[AL Plugin] Litcube's Phanon Corporation V1.21

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Litcube
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Post by Litcube » Sun, 15. Dec 13, 17:49

Yeah, something's $^$#'d.

I'll do a repack and an update today

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Litcube
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Post by Litcube » Sun, 15. Dec 13, 20:25

Yeah, I figured it out. In my zeal, I had inadvertently used a few of my new script commands which are obviously not compatible with your installation.

This has been back rolled.

Too bad too. I had implemented auto-upgrading corporations and added a few new tweaks.

Kadatherion
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Post by Kadatherion » Sun, 15. Dec 13, 21:22

Heh, no big deal: we are all like vultures anyway, just waiting to throw ourselves at your full universe mod. :P

feygan
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Post by feygan » Sun, 15. Dec 13, 22:47

Is there a quick cheat way of finding out where they various stage corporations are based? I like to have them running but some of the early stages are too weak and so it would be nice to edit the delay between respawns and zip in and wipe out the early versions.

Kadatherion
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Post by Kadatherion » Sun, 15. Dec 13, 23:13

Feygan, both the sectors where they settle in and the delay between respawn is customizable via the included t file.

By default they'd always spawn into Quiet Tides (former Unknown Sector in TC), so you might want to at least change that value to point to one (or more) completely empty sector(s) if you are on AP.

Refer to the notes at the end of the opening post for further details.

richbroughan
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Post by richbroughan » Mon, 6. Jan 14, 11:57

Litcube wrote: Too bad too. I had implemented auto-upgrading corporations and added a few new tweaks.
Any word on that update master?
Also, would it be too difficult to add the Phanon subsidiaries into the corp stock exchanges? Like buy up shares early and cheap as a sort of 'investment' then sell them all before they are liquidated? :)

Pyas
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Post by Pyas » Sun, 9. Feb 14, 19:27

Thank you for the script and work on this, Litcube.

I do have a problem however; it seems that the Phanon do nothing but chill out in their home sector. I am on the third generation (Vashire, I think), and this problem has effected the two previous generations as well.

They start out fine, and I have seen their traders around, but inevitably they will attempt to trade with my complex in Asteroid Belt, and subsequently be destroyed by my ships guarding that station. After that, I won't see another Phanon trader anywhere in the universe, as they seem to just hang out at their HQ.

Then, they seem not to replace anything. I have even edited the t file to give them a bigger salary, but after leaving the game on overnight (which I have done for multiple generations), they still have the same amount of ships, and are sitting on 400 million in liquid assets.

Darth_Wayner
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Post by Darth_Wayner » Fri, 21. Mar 14, 01:03

I've noticed the same...

They start out fine, but once I kill one of their ships, everything stops. Their freighters can be found floating motionless, presumably where they were when I killed the first ship.

One of the times that I tried running this, when it came time to attack their sector I was surprised to see their HQ sitting idle without a single ship defending it. I ordered a single frigate to attack and left the sector. A while later I got the swoosh.

Morthias
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Post by Morthias » Fri, 21. Mar 14, 12:42

Just a quick question. In my game I have already amassed a sizable fleet and I am looking for ways to increase the difficulty a bit, so I came across this nice plugin. But I have the impression that this script is built for a new game start. Does it have any use to try it out now, or is it like shooting fish in a barrel?

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DrBullwinkle
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Post by DrBullwinkle » Fri, 21. Mar 14, 12:44

Phanon works fine at any point in the game.

agleave
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XRM Compatible?

Post by agleave » Sun, 23. Mar 14, 10:04

Does this script work with XRM???

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Litcube
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Re: XRM Compatible?

Post by Litcube » Sun, 23. Mar 14, 10:26

agleave wrote:Does this script work with XRM???
That's my favourite question.

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hourheroyes
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Post by hourheroyes » Tue, 25. Mar 14, 01:08

I also have issues with Phanon never leaving their home sector, never actually acquiring anything, and never growing. Seems like their liquid assets are high enough for them to procure whatever they want, but they never do...

agleave
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Broken ?

Post by agleave » Wed, 26. Mar 14, 03:41

hourheroyes wrote:I also have issues with Phanon never leaving their home sector, never actually acquiring anything, and never growing. Seems like their liquid assets are high enough for them to procure whatever they want, but they never do...
Litcube, is the fact that so many people seem to be having this issue with ships just doing nothing, is this a simple bug fix, or a major issue with the code itself? And are you still working on this as it sounds like an excellent add-on to X3.

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Litcube
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Post by Litcube » Wed, 26. Mar 14, 10:22

No, I'm not. In reality, The Phanon Corporation has far exceeded the version you see on this thread.

Litcube's Universe (some mod I made) is going to be released soon. With that will come major updates to every script and mod I've submitted on this forum, along with a host of other stuff.

agleave
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Post by agleave » Wed, 26. Mar 14, 23:49

Litcube wrote:No, I'm not. In reality, The Phanon Corporation has far exceeded the version you see on this thread.

Litcube's Universe (some mod I made) is going to be released soon. With that will come major updates to every script and mod I've submitted on this forum, along with a host of other stuff.
Sounds very interesting. Will the 'new' Phanon Corp be released as a stand alone module at any stage, or just part of your new Universe mod?

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Litcube
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Post by Litcube » Thu, 27. Mar 14, 00:06

agleave wrote:Sounds very interesting. Will the 'new' Phanon Corp be released as a stand alone module at any stage, or just part of your new Universe mod?
Funny you'd ask that!

There's an FAQ section on the Litcube's Universe wiki that answers that question specifically. A shorter answer is no.

Kual
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Post by Kual » Thu, 27. Mar 14, 07:50

Is the Litcube's Universe wiki online? I couldn't find it.

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Litcube
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Post by Litcube » Fri, 28. Mar 14, 23:39

There's be a post in this forum soon once it's open. That will be soon (a few weeks or so, maybe even less).

Kual
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Post by Kual » Mon, 31. Mar 14, 10:10

Thanks!

I am really looking forward to your mod.

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