[Mod-AP][In-Dev] X-Timelines: The Syndicate

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Jack08
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Post by Jack08 »

most of the asteroid fields are exports from work done long ago by a member of the team who left. Most of that was done manually, from both the standard game and that work, i have python scripts that can mutate these fields into new fields - resizing, shaping, merging, rotating and cloning them as necessary.

If i had to place all of these manually, i would have given up long ago :D
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Joshbm
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Post by Joshbm »

Looking forward to this mod a lot. It seems I will be returning to x3 to get my x fix.
firestorm79
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Post by firestorm79 »

how on earth do you guys do this in your spare time I will never know...
birdtable
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Post by birdtable »

X Rebirth ... spurs them on to Interesting Times.
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TTD
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Post by TTD »

birdtable wrote:X Rebirth ... spurs them on to Interesting Times.
:lol:

The Games Com demo was good.
You really felt you were somebody and someone had an axe to grind, but you were in their way.
I was really looking forward to the final release of Rebirth.

That was then...this is now.

Now I know there there is a game buried under the bugs.
Basically a console, space, action-game, with trading and exploration bolted on.

The old Trilogy could work in the new universe.
But I can't see anyone trying that kind of mod ,...for now at least.
We just wait for the fog of bugs to clear... then we will have a game we can enjoy. :)
birdtable
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Post by birdtable »

Amen to That.
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TrixX
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Post by TrixX »

I'd love to post up some pictures, but all peeps would see is stand in FX and the old Blue UI (which is getting re-released alongside my Gold UI, standalone with a new one for XTL being made).

There are reports they might see around 500 ships in a furball though ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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bluenog143
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Post by bluenog143 »

TrixX wrote:...There are reports they might see around 500 ships in a furball though ;)
Hmm, sounds like a rather hairy situation. :lol:
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
birdtable
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Post by birdtable »

But will it be in Santa's sack .... ?
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TrixX
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Post by TrixX »

I wish. The long and the short of that is don't expect a public release until January, even then, depending on internal testing will probably the back end of the month. Not going to give dates, but we are working hard on the mod ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
birdtable
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Post by birdtable »

Can wait till Feb 1st ..... just.
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Jack08
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Post by Jack08 »

Things are rolling forward at a steady pace, Im not sure what the poster above me is talking about, however... we never gave a guaranteed date.

WIP Shipyard Order Menu.
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(Click to Enlarge Thumbnail)
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
birdtable
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Post by birdtable »

Can wait till Feb 1st ..... just........ Too much liquid intake ..... ignore.
Due when it's done ....Sorry .... :oops:
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TTD
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Post by TTD »

Xmas and new year out the way.
Soon be Easter.
We can wait for a good mod.
...even 7 years ! :wink:
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bluenog143
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Post by bluenog143 »

TTD wrote:Xmas and new year out the way.
Soon be Easter.
We can wait for a good mod.
...even 7 years ! :wink:
Yup, I'd rather wait seven years to play this mod than never.
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
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TrixX
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Post by TrixX »

Both of us would go mad doing it for 7 years I think :lol:

However things are moving foward at an incredible speed at the moment. Jack08 as you can see is chucking out 1000's of lines of code a day for the new ship menu system.

Shadow Doctor K is doing some awesome work on ships for the project too, soon we will have a few more teaser screens for you all.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Trooper1994
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Post by Trooper1994 »

On the pic Jack posted. I really like the interface clean but still reminds me of X3 with the blue, maybe a bit of a tease on the shipyards race or the sector :P. just interested in little teasers been a fan for a bit and just hid in the shadows watching :lol: .
("why can't I make risk-free credits while I slay the universe in my Black Death Ship of Pokemon that lobs auto-generating Fragmentation Bomb Launching Jesus Missiles at everything within 6,000 KM?" -Litcube 10/17/14)

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Jack08
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Post by Jack08 »

Trooper1994 wrote:On the pic Jack posted. I really like the interface clean but still reminds me of X3 with the blue, maybe a bit of a tease on the shipyards race or the sector :P. just interested in little teasers been a fan for a bit and just hid in the shadows watching :lol: .
haha, ignore the sector name and race, the sector names are all a bit scrambled at the moment :D
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
Trooper1994
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Post by Trooper1994 »

Sounds like me the scrambled part that is although, i atleast know my name... i think :lol: . It's good to see that you guys are making good progress on it.
("why can't I make risk-free credits while I slay the universe in my Black Death Ship of Pokemon that lobs auto-generating Fragmentation Bomb Launching Jesus Missiles at everything within 6,000 KM?" -Litcube 10/17/14)

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escondido
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Post by escondido »

can't wait for this :wink:

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