(Request) Equal rights! NPCs should be punished!

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zone22
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(Request) Equal rights! NPCs should be punished!

Post by zone22 »

Okay, the title is going to have to change, but the point stands.
My suggestion is the make the NPC's get into hot water when accidentally fire upon stations, just like the player does. I hate it when ai is treated special compared to the player. The end result is the station can become hostile towards NPCs due to accidental hit even if there from the same faction. If they are the same faction there might be a higher grace period or count. Hopefully you can make it configurable to how many hits before you know what hits the fan.
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Dread Quixadhal
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Post by Dread Quixadhal »

Heh, I'd rather they just tone down the station AI reactions, as they were in X3TC/X3AP, so you get a few warnings and only get spanked if you continue being a pest.

Note that this would also be acceptable as a response to NPC's too.
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Aesran
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Post by Aesran »

yeh !

me, i wan't punish the NPC when they attack us in provocated attack.

Why when we defend ouself we will be punish ?

Them will be punish too if they attack us without reason. ( yes we are enemy, but if we can"t shoot them in this sector, so him too)
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Jack08
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Post by Jack08 »

Because if you notice, the npcs attacking you are the same faction and the station thats yelling at you. They are not doing anything wrong, it just the sound-byte that its playing shouldn't be there, everything else is fine.

The AI is getting no special treatment here, it just seems that way because of the soundbyte.
Aesran
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Post by Aesran »

Nonono, there, i speak when i'm, for exemple, in a sector of Ledda Industrie, then i'm be attacking by plutarch.

If i defend myself, the station yell me ... Why ?
zone22
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Post by zone22 »

Jack08 wrote:Because if you notice, the npcs attacking you are the same faction and the station thats yelling at you. They are not doing anything wrong, it just the sound-byte that its playing shouldn't be there, everything else is fine.

The AI is getting no special treatment here, it just seems that way because of the soundbyte.
The AI is getting special treatment. I've tested with nonrelated and same faction encounters. Both situations they hit the station repeatedly with no reaction from surrounding forces.

Second, I would like even if they are in the same faction if they irritate the station enough for their fellows to turn on them.
zone22
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Post by zone22 »

Aesran wrote:Nonono, there, i speak when i'm, for exemple, in a sector of Ledda Industrie, then i'm be attacking by plutarch.

If i defend myself, the station yell me ... Why ?
There's already a mod to fix that.
Darkle
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Post by Darkle »

Actually, NPC ships do get punished (at least in freeplay).

Doing a Cartel raid incoming mission, a fourth-party cargo ship fired a plasma cannon at a raider and missed (naturally), hitting the station instead.

The station eventually got sick of this and delared all nearby members of har faction as enemies and opened fire. They had mission markers fir me (Destroy All Enemes), but they did not go red as I let the station handle it.

This is, possibly, a creative way of freeing up docking ports at stations :)
Sir Warwick
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Post by Sir Warwick »

I did something like this as a mod for X3/Ap ages ago and it was actually a lot of fun as it started huge fights :)

It was originally done as part of a 'space-rage' mod that would make some pilots go postal if they got stuck somewhere for too long, or got shot at by another nutter who had gone postal :)

Basically when they went postal they would just start shooting whatever was nearby at the time, including stations etc. As you can imagine this often quickly escalated into all out sector wars :)

Hmm - with the huge docking queues and grid lock - I might have to rework it for rebirth as a temporary fix for the grid lock and add a fun element to this that is currently seriously lacking between broken cues and crashes etc.
Sir Warwick
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Post by Sir Warwick »

Double post due to laggy web server
zanzal
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Post by zanzal »

Well it might be a complex change. After all if a PMC ship attacks you near a PMC station then you shouldn't be allowed to return fire without a rep hit. Although the reason wouldn't be that it was 'unprovoked attack' rather you would just be another a hostile enemy that doesn't plan to leave without a fight.

Any mod that does this in a balanced fashion would need to add voice overs that explain accurately the real reason for whatever is happening. It would also probably need to consider things like if a PMC ship asks for help near an HOA station for an 'unprovoked attack' the station might respond 'I'm sorry we're having trouble with our comms and did not receive your last transmission.' (and no rep hit) :D

Hopefully Egosoft will eventually balance everything out in this regard, until then programming in all the different levels of responses and then keeping the mod up to date with the official patches might be too much work. Hard to say.. Would love a mod that fixes these types of bugs if it could be cranked out in short order and kept up to date.
zone22
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Post by zone22 »

Darkle wrote:Actually, NPC ships do get punished (at least in freeplay).

Doing a Cartel raid incoming mission, a fourth-party cargo ship fired a plasma cannon at a raider and missed (naturally), hitting the station instead.

The station eventually got sick of this and delared all nearby members of har faction as enemies and opened fire. They had mission markers fir me (Destroy All Enemes), but they did not go red as I let the station handle it.

This is, possibly, a creative way of freeing up docking ports at stations :)
I believe the reason is because you doing "missions" I'm talking about general play. Someone will have to look in the code to verify missions plays a role in how stations or other npcs react.
Sir Warwick wrote:I did something like this as a mod for X3/Ap ages ago and it was actually a lot of fun as it started huge fights :)

It was originally done as part of a 'space-rage' mod that would make some pilots go postal if they got stuck somewhere for too long, or got shot at by another nutter who had gone postal :)

Basically when they went postal they would just start shooting whatever was nearby at the time, including stations etc. As you can imagine this often quickly escalated into all out sector wars :)

Hmm - with the huge docking queues and grid lock - I might have to rework it for rebirth as a temporary fix for the grid lock and add a fun element to this that is currently seriously lacking between broken cues and crashes etc.
There was another cool mod called race response fleet. Simply amazing! Although I would hope for two separate mods, one the fix this particular issue that I've mentioned and in another, to create more epic battles based on factions or race. Sector takeovers are sweet!
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jocan2003
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Post by jocan2003 »

Dread Quixadhal wrote:Heh, I'd rather they just tone down the station AI reactions, as they were in X3TC/X3AP, so you get a few warnings and only get spanked if you continue being a pest.

Note that this would also be acceptable as a response to NPC's too.
That is sad that they did indeed keep some of the MOST ANNOYED feature from previous title yet removing some of the most used/appreciated/loved/usefull :(
Halconnen
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Post by Halconnen »

Factions seem to have the same temporary standings mechanic with each other as they have with the player.

I've lured PMC ships to shoot at a station when trying to get to me quite a few times. As long as the station is not itself PMC, it will only tolerate that for so long before it opens up on literally every PMC ship in the vicinity. (Which can be -very- spectacular.)

The only problem seems to be the station reporting to system command (PMC in case of Albion) and docking your permanent standing with system authorities when you fight near a station even when you're friendly with the station and protecting yourself. That's the part that needs to go away.
Sir Warwick
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Post by Sir Warwick »

zone22 wrote:There was another cool mod called race response fleet.
That became part of TC/AP and yes it was good in there once it was fixed again.

It was written by people still active here (now mods I think - gazz one of yours? I cant remember now, but Im sure I remember him fixing it in TC/AP).

Back in the good old days when the powers that be wanted more carnage and faster paced action :)

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