[Official] Behind the scenes

General discussions about X Rebirth.

Moderator: Moderators for English X Forum

User avatar
werewolves?
Posts: 1166
Joined: Tue, 31. Jan 12, 00:58
x4

Post by werewolves? »

Looks neat. A more heavily defended miner could be an interesting niche for RoC. Similar armament to the Sanahar + mining lasers.
Artean
Posts: 1120
Joined: Tue, 14. Feb 06, 17:41
x4

Post by Artean »

Looks good! More ships is always a good thing.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

You could add a very very very fast XL warship (at least 120 m/s please), lightly armored, bulky (turning slowly like a brick), with weak anti-fighter protection (six HIT/MA turrets on top and six on bottom), and a drone storage of only 20 units.
With a few Plasma jet turrets on sides (five turrets on each side?), and some in front (four maybe). Missiles = no thanks.
Place the landing pad in front, so I can have a good view. :)
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

Aken, thanks, you're most welcome :)

Good thinking about the stylised helmets, I can see what you mean.
Lord Hayden
Posts: 93
Joined: Sat, 14. Jun 08, 09:51
x3tc

Post by Lord Hayden »

Sorry if this has been asked/answered, I skimmed through the pages but couldn't see anything regarding it. Are we going to see any release of any official model exporter any time soon? Being a modeller myself I would love to have the ability to collaborate with, or even make my own ships, station parts, etc.

All I have been able to find so far is one or two people who have managed to hack and manipulate a few pieces here and there to make something.
I can't speel very gewd...
linolafett
EGOSOFT
EGOSOFT
Posts: 3564
Joined: Mon, 26. Mar 12, 14:57
x4

Post by linolafett »

@Lord Hayden: Sadly an exporter is currently not possible to realize without a big amount of work as you would need a clone of our database to make the ships work in the game. There is a fan made Ex/importer in the modding forums for simple things. Setting ships up is then a huge work via XML editing for you :(
____________________________

The Canteran Ship is now finished asset wise. I gave it a bit more agressive Paintsceme as i do not like the grey dull ships we often have :P

I will create a second version of this ship for gas mining just in a different colour.

I hope you like it :)

[ external image ] [ external image ] [ external image ] [ external image ]
lordpazuzu
Posts: 238
Joined: Sun, 15. Jan 12, 22:34
x4

Post by lordpazuzu »

Beautiful Ship!!! Congratulations for the awesome work!! :)
linolafett
EGOSOFT
EGOSOFT
Posts: 3564
Joined: Mon, 26. Mar 12, 14:57
x4

Post by linolafett »

Thanks lordpazuzu! :)

Here is the gas mining ship. Slightly different setup and of course different colour.

[ external image ]
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

linolafett wrote:Thanks lordpazuzu! :)

Here is the gas mining ship. Slightly different setup and of course different colour.

[ external image ]


Oh my god!
Please, be my Normandy!
Great job. Is there a frigate variant? The Styrvoks also have a frigate variant (Stromvok) so this one piece of wonder should have a frigate variant aswell. With big lasers and insane speed.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

linolafett wrote:Thanks lordpazuzu! :)

Here is the gas mining ship. Slightly different setup and of course different colour.

[ external image ]
Nice !!!!
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
User avatar
ezra-r
Posts: 3423
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r »

super beauty!

Keep it up lino! I really like the new look, not only the shape of the whole ship, the new colors and theme.

@florianlt

Thanks a lot for your scientific explanation about how the station should rotate to have gravity like ours.

I always thought that rotating was just sci-fi effect and had no real-life correlation, proves my ignorance on the matter.

So NASA could really send people to space and have a normal life (i read that in space we lose a lot of muscle and calcium without gravity) if they had a ship with a rotating ring, I wonder why they don't.
linolafett
EGOSOFT
EGOSOFT
Posts: 3564
Joined: Mon, 26. Mar 12, 14:57
x4

Post by linolafett »

We are currently working on our engine and improving lots of things.
One part is the visual representation regarding how our surfaces react to light.

