[MOD] Capital Ship Bridge
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@antoniut entering
-logfile debuglog.txt
in launch options in Steam [right-click "X Rebirth" -> Properties -> Set Launch Options...] generates a debuglog.txt file one level up from your save folder. (Mine is in C:\Users\<username>\Documents\Egosoft\X Rebirth\121909829\)
edit: path was wrong. Sorry for going OT, OP.
-logfile debuglog.txt
in launch options in Steam [right-click "X Rebirth" -> Properties -> Set Launch Options...] generates a debuglog.txt file one level up from your save folder. (Mine is in C:\Users\<username>\Documents\Egosoft\X Rebirth\121909829\)
edit: path was wrong. Sorry for going OT, OP.
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This is some fantastic work, I can only imagine the hours spent on it. not that it would affect game play but could you add more hallway connections that would lead to a reactor room, bar, etc. so one could run around while your miner is mining.
2. is it possible to populate the ship with folks like on a base, not that you eed to hire them but chatting with them is nice.
just ideas for immersion..beyond the incredible it already creates.
balog
2. is it possible to populate the ship with folks like on a base, not that you eed to hire them but chatting with them is nice.
just ideas for immersion..beyond the incredible it already creates.
balog
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That looks nice 
Spots Transcend in there as well - Great work....

Spots Transcend in there as well - Great work....
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Update: v2.00 Dynamic Galaxy Map
[ external image ]
Shows in which system we are.
I am afraid only for English only because game identifies systems by name, which I guess is different in different translations.
[ external image ]
Shows in which system we are.
I am afraid only for English only because game identifies systems by name, which I guess is different in different translations.
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just adding a new, translated Image file with a "-L049" at the end of the File Name is enoughLitauen wrote:Update: v2.00 Dynamic Galaxy Map
[ external image ]
Shows in which system we are.
I am afraid only for English only because game identifies systems by name, which I guess is different in different translations.

eg:
Original File:
Galaxy_Map.dds
Translated Files:
Galaxy_Map-L049.dds
Galaxy_Map-L033.dds
etc.
in case no File specific for the current Language is found the Game will fall back to the Original File (therefore also no -L044 because Original Language is english)
or are you refering to problems regarding identification of the system because you use $system.name? you should check for $system.macro instead, because thats whats used internally, not the language-specific name

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Moderator (Italiano)
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I've just tested it in my game (Italian), I could see the map without problems and it correctly reported the sector I were in (Albion) in English, I didn'test it travelling to another sector to see if the map updated accordingly, will do tomorrow, but I suppose there will be no problem...a much appreciated addition, thank you as always! 

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Hi All
As i said in an earlier post I'd like to see all bridges smaller and to the relevant size to ships like list below.
Small for miners,construction and freighters up to medium sizes.
Medium for medium-larger freighters, destroyers,Taranis and Titurel sized ships
As the mod is now maybe a bit smaller for XL freighters,Awans and all larger size ships.
And as for those doors do they have to be that big why not like the machine shop and office doors.
Other than that the mods fine.
As i said in an earlier post I'd like to see all bridges smaller and to the relevant size to ships like list below.
Small for miners,construction and freighters up to medium sizes.
Medium for medium-larger freighters, destroyers,Taranis and Titurel sized ships
As the mod is now maybe a bit smaller for XL freighters,Awans and all larger size ships.
And as for those doors do they have to be that big why not like the machine shop and office doors.
Other than that the mods fine.