Hmm, will have to verify that one with my archived story game save. As I recall during Beta testing there were reports that it was not.BurnIt! wrote:That is actually not correct. There was patchcode to fix any broken URV forges.Roger L.S. Griffiths wrote:The URV forge fix was not retroactive for instance, you needed to have a save from before it was built.
Patch 1.30 is now available for public Beta
Moderator: Moderators for English X Forum
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Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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I have:Thurmonator wrote:GeForce 770 here and the battles still lag. No real noticeable difference in performance but I guess the other fixes are good, but I can't figure out anything from this big patch that excites me. It all seems like little minor fixes to obscure situations. Where are the important basic features that have been in mods for months now, like fleet commands and external views, just for starters.
GTX 560 Ti 1MB
16 RAM
I5 Quadricore
Minimal process startup, (just necessary)
And?
NEVER have big problem with performance FPS - just in zone with 'nebula' or 'cloud', BUT correct this with a MOD. After release, after first patch, NO have more problem without MODs - or: game no MODs.
obs. I play ever in FULL configuration.
0_o
Entusiasta da série X3! The best game.
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Ahhh, that was probably why I did not pick up on it. The original fix for the URV Forge production was before that patch and I started a Free play game after completing the plot (with the broken forge - I may try to resurrect that plot game but there were other issues with the game that encouraged me to restart - stability issues).BurnIt! wrote:The code to fix existing stations with this problem was in 1.25.
@kartsh/steelgrey75: The basis of my doubt was experience with the Beta testing - I canned a game save because of this issue (amongst other things) because it was not retroactive when the fix was initially implemented (pre-v1.25). In addition, according to the v1.25 release notes/change log there is no mention of it being addressed.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Seems like my question got overviewed, but it still an very important one for me..So is there still no way, to use capital ships in combat?
I have bought an arawn and accepted a "destroy capship" mission which spawned a XEN K. Both Capships are sitting in the same sector and won't attack eachothers. My defense officer is already set to "attack enemies", but i suppose my arawn captain thinks otherwise..
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Assign your capship to a station defence officer who has a attack command, and the ship will wreck everything in sight.astaldion wrote:Seems like my question got overviewed, but it still an very important one for me..So is there still no way, to use capital ships in combat?
I have bought an arawn and accepted a "destroy capship" mission which spawned a XEN K. Both Capships are sitting in the same sector and won't attack eachothers. My defense officer is already set to "attack enemies", but i suppose my arawn captain thinks otherwise..
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It would be good if the Skunk could have a defence officer rather than Yisha the UselessEarth ultimatum IV. wrote:Assign your capship to a station defence officer who has a attack command, and the ship will wreck everything in sight.astaldion wrote:Seems like my question got overviewed, but it still an very important one for me..So is there still no way, to use capital ships in combat?
I have bought an arawn and accepted a "destroy capship" mission which spawned a XEN K. Both Capships are sitting in the same sector and won't attack eachothers. My defense officer is already set to "attack enemies", but i suppose my arawn captain thinks otherwise..

Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Get the copilot-convo (or something like that) mod, which gives you ability to ask Yisha for directions, and order her to do a sensor-sweep (I have no clue what it does haha).Roger L.S. Griffiths wrote:It would be good if the Skunk could have a defence officer rather than Yisha the UselessEarth ultimatum IV. wrote:Assign your capship to a station defence officer who has a attack command, and the ship will wreck everything in sight.astaldion wrote:Seems like my question got overviewed, but it still an very important one for me..So is there still no way, to use capital ships in combat?
I have bought an arawn and accepted a "destroy capship" mission which spawned a XEN K. Both Capships are sitting in the same sector and won't attack eachothers. My defense officer is already set to "attack enemies", but i suppose my arawn captain thinks otherwise...
The mod also gives you ability to turn your head to the right

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I assign multiple captured destroyers to a station I build in twilight sentinel.... I like keeping the door closed.Earth ultimatum IV. wrote:Assign your capship to a station defence officer who has a attack command, and the ship will wreck everything in sight.astaldion wrote:Seems like my question got overviewed, but it still an very important one for me..So is there still no way, to use capital ships in combat?
I have bought an arawn and accepted a "destroy capship" mission which spawned a XEN K. Both Capships are sitting in the same sector and won't attack eachothers. My defense officer is already set to "attack enemies", but i suppose my arawn captain thinks otherwise..
No good deed goes unpunished.
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And maybe some turrets?! for him or her to play withRoger L.S. Griffiths wrote:It would be good if the Skunk could have a defence officer rather than Yisha the Useless.

