Industrial Freight Beamer

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jeffb007
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Industrial Freight Beamer

Post by jeffb007 »

The Industrial Freight Beamer
===============================================Ships have grown larger, but the technical requirements of increasing station size has resulted in them using fleets of freighters in order to purchase wares.
FutureTech Industries has begun the development of the "Industrial Freight Beamer", designed to remove the costly needs for freighters for stocking the larger ships, and allowing TL captains to but their cargo holds to good use while not transporting stations. The industrial freight beamer provides interface to the user where by they can select any station within a 4km range, and trade with that station from outside. Due to the size of this beamer (as it is able to transport XL containers, but not ST sized) it can only be fitted to M6 and above sized vessels. The unit itself requires XL carrying capacity with a volume requirement of 50 units. Predicted
costs are approximately 200,000cr although this price is likely to vary with interest
===============================================

Does anyone think they can help with this idea?
And they asked me "What is beyond the edge of space?" My black pirate heart was my reply.
jeffb007
Posts: 136
Joined: Wed, 3. Mar 04, 20:29
x2

Post by jeffb007 »

Well so far no interest! If not can anyone tell me how to bring up the trade window from outside the station? it must be possible because it does it for the large ships ie TL and M2, when docked at ship yards for equipment?
And they asked me "What is beyond the edge of space?" My black pirate heart was my reply.
Hiroshima
Posts: 177
Joined: Sat, 6. Mar 04, 02:39

Post by Hiroshima »

i will post this message since nobody else would post anything....

Sounds good :roll:
WildDingo
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Joined: Tue, 30. Mar 04, 23:29
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Post by WildDingo »

It an great concept but i don't have scripting skills :oops: Don't be discouraged it might take a while before a person with the answers replies.
GL jeffb007
jeffb007
Posts: 136
Joined: Wed, 3. Mar 04, 20:29
x2

Post by jeffb007 »

thanks guys, i just need to find out the right thing to call to bring up that menu, as i am actually a programming student in an OO paradigm! goddamn need an api for this!
And they asked me "What is beyond the edge of space?" My black pirate heart was my reply.
Hiroshima
Posts: 177
Joined: Sat, 6. Mar 04, 02:39

Post by Hiroshima »

jeffb007 wrote:thanks guys, i just need to find out the right thing to call to bring up that menu, as i am actually a programming student in an OO paradigm! goddamn need an api for this!
The game doesnt use APIs like that.....you will need to find its internal functions but i doubt u can : /
Last edited by Hiroshima on Tue, 13. Apr 04, 03:30, edited 1 time in total.
jeffb007
Posts: 136
Joined: Wed, 3. Mar 04, 20:29
x2

Post by jeffb007 »

It would be a shame, but there must be a work around for it if you cant do it that way, you would just have to enter the quantity to buy or something, and have some sort of message returned if there arent that many in stock.
And they asked me "What is beyond the edge of space?" My black pirate heart was my reply.
Hiroshima
Posts: 177
Joined: Sat, 6. Mar 04, 02:39

Post by Hiroshima »

jeffb007 wrote:It would be a shame, but there must be a work around for it if you cant do it that way, you would just have to enter the quantity to buy or something, and have some sort of message returned if there arent that many in stock.

u can use the wares selection system in a script not sure if u can put it on station menu though :S
jeffb007
Posts: 136
Joined: Wed, 3. Mar 04, 20:29
x2

Post by jeffb007 »

How do you actually bring that up cos i cant work that out either!
And they asked me "What is beyond the edge of space?" My black pirate heart was my reply.

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