"I can only apologise for that." Really? You know what more you could do, just an idea mind, honour refunds for a product that is not fit for purpose, just a crazy idea.Bernd wrote:Great though it is to see that the game is so successful and that many people are having a lot of fun with it, it pains me to see every case where the game causes problems. Sorry folks, I can only apologise for that.
About our ongoing work - Patches, Updates, Bugfixing on X Rebirth
Moderator: Moderators for English X Forum
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Re: About our ongoing work - Patches, Updates, Bugfixing on X Rebirth
"Whatever blows your hair back"
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I love how the developer refuses to recognize the intelligence level of the average customer that bought this game. This game is primarily played by nerds. Super nerds. We aren't some Call of Duty morons.
Dear Mr. Dev: Considering the above, did you actually think it was a wise decision to claim the game has been a "great success"? That is a bunch of bologna. Anyone with a semi-functional brain can see that across all communities, this game is being very poorly received.
Stop lying every damn second and just be an actual human being about this instead of acting like a corporate machine that refuses to admit any fault.
"We are aware that many customers are upset with the current state of the game. We have tried out some new ideas and a new approach to the series, however we can now see this is not being well-received. We are committed to creating a game that is well-liked and enjoyable to the majority of the community. Please let us know exactly what you guys wish for us to improve, and we shall do our best to bring you the game you want!"
Would that be so hard? =/
Dear Mr. Dev: Considering the above, did you actually think it was a wise decision to claim the game has been a "great success"? That is a bunch of bologna. Anyone with a semi-functional brain can see that across all communities, this game is being very poorly received.
Stop lying every damn second and just be an actual human being about this instead of acting like a corporate machine that refuses to admit any fault.
"We are aware that many customers are upset with the current state of the game. We have tried out some new ideas and a new approach to the series, however we can now see this is not being well-received. We are committed to creating a game that is well-liked and enjoyable to the majority of the community. Please let us know exactly what you guys wish for us to improve, and we shall do our best to bring you the game you want!"
Would that be so hard? =/
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- Joined: Wed, 3. Jul 13, 23:10
-10ND89 wrote:I love how the developer refuses to recognize the intelligence level of the average customer that bought this game. This game is primarily played by nerds. Super nerds. We aren't some Call of Duty morons.
Dear Mr. Dev: Considering the above, did you actually think it was a wise decision to claim the game has been a "great success"? That is a bunch of bologna. Anyone with a semi-functional brain can see that across all communities, this game is being very poorly received.
Stop lying every damn second and just be an actual human being about this instead of acting like a corporate machine that refuses to admit any fault.
"We are aware that many customers are upset with the current state of the game. We have tried out some new ideas and a new approach to the series, however we can now see this is not being well-received. We are committed to creating a game that is well-liked and enjoyable to the majority of the community. Please let us know exactly what you guys wish for us to improve, and we shall do our best to bring you the game you want!"
Would that be so hard? =/
Just how you start your post, "played by nerds" "Call of Duty morons"
If you complain about something, or even mad about something, that is your right, but you don't have to insult groups of players, or even me.
Greetzzz
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1. Delete Save Option
2. Cancel Cut Scene Option
3. Custom Input Keys on all Commands/Menus in game
4. Advanced Fleet Management Options/Menus
5. Drop down Menus Option, instead of Radial
6. FOV 60-110 Option, the current is literally f-ing up my eyeballs and causing me to vomit during intense flights/fights .
7. Bigger or Easier to click DOCKING port ICONS (Option or mandatory)
8. 2D to 3D Map representation X-Y-Z
9. Speed Indicator
10. If you are going to build a COCKPIT put some clickable Buttons on it, maybe make them with key binds(Great Idea)
11. Fleet/s Menu window so we can pick fleets/ships easier and faster. You can always locate it top or bottom ,left/right corner (Great Idea)
12. Option to open the Map/Information panel In front of the player and not to the right. Refer to point # 6 for my condition.
