[MOD] Station Announcements

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Litauen
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[MOD] Station Announcements

Post by Litauen »

[ external image ]

Plays announcements inside the stations like in previous X games. Helps not to feel so alone.

Demo:
* v1.30 Dynamic Announcements
* v1.20 Chime Sounds

------------
Version history:
1.33 Compatibility fix for v3.10
1.32 Suzi is back (Thanks to Sparky Sparkycorp)
1.30 Dynamic Announcements added
1.21 Fix for Russian, Spanish, Italian, Korean, Chinese translations to play English audio (Thanks to Piscis Ferro)
1.20 Chime Sounds added
1.10 All language support (Thanks to UniTrader)
1.00 Initial release

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Testimonial:
You're right about those announcements, they are great. With them audible outside stations, I sometimes find myself slowing down to listen to them before boosting off to a highway. [Sparky Sparkycorp]
Last edited by Litauen on Thu, 25. Dec 14, 19:24, edited 8 times in total.
UniTrader
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Post by UniTrader »

did you add these Voices as new files or did you use existent ones? if these are new recordings -> i already have used multilang-capability for recordings in a not yet officially released Extension of mine, but inofficially linked it here so you can have a look at it ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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Litauen
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Post by Litauen »

I used already present files which are included but for some reason not used in the game.

My idea is to locate the language/variable somehow inside the MD cue and play appropriate files from the sound_library.xml where I plan to include all languages.

I checked your archive, it looks very impressive. But I can't find any information how to dynamically select language/voice.

You have /libraries/sound_library.xml for English and sound_library-L049.xml for German. How and where do you select which one to use?

Is it enough to add '-L049' (for German for example) to the filename for the engine to select proper xml file upon game load?

--
I changed sound_library.xml to sound_library-L044.xml and it still works. Looks promising. Will test with other languages. Thank you for pointing this out.
UniTrader
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Post by UniTrader »

Litauen wrote:You have /libraries/sound_library.xml for English and sound_library-L049.xml for German. How and where do you select which one to use?

Is it enough to add '-L049' (for German for example) to the filename for the engine to select proper xml file upon game load?

--
I changed sound_library.xml to sound_library-L044.xml and it still works. Looks promising. Will test with other languages. Thank you for pointing this out.
exactly ;) adding -LXXX to any file makes it specific to a certain language ;) omitting these makes them general, in cace no specific file is available (i think its for any file; didnt test this yet) - this sadly just works for files and not on folder level, but you can change the folders by changing the files which are refering to them
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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piscisferro
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Post by piscisferro »

I think 34 is from Spain, at least it was in X3:TC
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Litauen
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Post by Litauen »

Thanks to UniTrader version 1.10 supports all languages (hopefully - not tested all myself, just English/German). Feedback welcome.
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Litauen
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Post by Litauen »

Version Update: 1.20 Chime Sounds added

Demo: http://youtu.be/VvQTwaL1Sm4
Endeavour79
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Post by Endeavour79 »

Nice idea..adds something to the boooooring vanilla stations. Great job!

Didn't install it yet but checked the video. It appears that the announcements are quite loud, is there a way to tune them down a bit?
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Litauen
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Post by Litauen »

I made a video selecting the quiet places. Usually when you go around the stations there a a lot of noise: humming, beeping and so on. And these announcements are once per 90s (in average - pseudo random). You can tune them down in sounds_library.xml file playing with sound start/end values.
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Litauen
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Post by Litauen »

Version Update: 1.30 Dynamic Announcements added

Demo: http://youtu.be/SXps-GdKkSk
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YorrickVander
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Post by YorrickVander »

Really like this mod, great work :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
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Litauen
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Post by Litauen »

Thank you.

Possible improvement would be to remove clic sounds on the audio end. Tried many options in sound_library.xml without success.

I think solution lies somewhere in these lines/values:

Code: Select all

       <effects>
        <filter mode="bandpass" frequency="0.1" oneoverq="1.45" />
        <reverb room="sewer pipe" roomsize="10" drymix="80" density="90" />
      </effects>
      <volume start="1.2" end="0.5" distance="50" />
Some advice would be great.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Sound's fun :)

Any updates on Suzie's progress?
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Litauen
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Post by Litauen »

Version Update: 1.32 Suzi is back (Thanks to Sparky Sparkycorp)

Thank you for reminding about the Suzi. "Progress" included per your request.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

You beauty :D

As soon as v2.50 beta goes public, I shall be testing this mod before the bugs! lol
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Back again and have no tested...thank you, Litauen!

Adds some nice life and I realised I had missed announcements :)

Was also funny to hear again about Suzie :D
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YorrickVander
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Post by YorrickVander »

Seems to be working fine in 2.50 beta 6 :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
will_990
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Post by will_990 »

My personal thanks to you for this one and all your other work as well, Litauen.

This is exactly the kind of mod which adds immensely to immersion (imo). :)

...currently using it with v2.51, no problems so far.
ty_cho
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Post by ty_cho »

Slight problem that was introduced in 3.00 beta 6:
Beta 6 Improved sound levels to muffle outside sounds when on a platform.
This makes the station announcements really muffled, can't really understand them, otherwise working normally.
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Litauen
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Post by Litauen »

Update: v1.33 Compatibility fix for v3.10

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