[AL Plugin] Litcube's Phanon Corporation V1.21
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- Posts: 1021
- Joined: Fri, 25. Nov 05, 16:05
Feygan, both the sectors where they settle in and the delay between respawn is customizable via the included t file.
By default they'd always spawn into Quiet Tides (former Unknown Sector in TC), so you might want to at least change that value to point to one (or more) completely empty sector(s) if you are on AP.
Refer to the notes at the end of the opening post for further details.
By default they'd always spawn into Quiet Tides (former Unknown Sector in TC), so you might want to at least change that value to point to one (or more) completely empty sector(s) if you are on AP.
Refer to the notes at the end of the opening post for further details.
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- Joined: Sun, 17. Nov 13, 18:34
Any word on that update master?Litcube wrote: Too bad too. I had implemented auto-upgrading corporations and added a few new tweaks.
Also, would it be too difficult to add the Phanon subsidiaries into the corp stock exchanges? Like buy up shares early and cheap as a sort of 'investment' then sell them all before they are liquidated?
Thank you for the script and work on this, Litcube.
I do have a problem however; it seems that the Phanon do nothing but chill out in their home sector. I am on the third generation (Vashire, I think), and this problem has effected the two previous generations as well.
They start out fine, and I have seen their traders around, but inevitably they will attempt to trade with my complex in Asteroid Belt, and subsequently be destroyed by my ships guarding that station. After that, I won't see another Phanon trader anywhere in the universe, as they seem to just hang out at their HQ.
Then, they seem not to replace anything. I have even edited the t file to give them a bigger salary, but after leaving the game on overnight (which I have done for multiple generations), they still have the same amount of ships, and are sitting on 400 million in liquid assets.
I do have a problem however; it seems that the Phanon do nothing but chill out in their home sector. I am on the third generation (Vashire, I think), and this problem has effected the two previous generations as well.
They start out fine, and I have seen their traders around, but inevitably they will attempt to trade with my complex in Asteroid Belt, and subsequently be destroyed by my ships guarding that station. After that, I won't see another Phanon trader anywhere in the universe, as they seem to just hang out at their HQ.
Then, they seem not to replace anything. I have even edited the t file to give them a bigger salary, but after leaving the game on overnight (which I have done for multiple generations), they still have the same amount of ships, and are sitting on 400 million in liquid assets.
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- Posts: 33
- Joined: Sun, 20. Jan 13, 01:01
I've noticed the same...
They start out fine, but once I kill one of their ships, everything stops. Their freighters can be found floating motionless, presumably where they were when I killed the first ship.
One of the times that I tried running this, when it came time to attack their sector I was surprised to see their HQ sitting idle without a single ship defending it. I ordered a single frigate to attack and left the sector. A while later I got the swoosh.
They start out fine, but once I kill one of their ships, everything stops. Their freighters can be found floating motionless, presumably where they were when I killed the first ship.
One of the times that I tried running this, when it came time to attack their sector I was surprised to see their HQ sitting idle without a single ship defending it. I ordered a single frigate to attack and left the sector. A while later I got the swoosh.
Just a quick question. In my game I have already amassed a sizable fleet and I am looking for ways to increase the difficulty a bit, so I came across this nice plugin. But I have the impression that this script is built for a new game start. Does it have any use to try it out now, or is it like shooting fish in a barrel?
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
Phanon works fine at any point in the game.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
XRM Compatible?
Does this script work with XRM???
Re: XRM Compatible?
That's my favourite question.agleave wrote:Does this script work with XRM???
- hourheroyes
- Posts: 346
- Joined: Mon, 9. Apr 12, 05:14
Broken ?
Litcube, is the fact that so many people seem to be having this issue with ships just doing nothing, is this a simple bug fix, or a major issue with the code itself? And are you still working on this as it sounds like an excellent add-on to X3.hourheroyes wrote:I also have issues with Phanon never leaving their home sector, never actually acquiring anything, and never growing. Seems like their liquid assets are high enough for them to procure whatever they want, but they never do...
Sounds very interesting. Will the 'new' Phanon Corp be released as a stand alone module at any stage, or just part of your new Universe mod?Litcube wrote:No, I'm not. In reality, The Phanon Corporation has far exceeded the version you see on this thread.
Litcube's Universe (some mod I made) is going to be released soon. With that will come major updates to every script and mod I've submitted on this forum, along with a host of other stuff.