You really missed my point didn't you? I also think a lot of people misread the data because they have an agenda. However my main point was, instead of dismissing the data you might want to explain it properly. Unfortunately you seem to misunderstand it as well.
First of all the statistics show the players behavior. They do not show the reason for said behavior.
The point was two fold, #1 it is a temporal statistic (thus time spent in-game by any given player is not accounted for - no. of used licenses is not indicated)
Statistics like this are used in traffic planning (especially public transport), logistics , service planning etc.
How to explain this to you. I'll try analogy. Say I got a pub with 100 seats.
In the first hour I have 30 customers, in the second I have 50, third 75 etc. This translates to my pub being 30% full, 75% 50%. With an average 52% seat utilization for the 3 hours in question. Is this useful information? I believe it is - even if it's temporal, even if I don't know if the original 30% was there 3 hours, or how many individual people passed through. So in a way the time is factored in.
Now if we compare the peaks and average between days we can see the weekly trend. In a case of a pub, we will have higher utilization on FRI-SAT. And we we have data for longer period, and compare data from different Fridays for example, if our pub utilization grows or decreases.
Now say we have 25% drop - what does that tell us? Either less people visit, or number is unchanged, but they spend less time.
The statistic tells us nothing about the reason's of a trend - we need extra information to explain it.
Steam 'trends' are pretty useful for assessing trends.
Look at
AP stats
You can clearly see the effect of 2012 winter holiday (I guess thee was a sale)
You can also see the effect of the MAY 2013 steam sale coupled with the release of "shady business" + 106% growth of average players
You can also see it has gained players in September (pretty sure you can find out why), and around and after the release of XR.
And
here you can see the effect of the effects of the December sales on FC3
and #2 even if it did indicate no. of used licenses there are MANY reasons why the expected typical X-game player would not be spending much if any time in game at this point in time (including but not limited to the festive season - e.g. state of bugs in game or waiting for specific updates).
Yes, and if we are to speculate on these we might want to mention them, because they likely contribute.
Players who used to play online started playing XR offline - doubtful
Players don't have time to play games at holiday season - while some might have less time, others have more. Steam holiday sales tend to shake up the play trends, with a lot of games making gains.
Players disliked the game and moved on, decided to wait.
XR served it's purpose, and either less people play, or people play it less.
People went to play something else for a while and will be back.
Bernd was probably ill-advised to quote the statistic but as a rough indication of the level of interest in the game at launch it was perhaps a fair reference.
Either way, the statistic would not change the view of any given player who has either recently tried the game and still hates it or is still enjoying the game regardless of bugs.
This is a fair assessment, I think most people would agree with this.
In summary - generalised public/critic opinion of a game does not necessarily mean a game is good or bad in any given players eyes. A panned game can still be seen as ok (or better), and a lauded game can still be seen as poor (or worse) from any given player's point of view.
Correct again, reviews and statistics show how other people feel about the game, not how you might feel. However reviews are valuable, if things what the reviewer liked/disliked coincide with your likes dislikes. In fact, it is completely possible that someone's favorite feature is your deal-breaker. In absence of a demo, this is the only way one can get more information prior to purchase. It is also good indication on how well a game is received, overall.
People should never feel pressured into changing their own opinion of a game/movie/book (or other creative item) in order to comply with (or dissent from) public opinion, but threads such as these seem to be intent on trying to do just that - or at least some of the individuals who think along similar lines to the OP's expressed opinion seem to be trying to ridicule any who publicly dissent from the OP's opinion.
I think you are guilty of this as well, in fact you are rather bent to prove that people who dislike the game are wrong, and they have no reason to do so, other than conform to public opinion. I think your exact term was
proverbial bleeting sheep-lemming hybrids
.
Generally I'd agree with your statement, however I'd like to point out another possible reason for these threads. Mainly to let know the developers, or ES management, and Bernd in particular, that their vision of X universe accessible to larger audience, seem to have failed, due to various reasons. I think that is pretty clear for them, and there is no further need to rub salt in the wound. But since a lot of concerns are not addressed, or even acknowledged, I understand why some people might feel differently.