider those separate developments? The Teladi Outpost is a paid-for add-on/expansion too!Roger L.S. Griffiths wrote:As we are not talking about it ever really being part of X-Rebirth's current product development (i.e. not delivered for free) but rather the development as part of a major "paid-for" add-on/expansion/sequel ...