We are all way to friendly

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

holo_doctor
Posts: 860
Joined: Fri, 26. Mar 04, 12:20
x3tc

We are all way to friendly

Post by holo_doctor »

OK my plitght of trying to get races at each other has failed miserably. I made a split attack Fleet that totaly abilterated argon prime and still i spawn a little mamba in home of light and it was not touched. :gruebel:

Another thing is stopping hostilities. Yet another total pain we need a couple of global commands added to the script edditor. This would make is so much simplier.

something like RACE -> set relation RELATION to Race is all that would be needed iset of ship/station

This utopian world is giving me the irrates :evil:. having to script every ship/station to go to war then rescipt the suviving ships and station back to peace. There just got to be a simpler way to make race to race not like each other then like or be nutral to each other again.

I mean in real life there gona be wars. Where not all peace loving GONERS for christ sake. The khaak, Pirates and the Xenon are the exceptions but theres not that many of them once u start wiping them out with your M2s and M1s and mutiple M6s. This is crazy but what about letting the races make peace with them (totaly out of x2 plot but everyone make good eventualy or at lest truse). :rant:

Maybe a new patch is needed to give this ability to the game. would spice up the game a lot with the player having to choose the side he has to support or he can just stay out the way and move in for the profit after everone dead and It time to rebuild.

After all isn't X2 about simulateing life in space and its not always gonna be lollipops and candy between the races. I mean the Split would love nothing better than to wipe out the Boron why not let them go back to war!!!! Let the Argon Jump in to help the Boron. Make this galaxy a place where the weapons I build will actualy get use like they should. :lol:

If anyone knows of a script that can do what Im asking foward it
i7-930 2.8Ghz quad core
6gig DDR3-1600 3 channel Ram
Nvida GTX470
64gig SSD / 1TB Hitachi
RedXIII
Posts: 316
Joined: Wed, 24. Mar 04, 00:25
x2

Post by RedXIII »

Try the Massive War Mod.
Dimensional Navigator Nanaki, Terran Empire
User avatar
Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

RedXIII wrote:Try the Massive War Mod.
You're a good person RedXIII :D
holo_doctor
Posts: 860
Joined: Fri, 26. Mar 04, 12:20
x3tc

Post by holo_doctor »

Tried the war mod _ so many many bugs found in scripts. Still does not have the races at each other thouts. and there no political manipulation either.

Ive seen Boron Sharks in split sectors just ideling no war no war at all.

What im tying to acomplish its a varing political enviroment

It just dose not look l;ike its going to be posible to do what I want with the current scripting commands, especaly since

add notority from RACE to RACE

does not even work. I try adding -1000000000 to it fomr race to race and still return 0 between them.
i7-930 2.8Ghz quad core
6gig DDR3-1600 3 channel Ram
Nvida GTX470
64gig SSD / 1TB Hitachi
RedXIII
Posts: 316
Joined: Wed, 24. Mar 04, 00:25
x2

Post by RedXIII »

I never really tried it myself. since I do not use .cat and .dat files.
Dimensional Navigator Nanaki, Terran Empire
User avatar
Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

RedXIII wrote:I never really tried it myself. since I do not use .cat and .dat files.
Do you have patch 1.2 and 1.3 installed. Those are cat/dat files too, no difference really. :)
RedXIII
Posts: 316
Joined: Wed, 24. Mar 04, 00:25
x2

Post by RedXIII »

Well, I unpacked all my .cat and .dat files.
Dimensional Navigator Nanaki, Terran Empire
Firedancer
Posts: 632
Joined: Wed, 13. Aug 03, 15:45
x3

ouch seems that was not intended :(

Post by Firedancer »

but some small wars would really spice things up... especially together with a small map mod maybe .... to split the sectors more into racial territories again.
The khaak are merely a nuisance, forcing you to drop M6' into the sectors you do business in... I sure miss my good old xenon who decided to cross 10 and more sectors with a whole dozzen of M3's just to wipe out one of your factories....
RedXIII
Posts: 316
Joined: Wed, 24. Mar 04, 00:25
x2

Post by RedXIII »

Somebody did note a case where a Paranid TL got fried by the Argon One over at Argon prime.
Dimensional Navigator Nanaki, Terran Empire
Moraelin
Posts: 16
Joined: Wed, 10. Mar 04, 22:36
x2

Re: We are all way to friendly

Post by Moraelin »

holo_doctor wrote:This utopian world is giving me the irrates (...) I mean in real life there gona be wars. Where not all peace loving GONERS for christ sake.
Oh please.

