Resizing the Font?

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Pannonian
Posts: 73
Joined: Fri, 29. Nov 13, 00:33

Resizing the Font?

Post by Pannonian »

Nobody complained yet I guess, but is there any hope that the font gets resized? People play on 1080 and higher resolutions have to read ant-sized text. There should be either an option or just implement a larger text instead of having my eyes strained trying to read it.
I really doubt this is such a huge task, even I would do it, if I'd know where to begin.
monsto
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Joined: Sat, 16. Nov 13, 07:31

Post by monsto »

the real solution is to design the game using current technology where text is not output as pixels. games were appropriately scaling in-game text back at the turn of the century. we shouldn't be having this discussion in "the future"
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Ringo7
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Re: Resizing the Font?

Post by Ringo7 »

Pannonian wrote:Nobody complained yet I guess, but is there any hope that the font gets resized? People play on 1080 and higher resolutions have to read ant-sized text. There should be either an option or just implement a larger text instead of having my eyes strained trying to read it.
I really doubt this is such a huge task, even I would do it, if I'd know where to begin.
Agreed. I have a really hard time reading the distance of a selected target. Text is way to small and not as clean as X3 is. This needs to be fixed.
KRM398
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xr

Post by KRM398 »

I totally agree, I'm an older person and have a heck of a time seeing the text. I also think it silly that they went with orange color for enemy icons ( or red maybe but not dark) when we are going to spend hours and hours in an orange system. Anyone but me have to look twice to see where the enemy went when we're in De Vres? The icons are nearly invisible, at least to me.

Make them bigger, make them darker and make sure when someone hits us in combat we get a proper flashing icon, showing where they went.I get heck all the time around stations because I'm 'illegal scanning' because my targeting reticule passed over some ships in line. If targeting is that touchy, why is it we lose targeting half the time when we're fighting? I had fighters under my guns and when I turned to finish them off, couldn't even get a target lo9ck now, it comes and goes, something else to fix. :roll:
SBDeadly
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Joined: Tue, 27. Dec 11, 07:29

Post by SBDeadly »

Agree above, also the architect build plan with it's different color text is virtually impossible to read on a HDTV.
KlintusFang
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Joined: Tue, 22. Oct 13, 22:45
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Post by KlintusFang »

I absolutely agree. It has been mentioned before but there are much bigger issues. That text is so small that it literally requires you to have perfect vision or have your face less than 12 inches away from the screen to read it.

The worst is the range markers on the target reticles.... the font is so tiny its hard not to laugh out loud.
Cougar81
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Joined: Wed, 3. May 06, 17:49
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Post by Cougar81 »

+1
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vukica
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x4

Post by vukica »

++

and i have perfect vision. colours, fonts, it's all terrible...
Split say NEED MORE FIREPOWER!!
myztkl-kev
Posts: 244
Joined: Tue, 12. Nov 13, 04:47
x4

Post by myztkl-kev »

can someone post screens showing me? i've seen these posts and wondered, maybe its because i play on a 42 inch? but i have no problems reading anything.

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