I sarted a fresh campaign when it was 2.5 B7 time, and everything ran pretty smooth, through 2.51.
few bugs i've noted, were
- sound cut (annoying)
- ship platform falling
- being attacked while hacking xenon station. But it was easy enough to avoid ranting in general section like someone else.
Now, what i see is, i have to start as a freelancer or modified gamestart to play my role, because of campaign capital ships not despawning, thus changing fleets strengh of each faction.
invincible ships are :
- Borman guarding Albion-Devries Gate
- Bayes, Nakano and a Ryak split patrolling the main sector in Maelstrom
I'm sad that i have to cheat to rebuild my assets in a new game, just to enjoy WorldWarX battleground.
Is ther anything i can do to despawn those ships ? I don't care about the overwatch, i killed it during the main battle. ("Main objective accomplished", even if i had to flee from raider anyway.)
[2.5b7 to 2.51] campaign runthrought
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Sorry but what does this have to do with modding?
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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- Moderator (English)
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- Joined: Tue, 30. Mar 04, 12:28
Sounds like a moderator may have moved it
The WWX mod is designed to work post-plot and BlackRain is interested in new ideas so it may be worth asking in the WWX thread if this might be something he is interested in.
He's busy complying feedback on ship commands for Egosoft at the moment so it may not be something he can think about in the short term but perhaps others watching that thread may have ideas.
If you're OK with using mods (which means loss of Egosoft support) perhaps someone will be able to suggest a save-game edit ("use at own risk" etc.).

The WWX mod is designed to work post-plot and BlackRain is interested in new ideas so it may be worth asking in the WWX thread if this might be something he is interested in.
He's busy complying feedback on ship commands for Egosoft at the moment so it may not be something he can think about in the short term but perhaps others watching that thread may have ideas.
If you're OK with using mods (which means loss of Egosoft support) perhaps someone will be able to suggest a save-game edit ("use at own risk" etc.).