Yisha rendered in Blender (Pictures)

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

TargetLost wrote:EDIT: Does Anyone know how to switch the mesh in the game? I prefer the left one...with a little texture work at least her body could start looking human.
look at my Yisha Teladi Mod i made a few days ago, i think that is what you want ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
TargetLost
Posts: 474
Joined: Wed, 23. Nov 05, 20:27
x3tc

Post by TargetLost »

UniTrader wrote:
look at my Yisha Teladi Mod i made a few days ago, i think that is what you want ;)
link?

Edit: or maybe better...can you do such a mod? Probabily others will want that too and you have experience in this if you already have done that.

The only entry of her current mesh I found in the file
character_macros.xml

so I guess somhow this entry in there has to change to:

Code: Select all

  <!-- Yisha Tarren -->
  <macro name="character_argon_yisha_macro" class="npc">
      ...
        <model type="head" ref="assets/characters/argon_bodies/ar_yisha_head" />
        <model type="torso" ref="assets/characters/argon/bodies/ar_yisha_body" />
      ...
  </macro>
Plutoman101
Posts: 2
Joined: Sun, 1. Dec 13, 19:18
xr

Post by Plutoman101 »

I'm curious, I've never worked with mesh data before, only textures, and my expertise lies more in other areas, but I've done some file analysis before and I have access to some of those tools. I'll open it up and take a few looks. Unlikely I can do anything in the time I have available, but maybe I can contribute a few pieces of information on the parts of the file.

Is it just me, or is everyone sharing projects via dropbox now? I remember starting that with my projects in Skyrim a couple years back (was that two years ago? woah) and I keep seeing it more and more often.
johncage
Posts: 204
Joined: Sat, 9. Nov 13, 08:35

Post by johncage »

thanks for that. who the ehll thought it was a good idea to change her body from the womanly one with no ridiculous bood window and other lame accessories to the stick figure on the right?

btw, yisha's alpha model is the same one used by a lot of npcs. if you can find the name of that class you can use it to replace her body.
johncage
Posts: 204
Joined: Sat, 9. Nov 13, 08:35

Post by johncage »

changed yisha model by replacing her instance in the save file with "character_ar_female_engineer_macro"

now need to figure out how to let her keep the head or at least spawn a non-grandma character.

http://i.imgur.com/WkYC581.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
TargetLost
Posts: 474
Joined: Wed, 23. Nov 05, 20:27
x3tc

Post by TargetLost »

I started with using DropBox very late but it's a very handy thing to use and share data with others...as long as they only have to read it. :)

---
pic of johncage:
Guess I see why they didn't use it.. it looks a bit strange and boring in that light. The body would be good although hardly visible..the arms however are still ..hmm wired

I hope someone makes the yisha's second body mod.. or I will have to sit down and make it.
---

My confidence in programing the converter shrank today. I figured that the rebirth .xac is even more complex than what i had expected.
Looks like they have used alot advanced features of those tools.
Maybe they didn't create the characters by themself...or they simple clicked on every button they have found..
I have to open an NPC once to check the quality. I somehow start to think that they might all look very good and it is all their engine and the end that destroys the quality of the character.
--

So 1.18 is out.. so I have to check it out.
cosmo666
Posts: 80
Joined: Mon, 16. Sep 13, 17:43

Post by cosmo666 »

johncage wrote:changed yisha model by replacing her instance in the save file with "character_ar_female_engineer_macro"

now need to figure out how to let her keep the head or at least spawn a non-grandma character.

http://i.imgur.com/WkYC581.jpg
to change the face, you need to change the "npcseed bodyparts" line.
you can find a detailed explanation of it here: http://forum.egosoft.com/viewtopic.php?t=350310

but i have a sneaking suspicion engineer models come with face included. didn't really test it, so it may be that it is actually swapable.
TargetLost
Posts: 474
Joined: Wed, 23. Nov 05, 20:27
x3tc

Post by TargetLost »

http://abload.de/img/yishasbody2s1j8w.jpg

That Yisha body exchange has cost me 2 hours!!

2 hours to just tell the game instead that space suit mesh take the other one. that you already have...

I hate that modding system...

I have to clear up my xml mess tomorrow...
and then check how I get that stupid thing into a proper mod..
someone has to tell em about that "don't store in save file" option..
where and how do i have to add it?

--

About my XAC->DAE converter

It seems somewhat impossible to decode that bones and animation out of the .xac I guess that EmotionFX really did a good job to exclude the modding community. It's not even useing the simple bone chunck of the older .xac's and without the bones.. well... the usefullness is very very limited... you could create a static mesh xac at best

The one chance I still see is to open the .xac and repalce the mesh in it with a new one and hope that the bones and everything will work with the new mesh...which is questionable..

or in very worst case..just deform the existing mesh. (shrink function in blender)

All very unsatisfying solutions...

I might be dropping it sooner than later...too much frustration with the game. at the moment.


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
User avatar
ezra-r
Posts: 3423
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r »

johncage wrote:changed yisha model by replacing her instance in the save file with "character_ar_female_engineer_macro"

now need to figure out how to let her keep the head or at least spawn a non-grandma character.

http://i.imgur.com/WkYC581.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
lol this one made my day
DaMuncha
Posts: 1394
Joined: Mon, 1. Nov 10, 10:00
x4

Post by DaMuncha »

johncage wrote:changed yisha model by replacing her instance in the save file with "character_ar_female_engineer_macro"

now need to figure out how to let her keep the head or at least spawn a non-grandma character.

http://i.imgur.com/WkYC581.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Oh no! how did my mum get on board? I'll never get rid of her now!
TargetLost
Posts: 474
Joined: Wed, 23. Nov 05, 20:27
x3tc

Post by TargetLost »

TargetLost wrote:http://abload.de/img/yishasbody2s1j8w.jpg

{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
  • :roll:
[ external image ]
TargetLost
Posts: 474
Joined: Wed, 23. Nov 05, 20:27
x3tc

Post by TargetLost »

created the mod:

[MOD] Yisha's Alternative Body

http://forum.egosoft.com/viewtopic.php?t=357286

Return to “X Rebirth - Scripts and Modding”