[MOD]Battlestar Galactica X3ap[14/11/13]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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centfrac
Posts: 55
Joined: Wed, 5. Aug 09, 01:48
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Post by centfrac »

MaxVatutin wrote:
centfrac wrote:Been playing around the last couple of days and haven't found any of the new sectors, could you give us an idea how many their spose to be? also where can you purchase the new stations? And would like to see in the update the Torus space junk removed from Earths orbit.
What gamestart did you use?) "Battlestar Galactica" one or others? If you playing "Battlestar Galactica" you‘ll be able to find new sectors during BSG Missions ( you should finish one of the vanilla HUBs plot to reach some new content). As far as i remeber you‘ll be able to buy Colonial Trading Posts only and get Colonial HQ via plot... As for other start, i didn't manage to check any stations so i don't know, but maybe they are at Argon Shipyards as ships...

And what do you meam telling about space junk?) You want the wreckage from Torus to be removed?))

UPD: No stations at Argon Shipyards =(
Only sectors I have found or know of is scorpion lost colony and solaris. I thought maybe there were more but could be mistaken. And yes I would like to remove the wreckage of the Torus space station in Earth sector. Not sure if this can be done through an update but if someone can tell me how to remove it would be much apriciated.
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

those are the two sectors currently available :) and im sorry but i dont see the relevance between removing the wreckage and this mod :P I do however know there is a mod out there that does it, so my advice is to google it :)
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
pigsonthewing
Posts: 41
Joined: Fri, 6. Aug 10, 10:15
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Post by pigsonthewing »

anybody know how to update the mars laser file for the new guns in this mod? i tried to modify the mars laser file myself but it didnt work =/ long story short im really green at this sort of stuff.

edit: nvm think i got it. just some wrong id numbers
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

Im nearly finished with the update and will be uploading it tonight :) it features the following:

- all docking procedures fixed, no more raptor deaths :P

- changed some of the textures on the defender, and changed the gun turrets to smaller ones

- fixed betty, nobody has noticed this :P but she is supposed to name all of the new ships, stations and weapons!!

- New Ship: Colonial Destroyer.

- Full russian translation thanks to MaxVatutin (written only, betty does not speak russian :P)

- MaxVatutin will also be creating our new teaser trailer as well as a unique intro video. He has also created pictures with an interface for each ship, turret and station in this mod, it features the specification of each object. Please follow the following link: http://sdrv.ms/17X47Uy

Miles

-
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
    MilesRS
    Posts: 196
    Joined: Sun, 28. Aug 11, 13:56
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    Post by MilesRS »

    UPDATE FIX FOR x3AP V. 3.0.3

    Please follow the usual links and re-download the mod. This will hopfully have fixed all the issue mentioned (see previous post for a list of what has been fixed). We have also added a russian translation and added a new ship.
    I hope this will be the last restart required for a while now!!. But im not perfect!



    GAME RESTART REQUIRED.


    good hunting,

    Miles
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
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    MaxVatutin
    Posts: 200
    Joined: Thu, 7. Nov 13, 15:41
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    Post by MaxVatutin »

    Here is additional info for an update.

    Colonial Destroyer - new M2 ship:
    http://sdrv.ms/1aW6WEj

    Mercury class heavy turret (for Mercury class ships only, such as Pegasus):
    http://sdrv.ms/1aW6ZAb

    As for Russian translation... It is an Beta version, so any bugreports are appreciated. Due to some peculiarities of the mod, there will be few things in English (such as gamestart description), all ships, weapons and missions are translated though. And there is no Betty's voice in Russian for any BSG content, so Betty will remain silent while targeting any BSG ship or station.
    joe0035
    Posts: 95
    Joined: Wed, 15. Jul 09, 01:24
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    Post by joe0035 »

    MaxVatutin wrote:Here is additional info for an update.

    Colonial Destroyer - new M2 ship:
    http://sdrv.ms/1aW6WEj

    Mercury class heavy turret (for Mercury class ships only, such as Pegasus):
    http://sdrv.ms/1aW6ZAb

    As for Russian translation... It is an Beta version, so any bugreports are appreciated. Due to some peculiarities of the mod, there will be few things in English (such as gamestart description), all ships, weapons and missions are translated though. And there is no Betty's voice in Russian for any BSG content, so Betty will remain silent while targeting any BSG ship or station.
    Is there possible to have an excel file of all ship/weapon stats
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    MaxVatutin
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    Post by MaxVatutin »

    Is there possible to have an excel file of all ship/weapon stats
    There are images with short list of specs for most ships and weapons available already, you can reach them via links provided above from MilesRS. I‘ve never thought about making such a base as you requested, but i like the idea. So there will be the table with all the specs for all ships and weapons. I‘ll upload it as far as it will be ready.
    centfrac
    Posts: 55
    Joined: Wed, 5. Aug 09, 01:48
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    Post by centfrac »

