Paranid Military Deimos randomly turned enemy on me?
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Paranid Military Deimos randomly turned enemy on me?
I have a Teladianium foundry complex in Trinity Sanctum, with a freighter buying energy for it. Today I've checked the message log just to see it being destroyed by Paranid Military Deimos in Emperor's Wisdom. So I loaded my latest save where it was still alive and went there to check that it's really enemy towards me. It's escort seems to be friendly, and when I comm the captain, saying that my shooting was an error, he says ok and goes friendly. Then it's escort starts docking into the Deimos and after the last ship is inside, it turns enemy again. It worked for 2 more times, to comm the captain and apologize, but then the fighter launch - dock process repeated and it went enemy again. For the 3rd time he also said Affirmitive to my apologize, but stayed enemy.
I am on the highest rank with Paranid, same as with any other race, and I have no idea what could've gone wrong since I never attacked friendly ship throughout my gameplay. It's escort also starts going enemy on me as it approaches, but most of the ships turn back after I apologize. After destroying all the ships that won't, my rep goes down like 2 times and the Hyperion in the sector also turns enemy on me. I've rebought the police licence after that and stayed docked for some time, now after several minutes I can see it being lost again (although no ship has attacked the paranid in the meanwhile).
There's nothing that could go wrong on them, not even a turret being commanded wrong since my freighter's turrets are always on Protect ship command. Even the military outpost, which is home to the Deimos, is friendly to me (all other Paranid sectors are aswell). So what am I supposed to do now? I can't just deal with an enemy frigate and a Hyperion patroling near my complex, destroying my freighters for fun. Will it have any consequences, when I destroy / capture it and re-establish my rank through missions? Is it the only way?
I'm also playing an unmodded game to get the achievements, so I probably can't take any cheats now. Gamestart Terran Defender
DxDiag
I am on the highest rank with Paranid, same as with any other race, and I have no idea what could've gone wrong since I never attacked friendly ship throughout my gameplay. It's escort also starts going enemy on me as it approaches, but most of the ships turn back after I apologize. After destroying all the ships that won't, my rep goes down like 2 times and the Hyperion in the sector also turns enemy on me. I've rebought the police licence after that and stayed docked for some time, now after several minutes I can see it being lost again (although no ship has attacked the paranid in the meanwhile).
There's nothing that could go wrong on them, not even a turret being commanded wrong since my freighter's turrets are always on Protect ship command. Even the military outpost, which is home to the Deimos, is friendly to me (all other Paranid sectors are aswell). So what am I supposed to do now? I can't just deal with an enemy frigate and a Hyperion patroling near my complex, destroying my freighters for fun. Will it have any consequences, when I destroy / capture it and re-establish my rank through missions? Is it the only way?
I'm also playing an unmodded game to get the achievements, so I probably can't take any cheats now. Gamestart Terran Defender
DxDiag
"If we do not destroy ourselves, we will one day venture to the stars" - Carl Sagan
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You probably now own a ship (that bailed or you boarded) that the military were already upset with from its previous actions. Their main patrol ship now has running orders to destroy it. Since you now own the ship marked for destruction, you and your properties share the patrol leader's hostility too.
If you can work out which ship of yours they don't like, you can destroy, recycle, RE or sell it (maybe even do a UFJD jump in it) and they might become permanent friends again once that ship is registered as gone away - just as long as you or your assets have not already fired back at them.
Moving to X Trilogy Universe (gameplay) forum.
If you can work out which ship of yours they don't like, you can destroy, recycle, RE or sell it (maybe even do a UFJD jump in it) and they might become permanent friends again once that ship is registered as gone away - just as long as you or your assets have not already fired back at them.
Moving to X Trilogy Universe (gameplay) forum.
A dog has a master; a cat has domestic staff.
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Problem solved, and I have no idea how. I just reloaded the game, my TS is dead but the Deimos and Hyperion are now friendly again, without me ever shooting them. I just can't understand how did the TS die, since I saved it a few minutes before it died, but whatever.
No, I can't just let a Deimos wreck all my passing freighters. I am already busy enough with replacing Caimans for my SPP at Black Hole Sun where probably no patrol ever will help me against the Qs.
About the problem again, I think it could be triggered by me capping a pirate Nemesis. But that's strange, since after capping two Dragons, nothing happened to my stations or freighters in Split sectors. And I've just lost my good chance to cap a Hyperion Vanguard... But I prefer my Springblossom more anyways
No, I can't just let a Deimos wreck all my passing freighters. I am already busy enough with replacing Caimans for my SPP at Black Hole Sun where probably no patrol ever will help me against the Qs.
About the problem again, I think it could be triggered by me capping a pirate Nemesis. But that's strange, since after capping two Dragons, nothing happened to my stations or freighters in Split sectors. And I've just lost my good chance to cap a Hyperion Vanguard... But I prefer my Springblossom more anyways
Last edited by Helios01 on Sun, 2. Nov 14, 19:40, edited 1 time in total.
"If we do not destroy ourselves, we will one day venture to the stars" - Carl Sagan
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Ive had an issue similar to this where after capping some paranid m6s, military patrols in every reach of paranid space became hostile at random intervals. Really bad for when you have roaming UTs. Randomly while doing missions for the paranids to earn back rep, I would suddenly get the message that one of my UTs got scrapped, and since it fought back and probably killed one or two fighters, I lose rep as well. It got bad enough that I've blacklisted ALL paranid sectors, and I'm afraid to start trading with them again.
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That really got my attention. Blacklisted sectors? For a UT? I know that you can blacklist a CAG or a CLS but how do you blacklist sectors for a UT (Trade -> Start universe trader command)?Nehlis wrote:...It got bad enough that I've blacklisted ALL paranid sectors, and I'm afraid to start trading with them again.
"If we do not destroy ourselves, we will one day venture to the stars" - Carl Sagan
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Xenon activity particularly Q patrols are hurting you in those sectors. Need at least a Q in reply to patrol or something like a Tyr. Q's have a bad habit of being able to take out M2's with smaller shielding due to the fun that is OOS combat.
I was only suggesting letting the Deimos take that one ship out because that was probably the problem ship. I think the further information you have provided is the real cause of the problem. Taking the Nemesis and having the trader set to "Set Enemy if Enemy to Me" = Y has probably upset the Deimos as some point.
Oh lookie, 1000 posts for me...
I was only suggesting letting the Deimos take that one ship out because that was probably the problem ship. I think the further information you have provided is the real cause of the problem. Taking the Nemesis and having the trader set to "Set Enemy if Enemy to Me" = Y has probably upset the Deimos as some point.
Oh lookie, 1000 posts for me...

