Elite: Dangerous looks better already!

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Chips
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Post by Chips »

RegisterMe wrote:This thread is becoming almost as pointless and unpleasant as the one on the ED forums.

Can I make a suggestion? Either a) take all the Braben / Kickstarter / ED / FD / whatever discussion over to the ED forums and leave this thread for those who want to play the game or b) mods, can we have another ED thread for those who want to play the game where we try to avoid crapping all over it?

Either way I'm out of this thread :). Fly safe and have fun :).

EDIT: changed "nonsense" to "discussion". Nonsense was unnecessarily and unintentionally demeaning.
Reminds me of a famous scene from the House of Commons... whereby an MP stands there waiting for silence - and being told sharply by Betty Boothroyd that he'd be waiting all day, he isn't going to get it - so he should just get on with it and speak over it.

(the start of this) http://www.youtube.com/watch?v=4bhpXhxP-WU

It applies here, to be fair. If you want to talk about the game, talk about it - eventually new content is going to win out against rehashing the same thing endlessly.
thrangar
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Post by thrangar »

Ok so moving forward
how will groups work will mission pay outs be split, will more AI ships show up if you are grouped?

Maybe I should ask first, has anyone been able to group yet?
Avis
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Post by Avis »

thrangar wrote:Ok so moving forward
how will groups work will mission pay outs be split, will more AI ships show up if you are grouped?

Maybe I should ask first, has anyone been able to group yet?
Good question, I did read somewhere that players can dock with each other or dock at the same port/station and trade goods and credits, which I guess would sort the mission payouts.

As for grouped I don't think that's been implemented yet, tho should be by gamma 'I'd hope'.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

As an outsider so far I'd be interested in knowing if friendly fire is enabled in closed group play.

It would be a better simulation and more exciting if it isn't, but groups like Mobius, advertised often by a guy in the offlinegate thread as being a haven for 'nice group play', are going to get a nasty surprise if it is.
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Post by Avis »

Sparky Sparkycorp wrote:As an outsider so far I'd be interested in knowing if friendly fire is enabled in closed group play.

It would be a better simulation and more exciting if it isn't, but groups like Mobius, advertised often by a guy in the offlinegate thread as being a haven for 'nice group play', are going to get a nasty surprise if it is.
I can't see any reason FF would be disabled, lasers and high velocity lead don't discriminate between friend or foe.

I think I'd be quite disappointed if FF was disabled to be honest, when FF is off in games people tend to get a little spray happy with it on forces controlled fire imho
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Post by Sparky Sparkycorp »

Thanks for the replies on the topic.

If Eve teaches us anything, it is that it's people over the web viewed as mates that are able to achieve the most grief. I hope FF is on though because I think it will make for a better game and simulation, needing to take care with what we do will add an extra bit of spice.
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felter
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Post by felter »

Well got 3.9 working with one major problem with it, the throttle on my X52 pro is not working any more. There is also a report of both the warthog and X55 throttles not working either.
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felter
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Post by felter »

Got it working had to log out of the game restart it and instead of starting the game I did a docking tutorial and the throttle worked. When I logged onto the game again, it now recognised the z axis, but the light on button 31 and the light on POV1 went haywire. I had to reset the joystick to stop them flashing. It all seems to be working fine for now.

Also they have separated the super cruise and hyperspace buttons (it's no longer just the J button) and there is not one registered for supercruise, so you will have to do that or be stuck in supercruise.
ragamer
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Post by ragamer »

Hi Thrangar Smile

There's some considerable confusion and disappointment that in the recent newsletter David Braben states that ...(edited) quote..."A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering".
Sadly, only SPG2 and XR "Teladi Outpost" remaining to spend my time among stars on Christmass.

