How to reduce overheat on Heavy Laser

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Need reducing Heavy laser overheating?

Need.
7
58%
Not need.
3
25%
Learn combat method.
2
17%
 
Total votes: 12

DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

How to reduce overheat on Heavy Laser

Post by DorianEU »

Can someone help me?
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

Was surprised that it wasn't in the DLC cat/dats.

You're looking for the weapon_player_beam_v2_macro.xml file in [assets\props\WeaponSystems\macros] in 08.cat/08.dat

changing this line:

Code: Select all

      <heat overheat="10000" cooldelay="1" coolrate="750" reenable="3000" />
will probably change it. Haven't tested it though.

Having said that, I think it's balanced fine. Might like your take on it better though, so I didn't vote in your poll.
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

Done. It Work. I make God weapon. But I need to do corections, acceptable overheat time. My first script. lol
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

Cool! Have fun modding! But where's the download link?

And Merry Christmas!
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

Here he is. You can do modification as you wish.
I don't changed Damage value. He is very strong with 10.000 (original value) dps.

Here is link:
http://www.nexusmods.com/xrebirth/mods/432/?

Thank you, Merry Christmas you to. :)
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

And it works! With a clear debuglog. Was a bit confused at first because you put

Code: Select all

		<heat overheat="1" />
in the bullet file, but I couldn't find it in the vanilla bullet file, and found it in the vanilla weapon file. But it works!
seeker89
Posts: 43
Joined: Tue, 21. Aug 07, 06:13
x4

Post by seeker89 »

Could you do this with all the weapons?
Like a super weapon mod cheat?
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

Its possible to bay-pass regular command strings. So you can do Super weapon.

There is code for: example for Ion Cannon.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro[@name='bullet_player_mininglaser_mk1_macro']/properties/damage">
		<damage value="150000" repair="0" />
	</replace>
</diff>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro[@name='weapon_player_mining_mk1_macro']/properties/identification">
		<identification name="{90001,10}" description="{90001,11}" />
	</replace>
</diff>
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

How to put these two script in one ?:)

I.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/damage">
		<damage value="50000" hull="1000" repair="0" />
	</replace>
</diff>

II.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/heat">
		<heat overheat="1" />
			<properties>
      			<heat value="300" />
		</properties>
	  </replace>
</diff>
I install them separate. And it work btw.
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

Solved.
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

Assuming that you're modifying the same file:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/heat">
    <heat overheat="1" />
    <properties>
      <heat value="300" />
    </properties>
  </replace>

  <replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/damage">
    <damage value="50000" hull="1000" repair="0" />
  </replace>
</diff>
A bit confused though. Isn't

Code: Select all

    <heat overheat="1" />
under properties too? (Haven't tested it, but I don't think this does anything. You can probably remove this line and lower the <heat value="x"> value, and it should work.)

or

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
  <replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties">
    <properties>
      <heat value="300" />
      <damage value="50000" hull="1000" repair="0" />
    </properties>
  </replace>
</diff>
should work too.

edit: whoops! I see you got it already. Ninja'd twice in one day! Getting slow!
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

I]m back from rock n roll concert. It was crazy!

New download link, on Six o clock! :)

http://www.nexusmods.com/xrebirth/mods/434/?
wazlord
Posts: 41
Joined: Sat, 30. Nov 13, 23:58

Post by wazlord »

This is modifying the Pulse Maker M2 weapon right? Cant seem to see any diff with the mod on and off?
Not sure if im using this mod the right way :? :?
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

It modifies the Heavy Laser. At least, it did when it was first released. I don't know if DorianEU changed it since then.
wazlord
Posts: 41
Joined: Sat, 30. Nov 13, 23:58

Post by wazlord »

Is this for Skunk or other Ships, as i cant see any Heavy Laser or any weapon as named as such when using Skunk
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans »

It's a weapon for the Skunk. I hacked it into my save just to try it out, so I can confirm that it exists. Haven't yet found it in-game though. I believe it can be found in the Teladi System with the DLC.
wazlord
Posts: 41
Joined: Sat, 30. Nov 13, 23:58

Post by wazlord »

ic
Thanks for the info :D
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

Mod is designed for Skunk.
Changes is for player weapon: Heavy Laser MK1

Location where can be buy it: Teladi Outpost in Teladi System :)

There is two different weapon mod:

1. Heavy Beam overheat reduced (Unlimited Laser energy.)
http://www.nexusmods.com/xrebirth/mods/432/?

2. Cold and Deadly - Heavy Laser (Unlimited energy, Laser damage 50.000)
http://www.nexusmods.com/xrebirth/mods/434/?
wazlord
Posts: 41
Joined: Sat, 30. Nov 13, 23:58

Post by wazlord »

Thanks for updating this info in the nexusmod page
it helps :)
DorianEU
Posts: 148
Joined: Fri, 28. Mar 14, 17:20

Post by DorianEU »

You are welcome :)

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