[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]

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TECSG
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Post by TECSG »

Hi,

The problem with the repair lasers is that several routines like Salvage Debris and Upgrading the MRS use the repair laser as a non-destructive weapon that the NPC ship can 'fire' at the ship/object...

Currently, upgrading the MRS causes damage to it!
Joelnh
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Post by Joelnh »

TECSG wrote:Hi,

The problem with the repair lasers is that several routines like Salvage Debris and Upgrading the MRS use the repair laser as a non-destructive weapon that the NPC ship can 'fire' at the ship/object...

Currently, upgrading the MRS causes damage to it!
that's a really bad mechanic.... damages your ship before repairing it.

what if you use the mining drill, or pretend there's a repair laser, or ask litcube if he can add the repair laser back.
Andyrids
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Post by Andyrids »

TECSG wrote:Hi,

The problem with the repair lasers is that several routines like Salvage Debris and Upgrading the MRS use the repair laser as a non-destructive weapon that the NPC ship can 'fire' at the ship/object...

Currently, upgrading the MRS causes damage to it!
Ah yes I remember that quirk now having to use a repair laser in Vanilla on the Aran to make it hostile so you can board it.

I think in that case probably the best way would be to ask Litcube nicely if he could add the repair laser back in like Joelnh said... even if its not available to buy anywhere as long as the reference to it is in the code that would solve part of the problem at least.
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albazeus
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Post by albazeus »

How can I tell SCS which asteroid to build a ore/silicon mine on?
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TECSG
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Post by TECSG »

Hi albazeus,

SCS doesn't have anything to do with placing mines. You can Salvage (mine) rocks, but this only requires a suitable mining TS class ship.
Joelnh
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Post by Joelnh »

I think the repair laser is still in the game files but not buyable and ships can't mount it. so, could your script be modified to add it to the cargo bay and use it from there?

or how about use one of the ships that are not used... i.e. Khaak.... seeing a khaak ship repairing ships would be weird / funny.... but a possible solution.
albazeus
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Post by albazeus »

TECSG wrote:Hi albazeus,

SCS doesn't have anything to do with placing mines. You can Salvage (mine) rocks, but this only requires a suitable mining TS class ship.
Are you sure? Because I can ask the MPW to build stations, mines included.

But I have so many mods that I may be wrong... :roll:
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TECSG
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Post by TECSG »

Hi albazeus,

The Station building option of the MPW doesn't take into consideration (when buying a Mine) that it needs an asteroid.

I should really remove Mines from the list of available stations!
Zanadar
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Post by Zanadar »

Hi, I use this wonderful script along with the X3 Rebalance Mod. I'm well into what's become a very long game and all this time I've been using the "Salvage Menu->Donate->Player" on any unique ship I salvage since the game kept telling me every time that the blueprints would be transferred to an HQ once I got one. In XRM you can buy those and I finally managed to save up enough money to get one, but all those blueprints I'd presumably stored up never arrived. Any idea how I can kickstart the transfer from whereever they're stored?
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TECSG
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Post by TECSG »

Hi Zanadar,

The blueprints should be transferred as soon as the SCS scripts detect your PHQ, I'll check the scripts to see if I can see a problem.
Zanadar
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Post by Zanadar »

Maybe it's because it's a purchased XRM HQ? The script definitely detects the PHQ, I tested it donating to player with a ship I hadn't discovered before I'd gotten the HQ and it sent the blueprint to it, but the ones I'd done before the HQ are still MIA and I can't re-donate them to player since the script seems to assume I've already done so. The only other HQ affecting mod I have is Ware Blueprint Manager, but I actually cleaned the save of that mod and tried dropping the first HQ again, and no blueprints showed up, so it appears that's not the issue.


Update: I tried rebooting the script. After the load, I got a message "Transfering "L" blueprints to your HQ" (I guess that was first on the list or something?) but when I looked at the HQ there were still no new blueprints available.

Edit: Ok, I think I've definitively found the culprit and I'm pretty sure it's not SSC. I use a mod called autosave that essentially creates an HQ every 15 minutes out in the fringes of the system you're in, docks you to it, saves, and then puts you back where you were and destroys it. I should have realized really. Derp. Sorry for wasting your time.
Zanadar
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Post by Zanadar »

Final note from me: After getting rid of the autosave mod, a simple restart of the script and all the blueprints were where they should be, safe and sound. The following is more of an FYI for anyone that wants to use this mod and Ware Blueprint Manager - don't. The two mods do not play well whatsoever, even the compatibility version for that mod. I experienced crashes, freezes, a variety of strange issues like the HQ not being able to reverse engineer, not properly updating blueprints. In the end axing Ware Blueprint Manager solved all issues and the HQ now works just fine. So if you want to use that mod, you'll have to pick between this and that.
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TECSG
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Post by TECSG »

Hi Zanadar,

Thanks for the info.
all_other_names_taken
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Post by all_other_names_taken »

TECSG,

Your script is the best in its class by far.
If you could please make a version compatible with LU, I would appreciate it very much, and I'm sure others would as well.
Thanks.
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TECSG
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Post by TECSG »

Thanks all_other_names_taken,

I'm still working on it!
albazeus
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Post by albazeus »

Hi TECSG,

I know this is not related to your mod, but can you please suggest a way to disable the message notification you get when an astronaut thanks you after you save him? :roll:
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TECSG
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Post by TECSG »

Hi albazeus,

The verbal 'thank you' alert, or the alert that says what reward you have been given?
albazeus
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Post by albazeus »

The one that gives you the reward
all_other_names_taken
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Post by all_other_names_taken »

Any ETA on LU compatible version?
Pretty please :)
danadi712
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Post by danadi712 »

I have a question.I have a SCR installed on remote salvage ship and i find and claim some ships with that ship.
It is possible to call repair ship using that ship or is only possible if my controlled ship is in the same sector with the ships which i claime.
So put in another words is possible to call repair ship using remote and how?

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