I was hoping ED was the good game it looked but sadly, seems it turned into David Braben's retirement plan. Luckily for me I haven't spend a single penny on it so I will not be entangled into the refunds and more than likely lawsuit actions that will be enforced by UK consummer laws. If you checked the reaction on their forums it was more than "stronger than expected"... They had to split the thread as in 4 days it reached the 10k replies limit. The flaws are so many that hurts:

- Online DRM. They have tried to twist the reassons left and right but if you pay attention to the multiple quotes (in particular they late claim as how "low" is network traffic in single mode) and how this is just following some recent games trend, the main goal is not support "player experience", see below why.

- Potentially growing "store only" content not clearly defined.

- Couple both above and you know why they need online DRM to enforce that store content is ALWAYS paid to be available -> F2P model to pay the "expenses" of those "servers needed to support player experience". The follow up question is pretty obvious, why is this so important if they are just cosmetical effects? Occam FTW... Because they have plans for desireable items that will have an impact in gameplay. It doesn't require too much to realize which ones they may be... Store Only ships.

- He basically put ED in straight and direct competition (By filtering out old timers wanting a modern Elite experience... Which has ALWAYS BEEN SINGLE PLAYER) with the playerbase SC has been aiming to from moment zero... Stupid movement to put all your eggs in the same basket... Already hold by a giant enjoying 20 times your budget.

So to be short, Mr Braben played the nostalgy card on kickstarter, got the money, lured hyped players into one of the most expensive beta programs ever, and then greed makes him to toss away initial backers looking for that "proverbial new type of player" (That's already attracted by another product)... I don't know but sounds familiar, don't you think?

So with all the pain of seeing a classic spoiled by a stupid bussiness model, I will just sit here waiting for a FULL offline support (or for "other" ways to get it... If you know what I mean).

Probably I will have to wait a bit for it to be released, as first the following list of things need to happen:

- Week long waits when online servers get overloaded on the launch week.
- Intermitent server shortages triggering progress loss, something any Elite player always "loved"... The equivalent to the "savegame corruption" back in the day.
- Star Citizen launch luring away a sizeable portion of ED playerbase (The one he seems to only bother about) that simply bought it because if was launched 1st.

Some of us waited years to see a followup of the Elite series... I think we can afford waiting a bit longer so Mr Braben learns the hard way what other had already (Check Simcity Online, as the most recent example)... If you call your Community for backup and later you try to steer way from it because you see the opportunity to increase earnings... Expect a backlash.
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Post by SteveMill »

It's all been very dumb but at the end of each beta i'm playing a game that's a lot of fun and keeps getting better. Not as quickly as i'd like to be sure. I have the expansion pass so they'll all be free (should there be any) and i don't care about paint jobs.

However I do share a sneaking suspicion that they are gearing up to sell ships in Store.

I also suspect that when it launches it's going to get lukewarm reviews at best and it'll be gone in 3 years.

But underneath it all is the basic great elite gameplay I wanted. Earning credits through various means to get better and better ships with which to get out in the galaxy kicking ass and taking names.

I'd probably have preferred it to be solo offline but that's gone now.

If people haven't bought it yet and are thinking of i'd still say - wait 3 months.
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felter
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Post by felter »

I don't think they are going to sell the ships in the store, but they will sell you the game gold in the store, so that you can buy the ship in the game
SteveMill
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Post by SteveMill »

I'll put absolutely nothing past any game company.
Avis
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Post by Avis »

It was stated even during kickstarter that using real money to buy ingame money was a considered option.

That doesn't bother me to be honest nor would selling ships for real money.
Mechwarrior online has mechs going for sale (real money) before they are opened up for ingame money, usually by a few months.
Some 'hero' mechs are only available with real money, they are just minor variants on existing mechs, again no big deal hardly pay to win.
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felter
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Post by felter »

I hope they introduce an explorer/scouting ship, as long as it can be bought in the game for game cash. I also wish they would do the map so that you can keep the pathway to a long distance. Does anyone know if they are for opening up the full map with tomorrows patch? and is there going to be a wipe at the end of the so called gamma stage.
Rug
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Post by Rug »

As the gamma is the testing for the released game, then I presume that they will open the entire galaxy.

