Small Station Mass Traffic Missing

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Bunge
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Player Stations and mass traffic

Post by Bunge »

Hello,

I have a question for the community regarding the X-Rebirth mass traffic (all the small ships buzzing around stations).

I noticed that my stations do not generate any traffic and it seems when I build a station in a zone, all the traffic magicaly disappear in the other AI stations. At first I thought the traffic vanishes because of AI random attacks, but the fact it disappears when I build a station means there's something different.

Some people pester about the mass traffic being a CPU ressource sink, but in my case I find it cool to have hundreds of small ships going around and forming "space avenues".

My game is heavily modded but I already noticed the problem when I started the game in Devries a while ago, with almost no mods, all the traffic vanished in Fervid Corona after building the first URV station. I did not pay attention as I thought the startving galaxy was the cause.

Do you have any idea where this come from ? Is it intended ? Can you edit files and generate traffic?

Thank you for you help!
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

In my game, I have a Energy Array and H20 Addictives in the same zone...
And MassTraffic ships wonderfully transport E-cells from Energy Array to my H20 Addictives, since the 2.50 patch.
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Nikola515
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Post by Nikola515 »

Actually mass traffic is doing(should) all trades between stations that are in same zone. So if you have Solarplant in zone, all station in that same zone should get E-cells form mass traffic so you don't need any ships. Also Cargo URV can do same thing. At this point mass traffic I bugged as Hell and it is destroying player economy(more info on beta). Also some stations are missing mass traffic too. It is pretty good idea to have it, if it works as intended....

Edit: @Earth ultimatum IV Do you get paid for it ??? I just want to see if im the only one with 0 pay bug :wink:
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Revenat342
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Post by Revenat342 »

I noticed that some mass traffic "lanes" from my stations go to local highways, as well. Do you think mass traffic will eventually also carry wares on the sector scale?
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Nikola515
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Post by Nikola515 »

Revenat342 wrote:I noticed that some mass traffic "lanes" from my stations go to local highways, as well. Do you think mass traffic will eventually also carry wares on the sector scale?
I hope so :) Mass traffic would be pretty useful if it did. I think they should be independent, more like universal traders form X3. As for now them entering highway is just for show. In DV I had whole bunch of entering highway and when I entered it was empty. Also every ship I mass traffic I check it is empty and it's cargo is 0.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Bunge
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Post by Bunge »

Actually mass traffic is doing(should) all trades between stations that are in same zone. So if you have Solarplant in zone, all station in that same zone should get E-cells form mass traffic so you don't need any ships. Also Cargo URV can do same thing. At this point mass traffic I bugged as Hell and it is destroying player economy(more info on beta). Also some stations are missing mass traffic too. It is pretty good idea to have it, if it works as intended....
Personally I never rellied on mass traffic for that, my large fleet of modded autotraders do that for me...

That said, I'm curious to know what mods do you use for having the mass traffic functional, are you playing on vanilla?

Thanks!
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Nikola515
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Post by Nikola515 »

Bunge wrote:
Actually mass traffic is doing(should) all trades between stations that are in same zone. So if you have Solarplant in zone, all station in that same zone should get E-cells form mass traffic so you don't need any ships. Also Cargo URV can do same thing. At this point mass traffic I bugged as Hell and it is destroying player economy(more info on beta). Also some stations are missing mass traffic too. It is pretty good idea to have it, if it works as intended....
Personally I never rellied on mass traffic for that, my large fleet of modded autotraders do that for me...

That said, I'm curious to know what mods do you use for having the mass traffic functional, are you playing on vanilla?

Thanks!
Im playing 100% vanilla ? That information I got from one of Ego Devs in beta. I don't relay on them too. At this point they are doing more damage to my stations than anything else.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Nikola515 wrote:Edit: @Earth ultimatum IV Do you get paid for it ??? I just want to see if im the only one with 0 pay bug :wink:
As said, both of the stations belong to me.
I guess not? They don't transfer any money. And I like that, I don't need to maintain the accounts of the H20 Addictives and the Energy Array, since all resources are transfered without any movement of credits.
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Nikola515
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Post by Nikola515 »

Earth ultimatum IV. wrote:
Nikola515 wrote:Edit: @Earth ultimatum IV Do you get paid for it ??? I just want to see if im the only one with 0 pay bug :wink:
As said, both of the stations belong to me.
I guess not? They don't transfer any money. And I like that, I don't need to maintain the accounts of the H20 Addictives and the Energy Array, since all resources are transfered without any movement of credits.

