Stations build more then one of it's section right away, leading to a station that is never completely built.
Cause:
The cause is due to the buildcon code not representing segments at the start of the build to be constructed, it labels them as unbuilt instead of constructing.
Example:
Code: Select all
component class="station" macro="struct_bt_alb_cattle_ranch_macro" connection="space" state="construction" owner="player" nameindex="1" id="[0x82ebb]">
<listeners>
<listener listener="[0x63955]" event="killed"/>
</listeners>
<movement>
<offset>
<position x="-5098.39" y="-4127.73" z="-9593.75"/>
</offset>
</movement>
<offset>
<position x="-5098.39" y="-4127.73" z="-9593.75"/>
</offset>
<controltexture id="354"/>
<upgrades>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro2"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_k_macro"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro3"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro1"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_ref_ar_pmc_m_macro"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_ref_ar_pmc_j_macro"/>
<summary state="unbuilt" connection="connectionfor_struct_econ_ref_ar_pmc_m_macro1"/>
</upgrades>
<shields>
The fix (until egosoft fixes it):
When you first start the station, and you can barely see any pieces of it, save your game and edit that savefile. Those lines that are within the <upgrades></upgrades> section, change from unbuilt to "constructing" like this:
Code: Select all
<upgrades>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro2"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_k_macro"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro3"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro1"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_i_macro"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_m_macro"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_j_macro"/>
<summary state="constructing" connection="connectionfor_struct_econ_ref_ar_pmc_m_macro1"/>
</upgrades>
It's supposed to register everything in the <upgrade> at start to be "constructing", instead of "unbuilt"
Other Station bugs not-associated:
* Ammo will not register as being bought
* upgrades you didn't purchase when building the section the first time cannot be built after all sections are made
note
I still haven't been able to make the architect's first ship disappear, it *should* but my opinion only after the manager get's placed and all sections are done, dock the architect onto the 'bullet' section then fly away and move.die, so the architect stays on the station but the build ship goes away