[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 356
- Joined: Thu, 20. Mar 08, 06:10
-
- Posts: 114
- Joined: Tue, 29. Dec 09, 14:01
Paul do you know if you have ever changed these too scripts:
Cmd.Wing.Action and Lib.Cmd.LeadShipWingMonitor
Paul only Lib.Gen.RunScriptWhenFinished comes from Litcubes missile boat supply scripts.
Cmd.Wing.Action and Lib.Cmd.LeadShipWingMonitor dont come from them but I believe they come from his Expensive Vanilla Scripts thread http://forum.egosoft.com/viewtopic.php? ... sc&start=0
The creation dates for the scripts in your mod correspond to Vanilla Rewrite v0.30b which was posted on the 18 June 2011 on page 15 and he released an updated version Vanilla Rewrite v0.37b on the 19 July 2012 on page 26.
Thanks
Cmd.Wing.Action and Lib.Cmd.LeadShipWingMonitor
Paul only Lib.Gen.RunScriptWhenFinished comes from Litcubes missile boat supply scripts.
Cmd.Wing.Action and Lib.Cmd.LeadShipWingMonitor dont come from them but I believe they come from his Expensive Vanilla Scripts thread http://forum.egosoft.com/viewtopic.php? ... sc&start=0
The creation dates for the scripts in your mod correspond to Vanilla Rewrite v0.30b which was posted on the 18 June 2011 on page 15 and he released an updated version Vanilla Rewrite v0.37b on the 19 July 2012 on page 26.
Thanks
-
- Posts: 14
- Joined: Sun, 2. Feb 14, 06:43
No I don't get the menu I believe I am using vanilla one not sure I just open either exe. No I have multiple copy's of both. If I use the package will it get rid of the current or do I have to delete or should I plain out reinstall?
Last edited by Urillch on Sun, 2. Feb 14, 18:03, edited 1 time in total.
" It is better to live one day as a lion than a hundred years as a sheep. "
- Italian proverb
- Italian proverb
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 14
- Joined: Sun, 2. Feb 14, 06:43
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Dont worry about the package for now - you have already installed correctly.Urillch wrote:No I don't get the menu I believe I am using vanilla one not sure I just open either exe. No I have multiple copy's of both. If I use the package will it get rid of the current or do I have to delete or should I plain out reinstall?
Make sure you run the AP exe - running the TC exe will just give you vanilla TC.
-
- Posts: 14
- Joined: Sun, 2. Feb 14, 06:43
-
- Posts: 6
- Joined: Sun, 29. Jul 12, 15:54
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Its a strange one as there's nothing obviously wrong. Are you getting the popup message in-game? Are you certain there isnt a 2nd copy of x3 on your pc?Urillch wrote:I ran the AP and it started the game as normal no changes at all? i really cant firgure out whats wrong i also of the cockpit mods in stalled.
-
- Posts: 14
- Joined: Sun, 2. Feb 14, 06:43
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 356
- Joined: Thu, 20. Mar 08, 06:10
About the XRM installer:
cat/dat files of certain mods need to be in a specific order:
http://forum.egosoft.com/viewtopic.php? ... &start=420
But it's impossible to script something that takes into account all the different mods and their specific order.
The XRMInstaller searches for the last cat file in the AP directory, and renames the XRM files accordingly. So if the last .cat file is 04.cat, the XRM files will be named 05.cat/dat and 06.cat/dat.
If you have mods that need a certain order, please rename the XRM cats/dats after installation manually. (you only need to to this, if you have mods that need a certain order).
If you do this, please also edit the files XRMPART1 and XRMPART2 in the XRMInstaller folder (it's in the base X3 directory if you have TC, and in the addon directory if AP).
Open those file with notepad, you should just see a number. If the XRM files are 05 cat/dat and 06 cat/dat, XRMPART1 will contain 05 and XRMPART2 06. If you renamed the XRM files, change the numbers in the XRMPART1 and XRMPART2 files accordingly.
cat/dat files of certain mods need to be in a specific order:
http://forum.egosoft.com/viewtopic.php? ... &start=420
But it's impossible to script something that takes into account all the different mods and their specific order.
The XRMInstaller searches for the last cat file in the AP directory, and renames the XRM files accordingly. So if the last .cat file is 04.cat, the XRM files will be named 05.cat/dat and 06.cat/dat.
If you have mods that need a certain order, please rename the XRM cats/dats after installation manually. (you only need to to this, if you have mods that need a certain order).
If you do this, please also edit the files XRMPART1 and XRMPART2 in the XRMInstaller folder (it's in the base X3 directory if you have TC, and in the addon directory if AP).
Open those file with notepad, you should just see a number. If the XRM files are 05 cat/dat and 06 cat/dat, XRMPART1 will contain 05 and XRMPART2 06. If you renamed the XRM files, change the numbers in the XRMPART1 and XRMPART2 files accordingly.
-
- Posts: 14
- Joined: Sun, 2. Feb 14, 06:43
-
- Posts: 4
- Joined: Tue, 4. Feb 14, 01:01
-
- Posts: 1315
- Joined: Mon, 14. Feb 11, 03:58
-
- Posts: 44
- Joined: Mon, 26. Dec 11, 22:15
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
I believe (Mizuchi created this sector) it was an unavoidable consequence of the sun model in that sector - its actually a planet rather than a standard sun as far as the game is concerned.builder680 wrote:Small bug report for you paul
Tempestine sun energy = 0%
Is this intended?
Thank you and Mizuchi so much for this mod. I remember using SRM and CMOD a couple years ago and I'm ecstatic you've merged them. It's beautiful.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
They can all be obtained from their original mods, like the Xtra mod for example. The full list of included mods is on the first page of this thread. The only ships that are not available are the XRM exclusive ships (pirate repaints, khaak repaints, PAR ships, etc.)Azher23 wrote:I was just wondering if there is a way to just get the ships in XRM without the rest of the mod. don't get me wrong i love this mod how ever i don't think my system can run it hell it can barely run tc without mods