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Well I don't even know what fixed it. I remember saving my game where the TS was still alive but after loading that save, it was suddenly dead instantly. It was probably caused by the spaceweedish sector or something, I really don't know, but I haven't changed anything to the Nemesis options and still have it- I hope it won't cause any more trouble at least, as I plan to make a patrol escort from it.
Happy to provide a thread for your 1000th post
Happy to provide a thread for your 1000th post

"If we do not destroy ourselves, we will one day venture to the stars" - Carl Sagan
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There are many reasons why a race military ship may come after one of your ships. Either your TS or TP accidentally rammed a civilian M5 coming out of a gate or factory, a Pirate ship that bailed or that you capped had killed a race ship, or some trader rammed one of your stations while docking and got vaporized. Your ship or station will be held accountable, and a race military ship may or may not spawn, with orders to find and kill the "offender" before it strikes again.
Once they start hunting, you either need to find a way to get that attacker killed without being your fault, let them blow up the "offender", or get rid of your asset in some manner. Apologies won't solve the problem for long while the underlying cause is still present.
This has been the undoing of several games. I take extreme care not to keep any ships for any longer than necessary that I can't be sure of exactly where they've been (such as any pirates that didn't spawn at a visible gate as part of a mission). I also keep a few "way older" saves in case something happens that I'm not aware of and the military shows up 4 days later with itchy trigger fingers.
I recall one particular case where I found debris near one of my major complexes, and about a day later, the Boron showed up with a fleet to take out the station, despite excellent relations. Time to reload an old save, since I'd rather lose two evenings of play than start over. Supposedly there's a "script killer" that terminates such attack orders.
Once they start hunting, you either need to find a way to get that attacker killed without being your fault, let them blow up the "offender", or get rid of your asset in some manner. Apologies won't solve the problem for long while the underlying cause is still present.
This has been the undoing of several games. I take extreme care not to keep any ships for any longer than necessary that I can't be sure of exactly where they've been (such as any pirates that didn't spawn at a visible gate as part of a mission). I also keep a few "way older" saves in case something happens that I'm not aware of and the military shows up 4 days later with itchy trigger fingers.
I recall one particular case where I found debris near one of my major complexes, and about a day later, the Boron showed up with a fleet to take out the station, despite excellent relations. Time to reload an old save, since I'd rather lose two evenings of play than start over. Supposedly there's a "script killer" that terminates such attack orders.
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That would be one option. Of course, given how my relations with the Paranid usually end up anyway, I'd probably either destroy or steal the Deimos, depending on my mood at the time. And yes, I'm aware of how that could cause things to escalate.vr01 wrote:Personally I'd just let the Deimos have its way and get a new trader for station. Should solve the issue.

That would be a scenario where I'd probably just call in my own fleet and wipe the floor with the Boron. Guess it'd be sushi for dinner for all my pilots that survive.Honved wrote: I recall one particular case where I found debris near one of my major complexes, and about a day later, the Boron showed up with a fleet to take out the station, despite excellent relations. Time to reload an old save, since I'd rather lose two evenings of play than start over. Supposedly there's a "script killer" that terminates such attack orders.
