How to reduce overheat on Heavy Laser
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How to reduce overheat on Heavy Laser
Can someone help me?
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Was surprised that it wasn't in the DLC cat/dats.
You're looking for the weapon_player_beam_v2_macro.xml file in [assets\props\WeaponSystems\macros] in 08.cat/08.dat
changing this line:
will probably change it. Haven't tested it though.
Having said that, I think it's balanced fine. Might like your take on it better though, so I didn't vote in your poll.
You're looking for the weapon_player_beam_v2_macro.xml file in [assets\props\WeaponSystems\macros] in 08.cat/08.dat
changing this line:
Code: Select all
<heat overheat="10000" cooldelay="1" coolrate="750" reenable="3000" />
Having said that, I think it's balanced fine. Might like your take on it better though, so I didn't vote in your poll.
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Here he is. You can do modification as you wish.
I don't changed Damage value. He is very strong with 10.000 (original value) dps.
Here is link:
http://www.nexusmods.com/xrebirth/mods/432/?
Thank you, Merry Christmas you to.
I don't changed Damage value. He is very strong with 10.000 (original value) dps.
Here is link:
http://www.nexusmods.com/xrebirth/mods/432/?
Thank you, Merry Christmas you to.

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And it works! With a clear debuglog. Was a bit confused at first because you put
in the bullet file, but I couldn't find it in the vanilla bullet file, and found it in the vanilla weapon file. But it works!
Code: Select all
<heat overheat="1" />
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Its possible to bay-pass regular command strings. So you can do Super weapon.
There is code for: example for Ion Cannon.
There is code for: example for Ion Cannon.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro[@name='bullet_player_mininglaser_mk1_macro']/properties/damage">
<damage value="150000" repair="0" />
</replace>
</diff>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro[@name='weapon_player_mining_mk1_macro']/properties/identification">
<identification name="{90001,10}" description="{90001,11}" />
</replace>
</diff>
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How to put these two script in one ?:)
I.
II.
I install them separate. And it work btw.
I.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/damage">
<damage value="50000" hull="1000" repair="0" />
</replace>
</diff>
II.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/heat">
<heat overheat="1" />
<properties>
<heat value="300" />
</properties>
</replace>
</diff>
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- Joined: Tue, 18. Nov 14, 16:23
Assuming that you're modifying the same file:
A bit confused though. Isn't
under properties too? (Haven't tested it, but I don't think this does anything. You can probably remove this line and lower the <heat value="x"> value, and it should work.)
or
should work too.
edit: whoops! I see you got it already. Ninja'd twice in one day! Getting slow!
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/heat">
<heat overheat="1" />
<properties>
<heat value="300" />
</properties>
</replace>
<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties/damage">
<damage value="50000" hull="1000" repair="0" />
</replace>
</diff>
Code: Select all
<heat overheat="1" />
or
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro[@name='bullet_player_beam_v2_macro']/properties">
<properties>
<heat value="300" />
<damage value="50000" hull="1000" repair="0" />
</properties>
</replace>
</diff>
edit: whoops! I see you got it already. Ninja'd twice in one day! Getting slow!
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- Joined: Fri, 28. Mar 14, 17:20
I]m back from rock n roll concert. It was crazy!
New download link, on Six o clock!
http://www.nexusmods.com/xrebirth/mods/434/?
New download link, on Six o clock!

http://www.nexusmods.com/xrebirth/mods/434/?
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- Joined: Tue, 18. Nov 14, 16:23
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- Posts: 41
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Mod is designed for Skunk.
Changes is for player weapon: Heavy Laser MK1
Location where can be buy it: Teladi Outpost in Teladi System
There is two different weapon mod:
1. Heavy Beam overheat reduced (Unlimited Laser energy.)
http://www.nexusmods.com/xrebirth/mods/432/?
2. Cold and Deadly - Heavy Laser (Unlimited energy, Laser damage 50.000)
http://www.nexusmods.com/xrebirth/mods/434/?
Changes is for player weapon: Heavy Laser MK1
Location where can be buy it: Teladi Outpost in Teladi System

There is two different weapon mod:
1. Heavy Beam overheat reduced (Unlimited Laser energy.)
http://www.nexusmods.com/xrebirth/mods/432/?
2. Cold and Deadly - Heavy Laser (Unlimited energy, Laser damage 50.000)
http://www.nexusmods.com/xrebirth/mods/434/?
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- Posts: 41
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