Download
This mod is meant to be for the 'rich' players. When you enter a temporary zone (Empty Space) a custom menu is triggered ... if you got the cash

Each station cost the lump sum of 100M credits and comprised of
- 1# all upgrades and extension,
2# a highly skilled manager & DO (feel free to train them further or replace them),
3# a highly skilled special engineer who repaires/rebuilds any damaged/destroyed parts and replenishes drones and ammunition if required (do not replace him but fee free to train him),
4# a full stock units: welder, transport and defence drones,
5# maximum ammunition (missiles) loaded,
6# some resources and some products (so it produces and sells instantaneously).
- Installation
Extract the entire folder to your extensions folder.
Deinstallation
If you have built already any station with this mod then fire the engineer! Only then save the game, exit and remove the mod folder from your extensions folder. Then load the saved game and deploy a new engineer as usual.
Technical info
The stations do not have and do not need an architect or a CV. This mod uses a modified engineer script. It is a new script based on the vanilla engineer.ai but not an XML patching of the vanilla script! The engineer will check the stock of drones and ammunition every hour and, if necessary, will replenish them (special delivery) from a factory with the best offer in the galaxy. All replenished drones will be MK 1 but feel free to add higher quality drones manually but please do not add any attack drones or bombs as this might interfere with the engineer's job. The costs for replenished drones and ammunition are taken for the player's account. A correponding note is send to the player's logbook under 'Upkeep'.
Warning
It is highly recommended that you only build one station per temporary zone. As mentioned above the station will be placed near the zone centre to avoid various problems that occur near any zone boundary. If you place a second station they may be too close to eachother! To prevent 'accidents' the temporary zone will be renamed automatically once the station is placed (so it's no longer temporary). Feel free to re-rename it.
v0.6: Added type to trade reservation of the engineer script (requires X Rebirth 4.0) and added the Albion Warehouse (requires HoL DLC).
v0.5: updated aiscript missing in v0.3 - thx to John McG
v0.4: Fixed a flaw in the menu - thx to Mylo-s for spotting this bug
v0.3: Removed redundant flak class related checks to avoid debug errors.