[MOD] Reduced Masstraffic V0.3 (Now with alternative 3/4 reduced version)

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drseuss620
Posts: 58
Joined: Wed, 12. May 04, 05:42
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Post by drseuss620 »

Thank You!

Installed last night... definitely seemed to help my frame rate!
chms
Posts: 165
Joined: Thu, 21. Oct 04, 19:17
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Post by chms »

Especially on low-end machines like mine "traffic" should be renamed to "terrific". :D

So based on "MoreReducedMasstraffic" by "enenra" I made a simple program to make mass-traffic more individual.

With this tool You can choose from 0 to 100% in this categories:
- civilian
- smugglers
- criminals
- police
- stations
- xenon stations

100% is based on original values by Egosoft.

Of course (or unfortunately as I highly endorse enenra's mod) this mod is NOT compatible with "ReducedMasstraffic" and "MoreReducedMasstraffic".

The tool can be found at http://www.nexusmods.com/xrebirth/mods/326/?

[ external image ]
Thurmonator
Posts: 205
Joined: Thu, 4. Dec 03, 21:07
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Post by Thurmonator »

I don't get the stations and xenon stations part. are you saying that this will just delete stations from the game? Say if you wanted no xenon at all you could just turn the xenon stations down to zero and there would be no xenon in the game?

Or if you turn down the stations slider what does that do?

myself, all I want to do is turn down the number of police as well as a much reduced mass traffic in general which is why I run this mod.

But I think the number of police is way too much compared to the number of civilians.
chms
Posts: 165
Joined: Thu, 21. Oct 04, 19:17
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Post by chms »

Thurmonator wrote:I don't get the stations and xenon stations part. are you saying that this will just delete stations from the game?
I have to admit that this is misunderstandable but it's all about the mass-traffic at stations not the stations themselves.

When I noticed in story-mode that there was nothing to shoot at (and get xenon parts from) when ALL station mass traffic was set to 0 I decided to separate mass traffic at xenon-stations from the others.
Thurmonator wrote:Say if you wanted no xenon at all you could just turn the xenon stations down to zero and there would be no xenon in the game?
There will be (some) Xenon even everything is set to 0
Thurmonator wrote:Or if you turn down the stations slider what does that do?
It just decreases the mass traffic at stations
Thurmonator wrote:myself, all I want to do is turn down the number of police as well as a much reduced mass traffic in general which is why I run this mod.
Unfortunately those annoying "inspectors" seem not to be affected by mass traffic.
I suppose "police" just means patrols by e.g. HOA or PMC

As soon I detect something about those nerve-racking critters I will add something against them. ;)
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Baconnaise
Posts: 764
Joined: Sat, 23. Nov 13, 15:50
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Post by Baconnaise »

The surveillance vehicles are drones and not mass traffic. Every station has 32-48 or so I believe in the drone bay.
chms
Posts: 165
Joined: Thu, 21. Oct 04, 19:17
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Post by chms »

Baconnaise wrote:The surveillance vehicles are drones and not mass traffic. Every station has 32-48 or so I believe in the drone bay.
Unfortunately I didn't figure out (at least by now) where the amount of these is set.
I'd like to include this (as slider like I did for the "regular" mass-traffic or as a disable/enable button)
chms
Posts: 165
Joined: Thu, 21. Oct 04, 19:17
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[MOD] Configurable mass-traffic and stardust

Post by chms »

[MOD] Configurable mass-traffic and stardust with new version 0.40.
Discussion at http://forum.egosoft.com/viewtopic.php?t=359719

@Moderator: Could You please move the posts related to my mod (starting with my post from Sa, 14. Dez 13, 17:58 ) to a new thread as my original intention was not to hijack this thread. Thanks a lot.

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