[1.30RC6] station-turretbug: Count of weapons drop after finishing module+moreBugs

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Zisko
Posts: 58
Joined: Wed, 20. Jul 05, 17:36
x3tc

[1.30RC6] station-turretbug: Count of weapons drop after finishing module+moreBugs

Post by Zisko »

X:Rebirth [Vanilla] - clean install and gamestart Storyline 1.30RC3 up to 1.30RC6
All details can be found in the Folders. Structure of the folders like in the index given.


------------------------------------------------------------------------------------
Information:
Want to reproduce the bug of the missing turrets that occurs after next modul of the plotstation was finished
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explanation of the "Station-turret-bug":
During building action of the first station the player has to build within the plotmission occurs a odd bug.
After finishing the ore factory Level 2 the weapon count of the earlier build modules drop down from 93 to 31 weapons.

See screenshots:

93 weapons --> to 31 weapons

I build in this order:
1.baseframe of the factory+Erzfactory
2.Silicon factory Level 1
3.Ore factory Level 2
4.Silicon factory Level 2

I had to repoduce the bug again, because i had no earlier save where the station build beginns. during gameplay to reproduce the Main bug
"station-turret-bug" i have found some other BUGS: please see INDEX.odt or please look at the INDEX below the downloadable content.

Bugs that occurs durring missionplot before i start the station building
"not from the first plotmission"


1. capturing prison ship Tanaris
during the boarding, my boarding capsules with marines inside was dragged with by a cruising ship ;)
2. PMC ship giving back action
every engineer from all my previous ships PMC has stolen stoped working
engineer status = nothing previous repairing

Bugs during building of the plotstation

4. small bugs at the beginning
Rahanas displayed damage occurs.
stuck inside of the construction vessel at the beginning of building action

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What i have done to repoduce the "station-turretbug" again can be found in the downloadable package.
Nearly every save has his own description inside this package. Please look at the index below the downloadable content.
------------------------------------------------------------------------------------
Warning!
The packages where all saves be included has a size over 650mb unpacked.

url to Download full content: klick
------------------------------------------------------------------------------------
DXdiag: klick

###########################################################
  • Index folder structure and bugreports:


    Folder: \station turretbug
    • Index.odt
      Folder: 1 firstime i see the bug
      Folder: 2 some missions-starting again to reproduce the bug
      Folder: 3 Beginn of building the plot station
      • Firstime the "station-turret-bug" appears
        Folder:\station turretbug\1 firstime i see the bug
        description Station-Turretbug.txt - (discription mainbug that occurs the first time)
        save_001.xml
        save_006.xml

        played again to the point where the bug appears, find some other bugs during this action
        Folder: \station turretbug\2 some missions-starting again to reproduce the bug
        ------------------------------------------------------------------------------------
        • Folder: 00 Save on which everything is based
          • save_004.xml
          Folder: 01 find Yoolis
          • description of the save's-.txt = (only information)
            save_001.xml
          Folder: 02 capturing prison ship Tanaris
          • description of the save's-.txt = (small bug and a little problem explained)
            save_002.xml
            save_003.xml
            save_004.xml
            screen_Save_003.jpg
            screen_Save_003_01.jpg
          Folder: 03 PMC ship giving back action
          • description of the save's-.txt = (bug - engineers not working)
            save_005.xml
            Screen_005 (2).jpg
            Screen_005 (3).jpg
            Screen_005 (4).jpg
          Folder: 04 delivery of 300 food ration
          • description of the save's-.txt = (only information)
            save_006.xml
      • -------------------------------------------------------------------------------------
      • Reproducing of the "station-turret-bug" after missionplot
        Folder: \station turretbug\3 Beginn of building the plot station
        • Folder: 1 starting situation
          • description of the save's-.txt = (only information)
            save_001.xml
            save_002.xml
          Folder: 2 reproduce of the station turret bug
          • Folder: 1. small bugs at the beginning
            • description of save's-.txt =
              (Bug's: Rahanas displayed damage and was stuck inside of the construction vessel

