[Tool] Save game Editor & CAT\DAT explorer\extracter v0.1.21 (2015-02-02)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@squal: Click once is no more a security risk as any other installed application. I will still be releasing the mayor versions as a zip. But only when it's stable (you can always get the current zip with the link). I'll add a new zipped version for you today.
@alexalsp: What do you mean by develepor? A station that is being build I assume?
@alexalsp: For now I added the ability to update selected rows or all rows. Ironing out one bug and then I'll publish. Later on I'll add changes by type but haven't found an easy way of identifying the type yet.
@Yorrick: I handle the execution of updates myself (had the same issue with the ms way of handling things). For now it's just more convenient for me. Didn't understand your last sentence though.
@All: For now I'll release as click once and build a zip once in a while. I'll keep the poll open to get some more opinions. Might create a installer at a later time.
@alexalsp: What do you mean by develepor? A station that is being build I assume?
@alexalsp: For now I added the ability to update selected rows or all rows. Ironing out one bug and then I'll publish. Later on I'll add changes by type but haven't found an easy way of identifying the type yet.
@Yorrick: I handle the execution of updates myself (had the same issue with the ms way of handling things). For now it's just more convenient for me. Didn't understand your last sentence though.
@All: For now I'll release as click once and build a zip once in a while. I'll keep the poll open to get some more opinions. Might create a installer at a later time.
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I think alexalsp means the Construction Vessels? If not, it would be useful to be able to change the contents of a CV's hold, as well as that of stations and ships. Might be a piece of work to include stations and ships, though.
I'd appreciate being able to do this for any ships and stations, though. Search by name, owner, and macro, maybe?
I'd appreciate being able to do this for any ships and stations, though. Search by name, owner, and macro, maybe?
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Уточню. я имел ввиду : У меня есть units_size_xl_builder_ship , и добавить возможность , на нем менять wares . 
Clarify. I meant : I have units_size_xl_builder_ship , and add the possibility to change wares .))
But it is possible , as suggested by " w.evans "

Clarify. I meant : I have units_size_xl_builder_ship , and add the possibility to change wares .))
But it is possible , as suggested by " w.evans "
Last edited by alexalsp on Sun, 1. Feb 15, 19:54, edited 1 time in total.
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Just released a new version. Anyone with click once app just accept update. For others I've created a zipped version for this release: https://dl.dropboxusercontent.com/u/406 ... 0.1.21.zip
I'll update the first page tomorrow.
Added functionality:
- Change NPC stats for all factions (default player faction)
-- Get a list of faction NPCs with stats
-- Change a single NPC stat
-- Change stats of all selected NPCs (for faction)
-- Change stats of all NPCs (for faction)
-- Change stats of all NPCs of certain type (for faction)
I'll update the first page tomorrow.
Added functionality:
- Change NPC stats for all factions (default player faction)
-- Get a list of faction NPCs with stats
-- Change a single NPC stat
-- Change stats of all selected NPCs (for faction)
-- Change stats of all NPCs (for faction)
-- Change stats of all NPCs of certain type (for faction)
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Ja, Ponimayu
(I understand)
I've been meaning to learn russian since I met the misses. 10 years later still no progress
I'll see what I can do on a short term basis.
Edit: does anyone have an example save game for me?
Edit2: I assume <resources> is what is needed and <connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x2047a7d]">
<cargo>
<summary state="collapsed" parent="[0x2047a7d]" connection="cargo">
is what is in stock?
If so it shouldn't be to difficult to amke a rudamentry interface. I'll see waht I can do tomorrow.

I've been meaning to learn russian since I met the misses. 10 years later still no progress

