-Post your future Script Editor wish list here.....
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-Post your future Script Editor wish list here.....
This is what I hope to see in the upcoming updates to X as far at the Script Editor. Add your own, I would I could do this or that post too...
-a command to control a ships speed
-a command to control a ships shields
-a get current max speed command
Just to start with a few
-a command to control a ships speed
-a command to control a ships shields
-a get current max speed command
Just to start with a few
"Try not. Do or do not, there is no try."-Yoda
"[Its] time for the human race to enter the solar system"-Dan Quayle
"[Its] time for the human race to enter the solar system"-Dan Quayle
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[EDIT][13.04.04]
- a command to set the price of a newly added ware.
- more dummys for new wares.
- ability to run more than one script on a ship (avoid complicated global variable treatment/ chaos
)
- ability to check what scripts are running on a ship
- possibility to deactivate the "auto pilot on" sound, caus it doesn't fit to all scripts that are started via the command menue.
- adding Hotkeys !
- new command-dummys (like COMMAND_CUSTOM_XX) for the communication menue, so that we can add some things to the "contact person" display
- send audio message without spawning an extra ship to send it to the player
- a new command for selections (ships, sector, ect.), (at the moment you only seem to be able to realize player-selection at the beginning of a script with arguments)
- turn, accelerate, fire use boost commands and others for fight-scripts.
- a "select specific ship" command (over ID probably) not only "find ship, race=x, type=y, ..."
-a command to control a ships speed
-a command to control a ships shields
-a get current max speed command
- <string> Set object of SectorObject ID: <value> (Will allow renaming of ships I think)
- <var/number> Set current hull of SectorObject ID: <value>
- <var/number> Set owner race of SectorObject ID: <value>
- Play sample <var/number> at Volume <var/number>:
- The ability to add on ships, stations, etc. etc. etc. to the main list. Or just list all that are shown. This should make Modding a HELL of a lot easier.
- a play-film-command (avi or in-game video)
- change the ship id from the usale ym5mo
- <var/race> Set relation to <var/race> to <relation> (The ability to chage the races behave to one another)
- Ability to Add New Weapons
- Ability to Add New Ships
- Ability to Add New Stations
- find a particular ship or station (a search routie or short all-ship/all-statin display would be graat).
- a command to set the price of a newly added ware.
- more dummys for new wares.
- ability to run more than one script on a ship (avoid complicated global variable treatment/ chaos

- ability to check what scripts are running on a ship
- possibility to deactivate the "auto pilot on" sound, caus it doesn't fit to all scripts that are started via the command menue.
- adding Hotkeys !
- new command-dummys (like COMMAND_CUSTOM_XX) for the communication menue, so that we can add some things to the "contact person" display
- send audio message without spawning an extra ship to send it to the player
- a new command for selections (ships, sector, ect.), (at the moment you only seem to be able to realize player-selection at the beginning of a script with arguments)
- turn, accelerate, fire use boost commands and others for fight-scripts.
- a "select specific ship" command (over ID probably) not only "find ship, race=x, type=y, ..."
Last edited by dPM_HeMan on Tue, 13. Apr 04, 20:55, edited 7 times in total.
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New Script Extender Features
1: Ability to Add New Weapons
2: Ability to Add New Ships
3: Ability to Add New Stations
that's all I want ^_^;
2: Ability to Add New Ships
3: Ability to Add New Stations
that's all I want ^_^;
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Property Management Screen (PMS) :
Right now it takes ages to
- find a particular ship or station (a search routie or short all-ship/all-statin display would be graat).
- transfer money from your stations to you (an auto-transfer setting (ats) would solve this; for example, for an SPP set ats to 2M and all profit exceeding 2M is automatically transfered to you).
- .......what else?
Cheers Euclid
Right now it takes ages to
- find a particular ship or station (a search routie or short all-ship/all-statin display would be graat).
- transfer money from your stations to you (an auto-transfer setting (ats) would solve this; for example, for an SPP set ats to 2M and all profit exceeding 2M is automatically transfered to you).
- .......what else?
Cheers Euclid
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Could you point me in the right direction? What's the name of the script and where do I find it?dPM_HeMan wrote:there are scripts that can do thiseuclid wrote:transfer money from your stations to you (an auto-transfer setting (ats) would solve this; for example, for an SPP set ats to 2M and all profit exceeding 2M is automatically transfered to you).
Cheers Euclid
Uh, another point for the wish list: subtle foe-friend settings for Pirates. Pirate ships doing lots of trading with my weed/fuel stations in PE. So I don't want to kill my best customers. However the Bayamon and Orinoco are real trouble makers. Would be great to set them as 'foe' but keep the Pirate ships as 'friend'. E.
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