[BUG] Trade bug yet again please read

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KopiG
Posts: 270
Joined: Sat, 16. Nov 13, 11:07
x4

[BUG] Trade bug yet again please read

Post by KopiG »

So I have ordered my Construction Ship to trade. When the trade was happening it got attacked went down to 25% hull. Engines Jump Drives all 100% but all its guns are taken out. Now the buy order is stuck and the ship wont move even it has all the wares loaded into it. Cargolifter drones arent stuck all is free. I canceled the buy order and sell order then I set a new sell order but no luck. The ship just wont do anything.
Last edited by KopiG on Tue, 10. Dec 13, 08:15, edited 2 times in total.
KopiG
Posts: 270
Joined: Sat, 16. Nov 13, 11:07
x4

Post by KopiG »

Sending a save file also. Should have attached it sorry. I hope this helps figuring out the problem. Please look into this.
https://www.dropbox.com/s/md752ubdqgu42bx/quicksave.xml
Mavkiel
Posts: 64
Joined: Fri, 13. Jan 06, 23:26
x3

Post by Mavkiel »

Yes, this bug is highly annoying. For me, I ordered a ship to buy some wares, it has the cargo drones, it has engines and etc. It has also completed several trade runs in the past, all fine..

Now it just sits in a zone, doing nothing with a trade order in its queue. I tried the usual leave/enter squad and giving the orders in and out of system, none of it works.
Pendraco
Posts: 152
Joined: Sun, 5. Sep 04, 04:56
x4

Post by Pendraco »

My ships also seem to get stuck from time to time. However, I have been able to fix it each time by clearing the trade, then removing the ship from my squad, and then add the ship back to squad. It should now say "Follow Albion Skunk" and your good to go.....er, at least until it happens again.
gardentwine
Posts: 51
Joined: Fri, 6. Feb 09, 15:54
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Post by gardentwine »

not sure why you using you construction ship to trade it doesn't have any cargo drones.

Use the Rahanas
Legionnaire
Posts: 1368
Joined: Sun, 8. Feb 04, 16:28
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Post by Legionnaire »

Construction ship has a larger cargo capacity, and iirc can take all wares, hence a lot of people using them as traders. I personally capped a few Titurels as traders, as they can also carry all types of wares.

Legionnaire
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KopiG
Posts: 270
Joined: Sat, 16. Nov 13, 11:07
x4

Post by KopiG »

After applying patch 1.19 the trading successfully INSTANTLY finished (I guess the undock stuck bug got really fixed and they just didnt make up the patch notes :). I REALLY hope these stuck situations are gone now forever. So annoying to play that you have to WORRY about single trade you make.
Btw yes my Contruction ship has Cargolifters. QUite a lot actually 100 to be exact :)
7.E.Q
Posts: 129
Joined: Wed, 6. Nov 02, 20:31

Post by 7.E.Q »

Don't you count your chickens before they are all hatched!
lexsan82
Posts: 18
Joined: Sat, 9. Nov 13, 06:51
x4

Post by lexsan82 »

Yea this issue was occurring in the Beta for v19.RC4 and from what I understand the release has no changes from that version. Therefore, expect issues with trading hanging up regularly. So far I've been able to Clear Queue, Remove/Add from Squad to clear it. But now it happens on just about every trade I order, especially if you have more then 1 order in a queue.

Oh, also, some errors seem to clear when I switch from Windowed mode to Fullscreen and vice versa.
KopiG
Posts: 270
Joined: Sat, 16. Nov 13, 11:07
x4

Post by KopiG »

lexsan82 wrote:Yea this issue was occurring in the Beta for v19.RC4 and from what I understand the release has no changes from that version. Therefore, expect issues with trading hanging up regularly. So far I've been able to Clear Queue, Remove/Add from Squad to clear it. But now it happens on just about every trade I order, especially if you have more then 1 order in a queue.

Oh, also, some errors seem to clear when I switch from Windowed mode to Fullscreen and vice versa.
Awwwww dont frighten me :( I really want trade to be bug free. Constantly monitoring and worrying about whether a trade succeeds or not is kinda going on my nerves. I mean come on game has been released for more than a month and still we have to worry about BASIC functionality? NOT COOL Egosoft NOT COOL.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

actually rahanas do trade without problems,
other ships (especially Titurels) stucks,
there is at least a way to get trade almost done - you should fly in zone after trade stuck, you will see how drones transfer wares,
if I am not mistaken they transfer all that needed, and I got money (to captains account), after that I get money, and aborted trade.

Tuturel trade stucking is very disappointing because he is slow and normally executed trade can easily take 40 minutes...
Mark Laiho
Posts: 118
Joined: Tue, 15. Dec 09, 03:21
x4

Post by Mark Laiho »

The titurels main problem is that it is so slow motoring around and turning around in a zone. However it can carry a lot of anything. My advice is use the normal freighters for station managers and use the titurels for shipping stuff that a station has run out of to take up any slack. Atleast you can ship a lot in so it will be busy for a few hours atleast and hopefully the normal freighters will be unstuck by the time it runs out.
jojorne
Posts: 877
Joined: Sun, 17. Nov 13, 17:25
x4

Post by jojorne »

something to do with removing ship from squad and add to squad again
or removing ship from squad, clean trade queue and add to squad again
KopiG
Posts: 270
Joined: Sat, 16. Nov 13, 11:07
x4

Post by KopiG »

Unfortunately my Construction Ship seems stuck again. The buy order is supposed to be complete I think because the wares are on the ship and no cargolifter drones are in use but the buy order does not get complete.
I have only waited like 15 minutes so far but Im starting to worry.... again :( I think it might be stuck yet again.

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