There is problem with player stations giving staff for free to NPC stations.... That's what I wanted to know.....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Leafcutter
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Post by Leafcutter »

Hi, rather than start another thread...
Beta 7 Fixed some trade ships ignoring trade opportunities for extended periods of time.
Beta 7 Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
If one has stalled stations due to wrongly proportioned intermediate wares, then for the above to work properly, if would seem logical to sell as many of the station's finished products manually to the market so the backlog of intermediate wares are reduced as the station starts producing again.

If the fix above has worked, then there should be a better split between the stored wares as they are collected/delivered again.

Is my logic sound?

Cheers
-LC-
Always expect the unexpected, and you will never be surprised.
yorre1991
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Post by yorre1991 »

I'll share my experience with this here. I have the same issue.

I started a free play game and i'm about 17 hours into it. When I started building a med dispensary in Liquid Metal (AL-AS->4) I noticed that the mass traffic disappeared from the NPC stations. Instead a small mass traffic line appeared travelling towards my station. (It wasn't even a station yet, it was in construction and was at 0% completed).

When the construction of my med dispensary finished I proceeded to build a weed farm onto it. Whilst waiting I picked up a mission to scan 20 ships. (catch a smuggler or something..); But I quickly realised that there was no mass traffic present! (and as a result I could not do the mission properly).

Seems there is some kind of issue here though.

On a sidenote, when I started constructing the station I saw that there was 1 Fusion Reactor in stock. Does the mass traffic deliver goods or something?
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AdánPasos
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Post by AdánPasos »

I thought those small ships were just an adornment. I'm glad they have some real functionality at last!
Tyr_Remora
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Post by Tyr_Remora »

Started building my first station in Cuspid Splint for a while now (i'm a ****** empire builder). at first the mass traffic was already going the second i initiate the construction, then since 2.5 ALL of the mass traffic in the zone has dissapeared.

I REALLY hope it comes back because i love seeing those, especially if its around my own station.
Loltak
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Post by Loltak »

AdánPasos wrote:I thought those small ships were just an adornment. I'm glad they have some real functionality at last!
Me too! Good information to know.
So using a mod which reduce the mass traffic is not good?
I used one before 2.2, i feel less the need now whit the improvement of performance.
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UniTrader
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Post by UniTrader »

reducing mass traffic should be fine, i think it could even speed up the process a little bit ;) the Freight Drones are just using the Mass Traffic Network next to the regular Masstraffic Ships, its not the current Mass Traffic Ships which deliver it ;)
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Rail_Balco
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Post by Rail_Balco »

looks like i have very same problem in Fervid Corona. When station has been built, there came a short line of mass traffic of vessels and since then all mass traffic disappeared from whole sector. Other sectors in this zone still has same mass traffic, but Fervid Corona is empty...
Loltak
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Post by Loltak »

UniTrader wrote:reducing mass traffic should be fine, i think it could even speed up the process a little bit ;) the Freight Drones are just using the Mass Traffic Network next to the regular Masstraffic Ships, its not the current Mass Traffic Ships which deliver it ;)
Ok, i keep this in mind if needed, thanks
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funkfanatic
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Post by funkfanatic »

same Problem here no mass traffic at complete zone of my plot station and another station one zone away.
all other stations work!

Any solution
Rail_Balco
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Post by Rail_Balco »

i know it is stupidity, but is there any way how to get these lovely little ships back?
zones with my stations without mass traffic are kinda lonely and sad place... :'(

Also ships used by NPC during campaign stucked at Fervid Corona, doin nothing. Can this be somehow connected to loss of mass traffic?
All other trading ships (gigurums and styrvoks) are working well with all stations...
Tyr_Remora
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Post by Tyr_Remora »

pretty sure the NPC ships from campain have nothing to do with it because i have the issue in freeplay.


the best corrolation so far is that it happens when you have/had station construction in the zone

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