Station defence certainly seems better with the latest public beta but random encounters still seem a bit hit and miss. You seem to have to lead the enemy toward your capship with the skunk to get any meaningful response.
Would be a lot easier if you could just issue "Attack that...." commands to your capships. But hey we're getting there!!
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This hasn't always worked for me. Sometimes my ships leave the zone and go to the station and fly around the station._nox_ wrote:I assign multiple captured destroyers to a station I build in twilight sentinel.... I like keeping the door closed.Earth ultimatum IV. wrote:Assign your capship to a station defence officer who has a attack command, and the ship will wreck everything in sight.astaldion wrote:Seems like my question got overviewed, but it still an very important one for me..So is there still no way, to use capital ships in combat?
I have bought an arawn and accepted a "destroy capship" mission which spawned a XEN K. Both Capships are sitting in the same sector and won't attack eachothers. My defense officer is already set to "attack enemies", but i suppose my arawn captain thinks otherwise..
Last edited by BlackRain on Thu, 3. Apr 14, 22:46, edited 1 time in total.
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Would almost quote this in my sigEgosucks wrote:Seams like we are heading in the right direction finally .

Episode 1.30RC3
A NEW HOPE
It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire.
...

"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.
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LOLRedEclipse wrote:Would almost quote this in my sigEgosucks wrote:Seams like we are heading in the right direction finally .
Episode 1.30RC3
A NEW HOPE
It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire.
...
Ragna-Tech.. Forging a Better Tomorrow!
My most annoying Bugs list 8.00 {Beta 1]
--------------------------------
- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT
My most annoying Bugs list 8.00 {Beta 1]
--------------------------------
- Escort Ship has bad pathfinding
- Embassy Diplomats give blueprints for free EXPLOIT

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The skunk in the early design pictures that were released was supposed to have a turret, but its just one more thing that went by the wayside.wysiwyg wrote:And maybe some turrets?! for him or her to play withRoger L.S. Griffiths wrote:It would be good if the Skunk could have a defence officer rather than Yisha the Useless.
Station defence certainly seems better with the latest public beta but random encounters still seem a bit hit and miss. You seem to have to lead the enemy toward your capship with the skunk to get any meaningful response.
Would be a lot easier if you could just issue "Attack that...." commands to your capships. But hey we're getting there!!
Things seem to be getting better for those who like the game with every patch. Shame that a better feature couldnt be rolled out this month instead of Steam Workshop Support though.
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Yes, yes YES!wysiwyg wrote:Would be a lot easier if you could just issue "Attack that...." commands to your capships. But hey we're getting there!!
Then your ship just bulldozes in, lazers a'blazing and kills it.
After that it's ok if it goes back to being aloof.

I'm still hoping for turrets!ragod wrote:The skunk in the early design pictures that were released was supposed to have a turret, but its just one more thing that went by the wayside.

Editing posts since long before I remember.
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I've been holding off before starting a proper play-through of X-Rebirth, (since release), until this patch. This patch contains great performance increases on my AMD cards, some nice fixes and updates and the promise of finally being able to play the game without show stopping bugs.
Ten minutes in, using a fresh start and no modifications this is what I was confronted with: http://youtu.be/X-9eT_vUSF4
Looks like I am back to waiting for the next major update.
P.S. I am not having a dig at Egosoft Developers, I think they are doing an excellent job of patching and updating X Rebirth; it just needs a little more time.
Ten minutes in, using a fresh start and no modifications this is what I was confronted with: http://youtu.be/X-9eT_vUSF4
Looks like I am back to waiting for the next major update.
P.S. I am not having a dig at Egosoft Developers, I think they are doing an excellent job of patching and updating X Rebirth; it just needs a little more time.
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That...was quite funnyShush wrote: Ten minutes in, using a fresh start and no modifications this is what I was confronted with: http://youtu.be/X-9eT_vUSF4
Looks like I am back to waiting for the next major update.
Atleast the no clip with other ships is working? xD