So you should be excited when you try to cap a ship and your pods die by the random neutral police/patrol that passes by and decides to shoot your target and your pods that just sit in space along with it.birdtable wrote:Sorry to disagree but I have no problem to the existing control for boarding....You adapt to circumstances.
Do not carry drones so no need for mini game hacking.
After 2 to 3 boardings no need to destroy drone launch pad.
Use a Heavy Sul as carrier for cargo and construct drones for transfer...Whether I need construct drones for repair or not I am not sure but just like to play along with the theory/function.
There are plenty of warnings about destruction of marines.
Yes...It can be a little frustrating waiting for marines to land on target ship, but it does keep you alert for possible dangers that may arise.... you cannot have an attempt at a realistic simulation and expect instant/ish simplified actions.
Or when a station shoots the ship and you try to board from a side that its out of the station fire.
Ninja capping is out of the picture with 3.20 and rushing to cap a ship and coordinate the boarding op in a way to do it under friendly or enemy fire was the real thrill.
Now your marines will take their time circle the ship 10 times and then if they like it, land.
GG