-Post your future Script Editor wish list here.....

The place to discuss scripting and game modifications for X²: The Threat.

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Kailric
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-Post your future Script Editor wish list here.....

Post by Kailric »

This is what I hope to see in the upcoming updates to X as far at the Script Editor. Add your own, I would I could do this or that post too...

-a command to control a ships speed
-a command to control a ships shields
-a get current max speed command

Just to start with a few
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AalaarDB
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Post by AalaarDB »

<string> Set object of SectorObject ID: <value>
(Will allow renaming of ships I think)

<var/number> Set current hull of SectorObject ID: <value>

<var/number> Set owner race of SectorObject ID: <value>

Play sample <var/number> at Volume <var/number>:
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dPM_HeMan
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Post by dPM_HeMan »

[EDIT][13.04.04]

-a command to control a ships speed
-a command to control a ships shields
-a get current max speed command
- <string> Set object of SectorObject ID: <value> (Will allow renaming of ships I think)
- <var/number> Set current hull of SectorObject ID: <value>
- <var/number> Set owner race of SectorObject ID: <value>
- Play sample <var/number> at Volume <var/number>:
- The ability to add on ships, stations, etc. etc. etc. to the main list. Or just list all that are shown. This should make Modding a HELL of a lot easier.
- a play-film-command (avi or in-game video)
- change the ship id from the usale ym5mo
- <var/race> Set relation to <var/race> to <relation> (The ability to chage the races behave to one another)
- Ability to Add New Weapons
- Ability to Add New Ships
- Ability to Add New Stations
- find a particular ship or station (a search routie or short all-ship/all-statin display would be graat).

- a command to set the price of a newly added ware.
- more dummys for new wares.
- ability to run more than one script on a ship (avoid complicated global variable treatment/ chaos ;) )
- ability to check what scripts are running on a ship
- possibility to deactivate the "auto pilot on" sound, caus it doesn't fit to all scripts that are started via the command menue.
- adding Hotkeys !
- new command-dummys (like COMMAND_CUSTOM_XX) for the communication menue, so that we can add some things to the "contact person" display
- send audio message without spawning an extra ship to send it to the player
- a new command for selections (ships, sector, ect.), (at the moment you only seem to be able to realize player-selection at the beginning of a script with arguments)
- turn, accelerate, fire use boost commands and others for fight-scripts.
- a "select specific ship" command (over ID probably) not only "find ship, race=x, type=y, ..."
Last edited by dPM_HeMan on Tue, 13. Apr 04, 20:55, edited 7 times in total.
RedXIII
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Post by RedXIII »

Script Editor wish-list? The ability to add on ships, stations, etc. etc. etc. to the main list. Or just list all that are shown. This should make Modding a HELL of a lot easier.
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lenny5000
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Post by lenny5000 »

I wish a play-film-command (avi or in-game video) :)
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XU Vagabond
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Post by XU Vagabond »

change the ship id from the usale ym5mo
Hiroshima
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Post by Hiroshima »

i think change owner of object, change ship hull etc and hotkeys are the *most* needed : /
Shanjaq
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New Script Extender Features

Post by Shanjaq »

1: Ability to Add New Weapons
2: Ability to Add New Ships
3: Ability to Add New Stations

that's all I want ^_^;
holo_doctor
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Post by holo_doctor »

The ability to chage the races behave to one another current system is pathtic and does not change hardly enething

Notoriety commands are a joke they do nothing
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dPM_HeMan
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Post by dPM_HeMan »

bump
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euclid
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Post by euclid »

Would be a great improvement if you could have info on the target ship during a fight. As it is now you have to switch (hit 'i') to see how much is left of the shields or hull. What's about a 'monitor 3' to display this info?

Cheers Euclid
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moggy2
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Post by moggy2 »

move to position with timeout

I'm sure there are others I just cant think of at the moment
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euclid
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Post by euclid »

Property Management Screen (PMS) :

Right now it takes ages to

- find a particular ship or station (a search routie or short all-ship/all-statin display would be graat).

- transfer money from your stations to you (an auto-transfer setting (ats) would solve this; for example, for an SPP set ats to 2M and all profit exceeding 2M is automatically transfered to you).

- .......what else?


Cheers Euclid
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dPM_HeMan
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Post by dPM_HeMan »

euclid wrote:transfer money from your stations to you (an auto-transfer setting (ats) would solve this; for example, for an SPP set ats to 2M and all profit exceeding 2M is automatically transfered to you).
there are scripts that can do this ;)
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euclid
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Post by euclid »

dPM_HeMan wrote:
euclid wrote:transfer money from your stations to you (an auto-transfer setting (ats) would solve this; for example, for an SPP set ats to 2M and all profit exceeding 2M is automatically transfered to you).
there are scripts that can do this ;)
Could you point me in the right direction? What's the name of the script and where do I find it?

Cheers Euclid



Uh, another point for the wish list: subtle foe-friend settings for Pirates. Pirate ships doing lots of trading with my weed/fuel stations in PE. So I don't want to kill my best customers. However the Bayamon and Orinoco are real trouble makers. Would be great to set them as 'foe' but keep the Pirate ships as 'friend'. E.
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Post by XeHonk »

What's the name of the script and where do I find it?
just search the forum for station accountant or whatever, there's loads of scripts around
subtle foe-friend settings for Pirates
this does not sound like it's supposed to be a script command[/code]

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