So it goes like this: My Rahana started with 35000 foodrations on board. Then, I gave it 3 trade orders in DeVries, as shown below in the save file.
<shopping>
<trade id="[0x36]" buyer="[0xf6d]" ware="foodrations" price="33" amount="25000" min="25000"/>
<trade id="[0x109b]" seller="[0x11e5]" ware="foodrations" price="27" amount="45000" min="45000"/>
<trade id="[0x10bb]" buyer="[0x1099]" ware="foodrations" price="32" amount="40000" min="40000"/>
</shopping>
<ware ware="foodrations" amount="10000"/>
25000 foodrations were delivered and my Rahana was left with 10000 foodrations on board, so far so good. But the TRADE NEVER CONCLUDED and I didn't receive any payment!
I checked the trade menu, and found out that the overall cargo capacity was -20000/120K.
This value should always be greater or equal to zero, otherwise it does not make any sense.[/img]
Overall cargo capacity showing negative value!
Moderator: Moderators for English X Forum
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- Posts: 16
- Joined: Tue, 29. Dec 09, 17:15
Overall cargo capacity showing negative value!
想左右一切的时候,往往被左右。
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- Posts: 3
- Joined: Sat, 23. Nov 13, 19:38
Bug Confirmed.
What I Did:
1) Issue order to Buy 3000 foodrations with campaign construction URV
2) Issue order to Sell 3000 foodrations with campaign construction URV to ROC solar.
What happened:
1) Buy order still exists.
2) Cargo bays no longer exist in savegame file.
<component class="ship_xl" macro="units_size_xl_builder_ship_plot_01_macro" connection="space" owner="player" knownto="player" id="[0xa050]">
...
...
...
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0xa061]">
<connections>
<connection connection="cargo" macro="cargo">
<component class="cargobay" macro="cargobay_ship_xl_universal_01_macro" connection="storageconnection" id="[0x147010]">
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_xl_fuel_01_macro" connection="shipconnection" id="[0xa063]">
<connections>
<connection connection="cargo" macro="cargo">
<component class="cargobay" macro="cargobay_ship_xl_fuel_01_macro" connection="storageconnection" id="[0x147013]">
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
What I Did:
1) Issue order to Buy 3000 foodrations with campaign construction URV
2) Issue order to Sell 3000 foodrations with campaign construction URV to ROC solar.
What happened:
1) Buy order still exists.
2) Cargo bays no longer exist in savegame file.
<component class="ship_xl" macro="units_size_xl_builder_ship_plot_01_macro" connection="space" owner="player" knownto="player" id="[0xa050]">
...
...
...
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_xl_universal_01_macro" connection="shipconnection" id="[0xa061]">
<connections>
<connection connection="cargo" macro="cargo">
<component class="cargobay" macro="cargobay_ship_xl_universal_01_macro" connection="storageconnection" id="[0x147010]">
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_xl_fuel_01_macro" connection="shipconnection" id="[0xa063]">
<connections>
<connection connection="cargo" macro="cargo">
<component class="cargobay" macro="cargobay_ship_xl_fuel_01_macro" connection="storageconnection" id="[0x147013]">
<connections/>
</component>
</connection>
</connections>
</component>
</connection>