X3AP Where's the best place to put Headquarters station?
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X3AP Where's the best place to put Headquarters station?
I just finished the HQ plot and was wondering where would be the best place to put my new HQ station?
Should I put it in a conveniently located sector? Or one rich with resources? Or an out of the way sector?
Should I put it in a conveniently located sector? Or one rich with resources? Or an out of the way sector?
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You'll want it in a sector that can provide lots of ore and silicon. Limited access is good, but since you'll probably have a heavy military presence there, it would be a tertiary requirement in my opinion.
If you have a large ore and silicon mining operation in one of the race sectors left over from the Hub plot, then as long as you can move those wares to your home sector, you can place the PHQ anywhere.
If you have a large ore and silicon mining operation in one of the race sectors left over from the Hub plot, then as long as you can move those wares to your home sector, you can place the PHQ anywhere.
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I usually put mine in an (almost) empty sector,to prevent me from building stations. Otherwise the massive amounts of ships and complexes make it unplayable. Normally, I'll wind up with 4+ EQD's littering the place, as well as multiple supercapitals & escorts providing security. As it currently stands, my chosen location, even without a complex, lags when I look at the center of the sector.
Location-wise, an AP plot
Any unknown sector will be fine, even the extremely remote one past getsu fune. You can always use the hub to link your HQ sector to whatever system you need the most.
To give an example, in my current AP game, my HQ is located in The sector contains 3 EQD's ,the HQ and a small ecell loop to provide jump fuel for everything. The HUB connects it, Kingdom end, and Queen's retribution.This provides Quick JD acces to much of the universe and it lets me quickly buy boron freighters, which are the backbone of my storage system.
Location-wise, an AP plot
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gives you a player sector. However, it also contains a good amount of 'roids so it might not be the best choice for someone who wishes to build a complex there.
To give an example, in my current AP game, my HQ is located in
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Morning Star (plot-given)
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I suggest the (only AP) Unknown Sector east of Legend's Home. It is BIG, has enough Ore and Silicon 'roids to feed stations, and with Legend's Home right there, has plenty of security and a wide open market for your goods. Only 100% sun, tho'.
I am planning to put mine there, and setting up a Cahoona complex there too, as LH is desperately hungry for Meatsteaks. As I've not finished the plot, I still plan on plopping down the Cahoonas complex tonight!
Definitely take the time to check it out thoroughly, first, tho'. I had a Pirate Base there, which killed the Kestral I sent in to map it. I had vowed revenge, and last night, I set out to destroy the base. Apparently, Argon and OTAS forces beat me to it, as it was gone when I flew in.
I am planning to put mine there, and setting up a Cahoona complex there too, as LH is desperately hungry for Meatsteaks. As I've not finished the plot, I still plan on plopping down the Cahoonas complex tonight!
Definitely take the time to check it out thoroughly, first, tho'. I had a Pirate Base there, which killed the Kestral I sent in to map it. I had vowed revenge, and last night, I set out to destroy the base. Apparently, Argon and OTAS forces beat me to it, as it was gone when I flew in.
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In Heretic's End of course! 
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naa, putting it in a war sector isn't a good idea.
Did that once and had to defend it all the time.
seriously though, a good clean sector is recomended. I've found that i want a sector thats easy to get to with the quick keys on the sector map. Kingdoms End is nice since it's the first on K, the 1 sector east of Legends Home is nice since it's just one move from Legends home.
or
you might go for a sector with a look you really like
and if the sector is already occupied... too bad for the inhabitants

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naa, putting it in a war sector isn't a good idea.

Did that once and had to defend it all the time.
seriously though, a good clean sector is recomended. I've found that i want a sector thats easy to get to with the quick keys on the sector map. Kingdoms End is nice since it's the first on K, the 1 sector east of Legends Home is nice since it's just one move from Legends home.
or
you might go for a sector with a look you really like

and if the sector is already occupied... too bad for the inhabitants

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Why is it I only find out about these things after I've claimed these sectors as my ownOniGanon wrote:The sector East of Legend's Home is part of the Shady Business plot and could see some heavy action depending on your rank and choices made.

Would you care to elaborate please? I'm friendly will Yaki and Pirates, neutral with Terrans and top ranks with everyone else except the Paranid with whom I'm enemy number 1! - I'm not after a full run down of the plot but would like to understand the impact on this sector if I chose the Yaki as my shady business partners

To contribute to the OPs questions though... I set up a large crystal producing complex where there's plenty of Si and ship the crystals to my loops around the universe as, even without the hub, jump drives can get your freighters where they need to be without incident. On this basis you're free to set up HQ anywhere you like so I do so where it feels safe and you're not going to get any through-traffic, you may also want to consider proximity to a race's shipyard to supply you with fighters/freighters - depending on you play style.
All good reasons for the unknown sector E of Legends Home. Or so I thought.
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
X3AP 3.1 Printable Universe Sector Map
X3AP 3.1 Printable Universe Sector Map
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Good man.RayF wrote:i plan to place mine in my own sector.
It's a horrible idea to build PHQ next to big complexes. They lag sectors into oblivion. Just set up some CAGs to haul things to your PHQ/CPHQ/EQD and you have everything delivered you anyway without any lag involved.
Also in AP. PHQ and CPHQ can be moved during plot once you acquire your own sector. One time offer tho.
This is how a player owned sector should look like.
http://cloud-4.steampowered.com/ugc/792 ... 633C1C561/
That CPHQ is fed by about 2000 something station large plex somewhere deep deep in the unknown sectors in terran space. And that stuff still LAGS me even OOS. A measly 200+ station plex lags the heck out of any sector... toss in npcs... and all the nuisances they bring with them... yeah. No thx to having PHQ and plexes in same sector.
“Logic will get you from A to B. Imagination will take you everywhere.” - Albert Einstein
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I am in TC, but i guess it should be the same principles as AP.hisazul wrote:Good man.RayF wrote:i plan to place mine in my own sector.
It's a horrible idea to build PHQ next to big complexes. They lag sectors into oblivion. Just set up some CAGs to haul things to your PHQ/CPHQ/EQD and you have everything delivered you anyway without any lag involved.
Also in AP. PHQ and CPHQ can be moved during plot once you acquire your own sector. One time offer tho.
This is how a player owned sector should look like.
http://cloud-4.steampowered.com/ugc/792 ... 633C1C561/
That CPHQ is fed by about 2000 something station large plex somewhere deep deep in the unknown sectors in terran space. And that stuff still LAGS me even OOS. A measly 200+ station plex lags the heck out of any sector... toss in npcs... and all the nuisances they bring with them... yeah. No thx to having PHQ and plexes in same sector.
Em, i hate those ISRs on my hype!!! they drain the battery tooooooooooooo fast !!