I'm just hoping that they reduce the interdictions. Just got interdicted to death. 3 times in just the one run from a star to a station. Wasn't fun at all.

I'll have to go and see if the interdictions tutorial has changed. There was an escape vector that I hadn't seen before, and I don't really know how to avail myself of it :oops:

Rug
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LV
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Post by LV »

If they can sell stuff (which we all know they can with ease)

They will

It's part of the games industries 10 commandments these days.

One of my favourite games has built it's own gallows for me doing the same

GT5 loved it, loved the B-Spec AI mode not just to farm cash but as i liked to tweak cars and then see how quick they could lap with the PP limits the game set (PP= Can't put a Bugatti against a corsa as it would be 800 PP, Corsa 340 PP - race 500 PP limit)

Then they had their DLC between 5-20$$ iirc, extra cars which were better than most ingame e.g. what is the best car to do the nurb-ring in a- "get the stealth skyline DLC"

Then I get GT6 as a pressie so although i would have known before purchase what was in the game the Mrs hadn't got a scoobie"

Load it up- No B-Spec, check the forums and developer has said "in a future patch"

One year on, no B-Spec, why........... Because their DLC is a micro-t of game money, $5 = 200k ingame - $40 - 1m in game

they release B-Spec and players no longer need to buy the M-T as they can farm cash ingame via the AI bspec driver

Advertised, then "it'll come later"..................... bollocks

ED will do the same, trust me, i can sense their move to the darkside, if they know they can make a mill by offering something useful as DLC it'll be there.





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felter
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Post by felter »

I wouldn't put it past them MR Vader.

Rug just try and follow the escape thingy to get away from the interdiction, and move away from the starting zones, as I find the further you move out the less interdictions you get.

They have made exploration next to nigh impossible, I was pretty good at it, now I can't find anything that isn't a sun or close to a sun. :(
Last edited by felter on Fri, 21. Nov 14, 19:56, edited 1 time in total.
Avis
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Post by Avis »

felter wrote:I hope they introduce an explorer/scouting ship, as long as it can be bought in the game for game cash. I also wish they would do the map so that you can keep the pathway to a long distance. Does anyone know if they are for opening up the full map with tomorrows patch? and is there going to be a wipe at the end of the so called gamma stage.
Not sure how much has been opened up in 3.9? I would imagine the galaxy is opened for gamma however.

As for end of gamma wipe, apparently we'll find out before tomorrow, according to one of the dev people.



I know some people on the forum are putting together a fairly decent 2D map, http://www.edgalaxymap.com/ which is worth a look as a useful 'tool'
SteveMill
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Post by SteveMill »

To try and avoid interdiction you need to keep lined up with the interdiction marker that first appears. It'll go off screen quickly so you need to get your throttle in the blue and chase it. On the left of your hud are blue bars. on the left red bars.

Your aim is to fill the blue bar by keeping the nose on the escape marker. when the blue bar is full you escape. if the red bar fills you get interdicted.
Rug
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Post by Rug »

Thanks Felter and SteveMill.

I tried again after my previous post. Sure enough, I got interdicted again. I chased the blue escape vector thing, and almost immediately got a message that said (I think) you have escaped interdiction.

Seemed good, except that as soon as the message cleared I was shot to bits ...

I don't know if this was a bug, or if I just missed something because it was happening fast. Also I am reluctant to lodge another ticket, as my experience in the past has been of a long wait, followed by the ticket being closed with a comment to the effect of 'We've changed a lot of stuff. Perhaps it's fixed. Let us know if it isn't.' :roll:

Gamma today, so I'll have another look later on. Experience of 3.9 was one of utter hatred though. Online, so only the one difficulty level - which appears to mean that I am not allowed to play because I'm too crap !!!

Rug
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