[2.0] Plot : Fly to Unknown station / BUG

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Mistercloud
Posts: 3
Joined: Sun, 25. May 14, 11:31

[2.0] Plot : Fly to Unknown station / BUG

Post by Mistercloud »

Hello All !

I'm playing X Rebirth 2.0 and I just spend 3 hours trying to figure out how to solve my problem.

During the plot mission where you have to go destroy a lab, the mission doesn't seems to update when I arrive to the marker point. The dialogue letting me know that i should stand down is displayed but the Arawn doesn't show up . I've tried to fly around the station for a while, I've reloaded a previous save, restarted from really far away in the plot but nothing happens. Does anyone how to fix this ?

Thanks for the help !
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Santi
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Post by Santi »

Are you using any mods? This problem have been reported several times by people using mods.

* No fuel jump has been reported as the most possible culprit, disable the mod and try again, will be great if you can confirm it that it works with the mod disabled.
A por ellos que son pocos y cobardes
Mistercloud
Posts: 3
Joined: Sun, 25. May 14, 11:31

Post by Mistercloud »

Yes I tried to deactivate all my mods, reloading from a previous save but that didn't solve anything.
I just get attack by a police ship but that's it.

In the XML save I have that :

<cue id="12544" name="P7_Borman_Conv_2_Init" state="complete" time="62917.88"/>
<cue id="12545" name="P7_Borman_Conv_2_Next" state="complete" time="62922.884"/>
<cue id="12546" name="P7_Borman_Conv_2_opencomm" state="complete" time="62924.5"/>
<cue id="12547" name="P7_Borman_Conv_2_End" state="complete" time="62961.167">
<cue id="12548" name="P7_Movie_Voice_Init" state="complete" time="62961.167"/>
<cue id="12549" name="P7_Movie_Voice_Chat" state="complete" time="62961.167"/>
<cue id="12550" name="P7_Movie_End" state="complete" time="63008.788"/>
<cue id="12551" name="P7_Borman_Conv_2_End_Wait" state="complete" time="63008.825">
<cue id="12552" name="P7_Borman_Conv_2_End_Wait_Completed" state="complete" time="63010.847">
<cue id="12553" name="P7_At_Beryll_Station_Conv_Init" state="complete" time="63328.667"/>
<cue id="12554" name="P7_At_Beryll_Station_Conv_Next" state="complete" time="63328.667"/>
<cue id="12555" name="P7_At_Beryll_Station_Conv_End" state="complete" time="63343.426">
<cue id="12556" name="P7_At_Beryll_Station_2_Conv_Init" state="complete" time="63343.426"/>
<cue id="12557" name="P7_At_Beryll_Station_2_Conv_Next" state="complete" time="63345.459"/>
<cue id="12558" name="P7_At_Beryll_Station_2_Conv_End" state="complete" time="63350.002"/>
<cue id="12559" name="P7_Beryll_Station__Jump_Single_Ship" state="waiting"/>
<cue id="12560" name="P7_Beryll_Station__Borman_Conv_1_Init" state="complete" time="63353.739"/>
<cue id="12561" name="P7_Beryll_Station__Borman_Conv_1_Next" state="complete" time="63358.78"/>
<cue id="12562" name="P7_Beryll_Station__Borman_Conv_1_End" state="waiting">
<cue id="12563" name="P7_Beryll_Station__Reinforcements">
<cue id="12564" name="P7_Beryll_Station__Borman_Conv_2_Init"/>
<cue id="12565" name="P7_Beryll_Station__Borman_Conv_2_Next"/>
<cue id="12566" name="P7_Beryll_Station__Borman_Conv_2_End">
<cue id="12567" name="P7_Beryll_Station__Attack_Station">
<cue id="12568" name="P7_Beryll_Station__Borman_Conv_3_Init"/>
<cue id="12569" name="P7_Beryll_Station__Borman_Conv_3_Next"/>
<cue id="12570" name="P7_Beryll_Station__Borman_Conv_3_End">
<cue id="12571" name="P7_Destroy_Production_Ref" ref="13553">
knightal
Posts: 42
Joined: Thu, 19. Jul 12, 04:22
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Post by knightal »

Hi

Yeah I'm having problems at this point too.

I have the mods for Captain and Defense Officer AI Overhaul, Hull Engineer, No Stardust. Could they be a problem?

I fly to the station get the turn off your engines command and then get attacked by wave after wave of fighters. I tried hiding amongst the station buildings but I eventually get destroyed.

Thanks for any advise.

Allan
Mistercloud
Posts: 3
Joined: Sun, 25. May 14, 11:31

Post by Mistercloud »

Captain and Defense Officer AI Overhaul was the problem for me. Deactivate it, open your save to remove at the very top the reference to it and do it again. it took me 3 try for all the ships to jump.
Melfior
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Post by Melfior »

If I deactivate this mod, I cannot load my save file...
Is there a way to fix it directly through the save file?..
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Santi
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Post by Santi »

Mistercloud wrote:open your save to remove at the very top the reference to it and do it again
A por ellos que son pocos y cobardes

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