              1before.jpg
              2after.jpg
              Rahana's displayed damage.jpg
              save_004.xml
            Folder: 2. mainbug with all saves
            • procedure-mainbug.txt = (mainbug: all my steps explained)
              save_001.xml
              save_002.xml
              save_003.xml
              save_004.xml
              save_005.xml
              save_006.xml
              save_007.xml
              save_008.xml
              save_009.xml
              save_010.xml
              1. all ships left area.jpg
              2. find a last drone.jpg
              3. drone stuck inside stationmodul.jpg
            • Folder: Circling the bug
              • 1. all ships left area.jpg
                2. find a last drone.jpg
                3. drone stuck inside stationmodul.jpg
                quicksave.xml
                Station Turret bug seems to be OOS.txt
            • My end result:

            can be found under "folder Cicrling the bug"
            "Station Turret bug seems to be OOS.txt"
Fehler über Fehler passieren jedem, ob gewollt oder nicht, sie treten jedem ins Angesicht.
Zisko
Posts: 58
Joined: Wed, 20. Jul 05, 17:36
x3tc

Post by Zisko »

Hi guys,

Have nobody else a similar problem or could reproduce this with the given saves?
Don't know what I do wrong, that this problem occurs. Sometimes I have to fly out of the zone because of a mission or building area is locked. It means i can't be everytime near the station. And can't do something again OOS calculation.

I have noticed that during building the second station module, the "fake" traffic was not given anymore.

I`m deeply grateful if somebody can give me a solution or a hint why this all happens. And it seems to be that I'm the only one with this problem?

mfg
Fehler über Fehler passieren jedem, ob gewollt oder nicht, sie treten jedem ins Angesicht.
Scoob
Posts: 11204
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob »

Hi Zisko,

Yes, I've seen the exact same issue, though because of it I've not tried adding surface elements to stations for many game versions.

In my earlier experience, I'd initially see station surface element counts go UP steadily, with a continued stream of Construction Drones flying between the CV and the Station. Note: at this point the station section in question is complete (bar surface elements) and producing just fine. I assumed that such elements were added slowly over time after main construction.

Anyway leaving the Zone and returning would see my surface element count go down. Staying in Zone would sometime see it creep up again, but it was basically screwed from that point forward.

So, this is why i NEVER add surface elements to stations & have a cap ship patrolling instead. Plus I don't want my station shooting its self up ans the AI ones are often seen doing.

Cheers,

Scoob.
Helian
Posts: 93
Joined: Wed, 26. Mar 14, 09:55
xr

Post by Helian »

Zisko wrote:And it seems to be that I'm the only one with this problem?
Nope. Posted this bug earlier http://forum.egosoft.com/viewtopic.php?t=365503
User avatar
werewolves?
Posts: 1166
Joined: Tue, 31. Jan 12, 00:58
x4

Post by werewolves? »

In the save game xml, the build state gets stuck on "collapsed|constructing", changing it to collapsed means you get all your guns on you station back.

The devs should be aware of this bug, it has been around since 1.0 and has been reported many times.
Zisko
Posts: 58
Joined: Wed, 20. Jul 05, 17:36
x3tc

Post by Zisko »

Thank you all for reply.

@Helian, sorry didn't see your Topic and I have to admit, that i didn't search rigorous. I spoke with egosimon and some other users in the ego.-chat, they say the bug is really weird. Because of this, I thought its a rare bug

And the I posted this Bugreport in the "Public beta forum" before, but it was moved ;). Know i understand why.^^

And @all, thank you for your understanding, my english is not really good and have some syntax and grama problems too, it helps to write with you in english.

@werewolves? Thank you very much, will edit the savegame later, but had much other stuff to do at the moment ;(.

greets
Fehler über Fehler passieren jedem, ob gewollt oder nicht, sie treten jedem ins Angesicht.

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