[X3AP] CLS Trouble

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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NewtSoup
Posts: 1420
Joined: Wed, 16. Nov 05, 13:33
x4

Post by NewtSoup »

Yeah I'll have to see if my Disco's make it from Light of Heart to Argon Prime. they should. Actually having thought about it I should have sent my orca to pick them up.

I'll go stand in the corner.
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)

Corei7 7700, 32GB Ram, MSI RX6700XT, Sidewinder FFB2, Big Linux
Timsup2nothin
Posts: 4690
Joined: Thu, 22. Jan 09, 17:49

Post by Timsup2nothin »

Luke Skyscraper wrote:That's handy - so he will trade with "undiscovered" stations.

I assumed that he would only trade with revealed stations.

I just bought a 1mj shield facility and 3 disco raiders to train up on it.
Yeah...the odd thing to remember is that docks only show up when you generate 'buy' waypoints, so to set up sells to pirate bases you have to generate buys and then edit them to sells.

They won't reveal sectors though, so a thorough universe mapping is useful.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
terryokc2
Posts: 149
Joined: Fri, 12. Jun 09, 01:14
x3tc

Post by terryokc2 »

Timsup2nothin wrote:
Yeah...the odd thing to remember is that docks only show up when you generate 'buy' waypoints, so to set up sells to pirate bases you have to generate buys and then edit them to sells.

They won't reveal sectors though, so a thorough universe mapping is useful.

Nice little tidbit....thank you for the info.
NewtSoup
Posts: 1420
Joined: Wed, 16. Nov 05, 13:33
x4

Post by NewtSoup »

Found an Issue with the

Disco Raider Space Fuel Trader

They have Fight 1 and 2 built in and have a habbit of filling up on missiles and drones. MDM you can turn off after telling the pilot to "star external...." but there's no way to turn off the drone defences is there? Just have to eject them when I see it's carrying htem I suppose.
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)

Corei7 7700, 32GB Ram, MSI RX6700XT, Sidewinder FFB2, Big Linux
Timsup2nothin
Posts: 4690
Joined: Thu, 22. Jan 09, 17:49

Post by Timsup2nothin »

Luke Skyscraper wrote:Found an Issue with the

Disco Raider Space Fuel Trader

They have Fight 1 and 2 built in and have a habbit of filling up on missiles and drones. MDM you can turn off after telling the pilot to "star external...." but there's no way to turn off the drone defences is there? Just have to eject them when I see it's carrying htem I suppose.
If you do they will just load back up. You need to use the regular disco or disco hauler and not equip them with fight command software.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
NewtSoup
Posts: 1420
Joined: Wed, 16. Nov 05, 13:33
x4

Post by NewtSoup »

Turns out if you turn of MDM then they don't pick up more drones either.

However both my fully trained CLS M5 Raider Traders were vapourised on their maiden Voyages as smugglers. One by a patrol and the other buy laser towers. So much for them being fast enough to escape.

I think I'll not bother with them and just let the AI traders come to me instead. They're draining everything my four distillerys can make anyway.
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)

Corei7 7700, 32GB Ram, MSI RX6700XT, Sidewinder FFB2, Big Linux

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