Quick trivia: when was the last major war in real life? Right. 50 years ago. Contrary to Hollywood's treating other countries and cultures like a baby treats a diaper ;) you're not going to get torpedoed by an U-Boat if you're an US freighter trying to dock in France or Germany, nor viceversa. Nor will you get boarded by armed nazis or partisans.

Another quick trivia: when was the last time a war happened on North American soil? I'll tell you. In the 19'th century. Somehow Canada/UK, the USA and Mexico managed to live with each other just fine.

I.e., there's nothing utopian about a peace. It happens.

There is a lot more to international politics than war.
holo_doctor wrote:I mean the Split would love nothing better than to wipe out the Boron why not let them go back to war!!!!
Yes, and the USSR would have loved nothing better than wiping out the USA, and viceversa, yet it didn't happen. As I've said, there's a lot more to international politics than war. Bullying on a small country like Iraq or Afghanistan is one thing, but wars between superpowers don't happen at the drop of a hat.

Or let's talk about the economics of war, and why they happen IRL.

For _what_ would such a war happen in X2? For territory? Where the real money is, it's not the orbital stations, it's the planets. The stations are small change. None of the sides has the ships to take even one planet. So what for and _how_?

You may noticed that in WW2 the UK didn't get invaded, simply because Germany lacked the transport capacity to move the troops across the channel. Same here. No side has the transport capacity for a planetary assault.

Also: why? Look at some planet populations. 74.6 million people on Argon Prime? 37 million on Ringo's Moon? Dude, that's a thousand years before the point where they'll need more territory.

Or for resources? With all those ore asteroids still floating around? And _again_: with 74 million people on a whole planet? That's aeons before they'll need more resources.

I.e., there's nothing utopian about peace in that universe. Au contraire, it's war that's simply r******* in a setup like that. (And for that matter, in FASA's setup too.) It makes no sense. It's a waste of resources, and gets nothing needed in return.
User avatar
dPM_HeMan
Posts: 820
Joined: Mon, 16. Feb 04, 13:08
x3

Re: We are all way to friendly

Post by dPM_HeMan »

Moraelin wrote:Quick trivia: when was the last major war in real life? Right. 50 years ago.
just two things and i'm not going to say anything more to this subject:
1) 50 years is a very short time in history :( (for old europ especially ;) )
2) there are hundreds of wars going on at the moment :(

ok, back to the game:
something like RACE -> set relation RELATION to Race is all that would be needed iset of ship/station
i thought there was one :gruebel: , if not post it here Editor Wishlist

[EDIT] you are right there is none indeed *ugh* :shock: only a read command :(
holo_doctor
Posts: 860
Joined: Fri, 26. Mar 04, 12:20
x3tc

Post by holo_doctor »

Like you said Moraelin. Wars dont happne over night but they do and will hapen be they small (few weeks in iraq or afgan) or large WW1 and WW2

Im a Aussie so I could not give a crap about war on amrican soil you guys wana go play with your guns so be it

Well The shifting enviroment has been layed just need some balnceing to prevent constant Wars all the time This system will work on a Ratting system that jumps up and down as the game progresses. All the way down is War and all the way up is aliance where you see other races helping to defend each others territory.

Things TO DO

1: Political change msgs. I need some good political stories to post to the player about climate changes eg Insulted leaders or trade disputes ect. Pulled a few off the BBS system that could be adapted. Anyone wants to submit a few pm me. I need them in relation to all races to all races.

2: Skirmish reports. Reports on fights that brake out in sectors beeing little raid like a few Pirate fighters to a Full Invasion involving carriers and destroyers.

3: More Balanceing

At the moment I can get a Skirmish to accur about ever 2 to 3 game hours as for full blow WAR that takes a while as Diplomacy has to really get nasty for it to happen in this mod. I was testing overnight with seta on and even then the Parannid and the Split where only just starting to get nunfreindly. (good 6 hours with seta X10 for that 60 hours of game time)
If you want constant wars your not going to get it with this, go get warmod.

The Mod will also include Pirate,Xenon and Khaak raids when everyone all peacefull. Just to keep the game interesting. Nothing more fun than when 20 to 30 Pirate fighers and ships make a raid on Argon Prime they get so dusted by the capital ships (nice for cappin though).