    Awesome mod gentleman, only one I play. Have a suggestion for the next update, would like to see the scorpion shipyard function like an actual shipyard. Rather then just buying the ship and taking off have the player either gather the resources or have a certain amount of time it takes to build it. I know the PHQ already does this, but would rather see it happen in an actual shipyard.
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    MaxVatutin
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    Post by MaxVatutin »

    @centfrac

    Nice to hear you're enjoying too!) I can accept your suggestion, but it wont be released I think. First of all, shipyard should became HQ to work the way you've mentioned. Secondly, in this case credits will be going down in value very quickly. You'll just have no options where to spend a couple of billions (except of building stations of course, but...). So I can just suggest you to use your HQ for building ships the way you want)

    P.S. MilesRS or JCC may correct me if I'm wrong)

    UPD: Just can't imagine the amount of time needed to fill Pegasus hangars with vipers by building them in HQ =)
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    MaxVatutin
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    Table

    Post by MaxVatutin »

    The table with all ships and weapons specs is ready.

    Here is a link:
    http://sdrv.ms/1c9Wt8D

    It's a little bit complicated, but full!) There are abbreviations stand for weapons in "compatible weapons" cells. I hope you'll enjoy it)
    MilesRS
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    Joined: Sun, 28. Aug 11, 13:56
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    Post by MilesRS »

    Great job on the excel spread sheet max!

    Yes the only way that what you are requesting centfrac will work is by replacing the Player HQ with a model of a shipyard. Although you wont be able to buy anything as such you would be able to 'build' your own ships. I have a shipyard type colonial model that will suite that role however it needs some work and it will be a while yet before this happens!

    Miles
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
    150147
    Posts: 350
    Joined: Mon, 31. Mar 08, 13:50
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    Post by 150147 »

    Hi MilesRS and JCC,

    Playing my first time through your latest patch. Neither Galactica nor Pegasus will dock at my player HQ (that is on the dock at command the HQ is not visible when the sector map opens). Is this what you intended or is there something wrong with my game?
    MilesRS
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    Joined: Sun, 28. Aug 11, 13:56
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    Post by MilesRS »

    Yes that is indeed intended. We dint want to make it to easy for you and so we have prevented you from being able to reverse engineer battlestars!!.(and you cannot dock battlestars at hq's)
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
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    shmelyga
    Posts: 47
    Joined: Sun, 3. Nov 13, 03:36
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    Post by shmelyga »

    Russian translation will go on the English version or on the Russian? and where to download the Russian version? it is possible to put mod over the old version or to put on a clear game?
    MilesRS
    Posts: 196
    Joined: Sun, 28. Aug 11, 13:56
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    Post by MilesRS »

    the russian translation is already part of the mod you have downloaded :) all you have to do is switch language! (going into steam, right click your game, select properties and go to the language tab, there you can switch it :))
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
    MilesRS
    Posts: 196
    Joined: Sun, 28. Aug 11, 13:56
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    Post by MilesRS »

    Im afraid ive made a mistake and forgot some things, so i have had to re-upload the mod. Hopefully not to many of you will have installed the mod yet so, PLEASE RE-DOWNLOAD MOD - RESTART REQUIRED

    Miles
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
    MilesRS
    Posts: 196
    Joined: Sun, 28. Aug 11, 13:56
    x4

    Post by MilesRS »

    The Russian Thread for this mod has just been opened by me, please follow this link: http://forum.egosoft.com/viewtopic.php? ... 27#4262427

    This and the translation has only been possible due to MaxVatutin's dedication, so thank you max. The russian thread will be looked after by him.

    Miles
    ---- X3ap Battlestar Galactica mod ----
    ---- X3ap BSG: Terra Incognita mod (in development)----
    Latest update: 31/01/2014.
    Team recruitment: Texture artist
    Mod download link:
    https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
    OR
    https://goo.gl/TH215l
    User avatar
    MaxVatutin
    Posts: 200
    Joined: Thu, 7. Nov 13, 15:41
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    Post by MaxVatutin »

    For some reasons I can't post anything in the Russian Thread for now, w8ing for an answer from moderator...

    UPD: All is OK now, thanks to moderator=) Just needed to register my game!)
    centfrac
    Posts: 55
    Joined: Wed, 5. Aug 09, 01:48
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    Post by centfrac »

    Have found a way to have the scorpion shipyard build ships. I'm using the improved races script. Had to change the scorpion shipyard and all ships to Race 13 which if I remember correctly is the Friendly race. Takes vipers 45 minutes to build and Battlestars 2 hours 30 minutes.

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