I'll see what I can do on a short term basis.
Edit: does anyone have an example save game for me?
Edit2: I assume <resources> is what is needed and <connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x2047a7d]">
<cargo>
<summary state="collapsed" parent="[0x2047a7d]" connection="cargo">
is what is in stock?
If so it shouldn't be to difficult to amke a rudamentry interface. I'll see waht I can do tomorrow.
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Many options can be confusing )).
1) Add a button "5 stars" by clicking on it, automatically all NPCs, skills will change to 5.
2). Each NPC their main skills. I don't think secondary skills have value for a specific NPC, maybe I'm wrong.
Is it possible to automatically change, only the main skills of each type of NPC ?
1) Add a button "5 stars" by clicking on it, automatically all NPCs, skills will change to 5.
2). Each NPC their main skills. I don't think secondary skills have value for a specific NPC, maybe I'm wrong.
Is it possible to automatically change, only the main skills of each type of NPC ?
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These:
are in the Container portion of the cargo hold ("connection_storage03" ?) of:
I put the save file in the miscellaneous section for you here:
http://www.nexusmods.com/xrebirth/mods/442/?
Oh! Sorry, just realized that we were talking about resources in a CV.
Then you'll want this ship: (actively building CV)
cargo contents are:
and I think that these are the resources that it needs: (?)
ps. Whoops! Sorry. Didn't realize that that post got so big.
Code: Select all
<connection connection="connection_storage03" macro="connection_storage03">
<component class="storage" macro="storage_ship_l_container_02_macro" connection="shipconnection" id="[0x42955]">
<cargo>
<summary parent="[0x42955]" connection="cargo">
<ware ware="drp_cargolifter" amount="62"/>
<ware ware="drp_construction" amount="38"/>
<ware ware="drp_interceptor_mk2" amount="34"/>
<ware ware="drp_intrepid_mk2" amount="12"/>
<ware ware="drp_overrun_mk2" amount="38"/>
<ware ware="drp_scoopcollector_mk2" amount="15"/>
<ware ware="drp_surfaceminer_mk2" amount="5"/>
</summary>
</cargo>
Code: Select all
<component class="ship_l" macro="units_size_l_kit_hybrid_02_macro" connection="space" attackmethod="lowattentionattack" attacktime="298619.569" name="UT 00 - Rahanas ***" owner="player" knownto="player" id="[0x42933]">
http://www.nexusmods.com/xrebirth/mods/442/?
Oh! Sorry, just realized that we were talking about resources in a CV.
Then you'll want this ship: (actively building CV)
Code: Select all
<component class="ship_xl" macro="units_size_xl_builder_ship_macro" connection="connection_builddummy01" attacker="[0x433e5]" attackmethod="hitbybullet" attacktime="347345.077" name="CNST Albion 07" owner="player" knownto="player" id="[0x43ddc]">
Code: Select all
<connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0x43dfe]">
<cargo>
<summary parent="[0x43dfe]" connection="cargo">
<ware ware="machinegunturret" amount="8"/>
<ware ware="shieldgenerator" amount="7"/>
<ware ware="dumbfireturret"/>
<ware ware="plasmaturret" amount="10"/>
<ware ware="reinforcedmetalplating" amount="1250"/>
<ware ware="energycells" amount="1630"/>
<ware ware="fusionreactor" amount="9"/>
<ware ware="bioopticwiring" amount="1322"/>
</summary>
</cargo>
Code: Select all
<connection connection="connection_buildmodule01" macro="connection_buildmodule01">
<component class="buildmodule" macro="buildmodule_stations_albion_macro" connection="buildmodule" id="[0x43df3]">
<offset default="1"/>
<build start="351005.85" step="6" steps="11" update="1" controltexture="216" type="build" state="waitingforresources" masstraffic="[0x246b]">
<resources>
<ware ware="energycells" amount="3580"/>
<ware ware="fusionreactor" amount="773"/>
<ware ware="reinforcedmetalplating" amount="2750"/>
<ware ware="bioopticwiring" amount="2906"/>
<ware ware="machinegunturret" amount="14"/>
<ware ware="shieldgenerator" amount="7"/>
<ware ware="dumbfireturret"/>
<ware ware="plasmaturret" amount="10"/>
</resources>
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@alexalsp: There are those who'll want to use it for testing purposes and will want to make unconventional changes so kept it universal. I might add a simple mode later on with your ideas. For now I'll keep it as is (don't have to much time and a lot of stuff I still want to fix, for now it works)
For the automatic change no it's not possible yet. But what is the harm in setting the secondary once as well?
@w.evans: Thanks mate. As I expected. I'll add it in the next iteration (it does mean that the skunk weapons and faction relations will go on the back burner again
)
For the automatic change no it's not possible yet. But what is the harm in setting the secondary once as well?
@w.evans: Thanks mate. As I expected. I'll add it in the next iteration (it does mean that the skunk weapons and faction relations will go on the back burner again

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Just published a minor update added some tooltips to clarify some functionality.
The new Universe editor tab is a work in progress. In the next release it can be used to view and edit your building CV resources.
The new Universe editor tab is a work in progress. In the next release it can be used to view and edit your building CV resources.
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.
Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.
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When all the functionality is in and stable I might add the German, Dutch and Russian languages.
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.
Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.