okay, now i will give u the full data of my m6, the gatling-splitship with the defficult name - prototypeCronos988 wrote:That's right, they should. There seems to be something not quite right with the values.Torpor wrote: they seem to perform attack runs. but only shoot 1 or 2 volleys at me, and then turn away. thats redicoulus. its a freakin m6. and therer are around 10 m3s, should blast me out of space with a little effort
The script already does this, or rather it does something a lot more complicated. It considers the turret's damage and it's hitchance, and then decided whether or not the shots will likely do enough damage to warrant and evasive move. Flaks get a bonus to hitchance due to their AoE.Torpor wrote: perhapx u could implement something like:
i am an m3. this is an m6. i ignore the turret loadout, becaouse its no hugeship, an d blast this lil prick outta space
Could you tell me the shield strengths of the M3s you are fighting and the shield DPS (the ingame tooltip shows DPS) of the weapon you are using in the turrets?
Do you have the script editor activated and/or a save before that particular fight starts?
front-lasers: 12x esr
turrets up/do: mars, 2x emp, ebc, prg, pbe, normaly ebc installed if there is no enemy
rear: mars 2x id, cfa, prg, ebc, normally ebc installed if tehre is no enemy
shields: 7x 200mj
speed: 181,2ms
rudder: much more than vannilla corvettes. it feels like a very very very heavy fighter. as i like it^^
stats of the weapons are nearly vanilla, just set the bullet speed of cfa up to 3k, and downgraded the bullet speed of pbe and fa to 5,5k, nothing special
oh, and i upgraded the aoe-damage of flak. now it really HAS aoe damage instead of aoe-tickling!
seems to affect all fights and all m3s. fought against a bunch of 20 different m3s of the pirate guild script. nobody's shooting...
the even seem to ignore me litteraly...
or in the war-sectores or the storyline. ~4 usc m6 and ~10 usc m3s are doing fancy dances and even a striptease but no shooting at me w/o their turrets... strange...
gonna try the nev version u uploaded 2day now
the bonus to flak due to aoe is pointless. in vanilla, the aoe of ALL flaks does only 220 points of shield damage and 21 points of hull damage....nothing!
the reason y flak is so efficient is that they have very fast bullet speeds, normaly fa has around 7k...
could u try to deactivate the flak-bonus for m6? normally it would only affect the springy. and the springy is a ship u should kill before u got killed. its to fast to rum away and it hast a goddamn punch. so it would be reasonable for any fighter pilot to go into this fight with an he or me-attitude^^