Markus wrote new shaders, the lovely buzzword "PBR (physically based rendering)" floats around the room.
In the end its just another better way for me, as an artist, to define which material the surface should be.

I then created new textures to control the new shader.
How good it reflects light, how rough a reflection of light is and if it is a metallic or a non metallic reflection.

Enough talking, some stuff to look at. Left handside old shader and on the right the new shader. Big note: This is a work in progress and we will improve the visual fidelity in the future.
The model is a piece of an asset from the teladi outpost.


[ external image ]

You should see how much better the asset is integrated into the scene is now. It doesnt feel like its just pasted on top of the background, it interacts better with it.
In the dent in the front you can also see the different values for the reflection. A very metallic and smooth reflection versus the rough less metallic sufrace of the hullparts.
User avatar
Eriru Drourojj
Posts: 98
Joined: Sat, 29. Oct 05, 11:56
x4

Post by Eriru Drourojj »

It's all great stuff, but might one ask, if support for X-Rebirth is starting to wind down but the game engine that Ego created for it will continue to be used for any new games you create can we be assured that any improvements to said engine will be applied to XR for the life of the engine? :)
Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream, to kill him so we don't have to learn his language or his new way of looking at things!!! - Zap Brannigan
User avatar
Sam L.R. Griffiths
Posts: 10522
Joined: Fri, 12. Mar 04, 19:47
x4

Post by Sam L.R. Griffiths »

For those who have not heard of PBR (See here).

Nice bit of info linolafett :)

Is this PBR part of the changes required to get things working as desired for an Egosoft version of the Capital Ship Bridges? I seem to recall you mentioning in another thread there were some lighting/shader issues with the renderer implementation previously.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. »

linolafett wrote: Enough talking, some stuff to look at. Left handside old shader and on the right the new shader. Big note: This is a work in progress and we will improve the visual fidelity in the future.
The model is a piece of an asset from the teladi outpost.


[ external image ]

You should see how much better the asset is integrated into the scene is now. It doesnt feel like its just pasted on top of the background, it interacts better with it.
In the dent in the front you can also see the different values for the reflection. A very metallic and smooth reflection versus the rough less metallic sufrace of the hullparts.
It's even more beautiful and all, but, it doesn't have negative impact on performance... Right?
Senner
Posts: 216
Joined: Sun, 15. Aug 10, 15:12

Post by Senner »

Very interesting. Looking forward to new content.
User avatar
ezra-r
Posts: 3423
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r »

Can't wait to see how that looks in real "dark" sectors or sectors with low light while playing.
A5PECT
Posts: 6191
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Ooh, pretties.

Does this mean in the next patch there will be "Legacy shader" and "Legacy legacy shader" options?
Earth Ultimatum IV. wrote:It's even more beautiful and all, but, it doesn't have negative impact on performance... Right?
I hate to admit it, but this came to mind when I first saw the pictures, too. I know it's a lot easier and exciting to show tangible, visual improvements to the game. But can we get any word on performance optimizations?
User avatar
ezra-r
Posts: 3423
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r »

A5PECT wrote:Ooh, pretties.

Does this mean in the next patch there will be "Legacy shader" and "Legacy legacy shader" options?
Earth Ultimatum IV. wrote:It's even more beautiful and all, but, it doesn't have negative impact on performance... Right?
I hate to admit it, but this came to mind when I first saw the pictures, too. I know it's a lot easier and exciting to show tangible, visual improvements to the game. But can we get any word on performance optimizations?
new beta 3.60b1 brings:
• Improved performance and responsiveness of UI.
• Several small performance and memory optimisations.

among other things
A5PECT
Posts: 6191
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Whoops, forgot that a) there's a beta forum and b) I have access to it.

Return to “X Rebirth Universe”