More to you all once Ive done more testing as i said i want to make sure this is a bug free as posible an the polotics in the game does not couse constant wars or too longa peace (after all we need someone to take out weapons).

This should add some spice to the gameOnce i compleate it.

Ill probale package the Mod with the WARMOD map and some of its inbuild missions if I find it's ok with aalaardb and the rest of his crew.
i7-930 2.8Ghz quad core
6gig DDR3-1600 3 channel Ram
Nvida GTX470
64gig SSD / 1TB Hitachi
Moraelin
Posts: 16
Joined: Wed, 10. Mar 04, 22:36
x2

Re: We are all way to friendly

Post by Moraelin »

dPM_HeMan wrote:50 years is a very short time in history :( (for old europ especially ;) )
50 years is a very short time for history. It is, however, an awfully long time for a game. Even if you just let the game running day and night, always on SETA x10, that's 5 years. If you actually play it, so you're on SETA only half the time, and you play 8 hours a day (a lot), well, call me back in 30 years.

If you play for "only" a month or two, even on SETA x10, well, there were longer periods of peace even in the middle of the 100 year war.
holo_doctor wrote:Im a Aussie so I could not give a crap about war on amrican soil you guys wana go play with your guns so be it
I'm not an American either. It was just an example of 3 countries filling up a continent, which could jolly well live with each other for more than a century without wars.

But fair enough, let's talk Australia. When was the last time someone invaded Australia? When was the last time Australia started a war and went to invade a neighbour? See what I mean?

Also in both cases notice my previous point: wars just don't happen when you don't need the neighbour's territory or resources. They happen when you do.

An overcrowded and resource starved Japan, or the 16'th century England, yeah, those go to war. But a country like Canada or Australia wouldn't go ballistic and try to conquer the world. Now multiply the issue about 100 times to realize what a whole planet with 74 million population really means.

Don't get me wrong, I'm not against you modding your game as you see fit. I just don't think the original throwing a fit was justified. Peace is _not_ the absurd option in that universe. War is. Now you may still want a war for gameplay or plot reason, or just for experiment sake. But a year or two without having one is _not_ absurd.
holo_doctor
Posts: 860
Joined: Fri, 26. Mar 04, 12:20
x3tc

Post by holo_doctor »

geez man u really need to get a life. FFS its a gmae and in this game ppl want action. Why else go buy M1, M2s and M6 just to look good. I understand your point but the mods a sim (very time accelerated).


Anyway

khaak like flies they anoying but you ignore them they eventualy go away not doing much damage.

Xenon there just not enough of them and they so shy now. No gun hoe crossing 10 Sec just to try and blow u up.

Pirate (what pirates) never seem try to do anything bah from cartin thier space weed around.

So whats left. The only things I see is ether accelerate the khaak invasion Or get the Xenon fire up again and quite frankly the Khaak and the Xenon are just getting plan boring.

So my idea is getting the other Races to fight amoungs themselves to make it enteresting. Though in varying enviroment to make it even more to make the player choose Sides in WAR (when it happens) or if its just a little skirmish over some getting cut off in the trading lanes.

The Mods about Simulating and enviroment of varing enviroment. To do it in real life timespace would make the mod useless who would want to install it if it took 50 years of game time just to start getting hostile.

The ground work ive laed Takes quite a bit to get to war Been running it since that post and so far only been a few insidets Nothing Major (although the Split tend to get ticked off rather quickly but Im balacing in the rateing system still)

All in all it to add some variation to the game. Ive tried the so called WARMOD and found it lacking. Fleet Movement WHOOHOO means diddly when u see a boron shark just costing though paranid space doing jack all. No offence the Map is awsome just the WAR is not there like Id like it to be.

I battle or Skirmish between the Races occuring ( or trigering I ant doen the actualy battle creation yet) about oce every 7 to 8 game hours. and inbetween there are pirate and xenon raids. The khaak in the Mod also are a bit more agressive. Bigger clusters and more off them to actualy consider them a threat.

All in All should be good but your gona flame me for making it so be you always have the choice to

NOT INSTALL IT :P :!:

Well that my 2c now back to actualy getting this going :D
i7-930 2.8Ghz quad core
6gig DDR3-1600 3 channel Ram
Nvida GTX470
64gig SSD / 1TB Hitachi

Return to “X²: The Threat - Scripts and Modding”