13. This is a big one - SHIP and assets Renaming (VERY VERY NEEDED)
These are just Options , nothing new is needed to be created but game play can benefit greatly so does my eyeballs.
2. Cancel Cut Scene Option
3. Custom Input Keys on all Commands/Menus in game
4. Advanced Fleet Management Options/Menus
5. Drop down Menus Option, instead of Radial
6. FOV 60-110 Option, the current is literally f-ing up my eyeballs and causing me to vomit during intense flights/fights .
7. Bigger or Easier to click DOCKING port ICONS (Option or mandatory)
8. 2D to 3D Map representation X-Y-Z
9. Speed Indicator
10. If you are going to build a COCKPIT put some clickable Buttons on it, maybe make them with key binds(Great Idea)
11. Fleet/s Menu window so we can pick fleets/ships easier and faster. You can always locate it top or bottom ,left/right corner (Great Idea)
12. Option to open the Map/Information panel In front of the player and not to the right. Refer to point # 6 for my condition.
13. This is a big one - SHIP and assets Renaming (VERY VERY NEEDED)
These are just Options , nothing new is needed to be created but game play can benefit greatly so does my eyeballs.
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- Joined: Sun, 6. May 12, 23:42
I do agree that X3 and expansions really feel like an empty shell. But in X2 which I actually played not so long ago, I remember enjoying the universe, the story (even though it was corny as hell, oh god those cutscenes), the lore in BBS news tidbits, the fighting and the manual trading. I tried automating a few ships and buying two or three stations, but at that point I stopped having fun. X3:TC's empire-building options are expanded and slightly easier to use, but they still feel like a chore to me, and there are better space empire management games (Endless Space, etc.) around if that's what I really want.Roenie wrote: Oh I agree.. but when you take away the automation and remote commands, what are you left with? X as a mere empty shell of itself because there's no story and believable, human feeling NPCs that are really interesting, So that won't keep you entertained, you'll have to trade (to build an empire) to stay entertained but it's a pain in the ass to do it manually.
My point is you can't just take those things out without replacing that gameplay with something else.
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Ok about that thousands who bough the game in pre purchase and day one and well many bougth it because they are from the fan base of the X series and for what i read they have a lot of fans.BlackRain wrote:
Sorry but I disagree with most of what you are saying. Highways are fine, UI isnt that bad, just needs more information and more commands and such.
Bunch of Drama Queens in my opinion. Also, you shouldn't assume people don't like the game. There are a lot of loud voices here and on steam but thousands of people bought the game, I don't see thousands of different people complaining, just a few dozen of the same people complaining. Not saying that it isn't representative of the whole, but you can't say it is either.
Drama queens? well i sorry but money dont grow on trees and they have all the rigth to get angry.
The game is a bad one for this time and age you can use first graphics are from earlie 2000 all npcs look like The First Deus ex in 2000, teh performance is terriblethe only places you can play at 60 frames per second is when you are in a complete empty system, the logo movie and the main menu out of that you are lucky to play the game between 20 -30 fps and worse case is after playing a couple hours it falls to 10 -15 and in some high ways 1 - 6 for a couple of seconds, i mean all that with no ssao no shadows no AA lod to 0 view to 0


In the name of all thats holy and tainted in this world and in the name of all the gods in earth and in the name of the great lord Tlaloc who is angry and demands your heart as sacrifice why you guys didnt optimice the game for high end hardware?, what makes me wonder, in what hardware specification you test the game, low? mid ? what is your best computer and what is your worst computer, you know that sli helps with graphic performance?, you know that computers have evolve a lot since 2000?
and the more important question:
For how many frames per second is your game designed to run?
60,30,20,10?
The trade thing is bug in itself you give an order to a capitan to buy somthing in x station and go sell it in another and the ship does nothing, is frustrating, the starmap is useless cannot be manipulated, we dont have a radar!!!!! in the ship what kind of startship doesnt have a radar!!!! the monitor in the ui is nice but became useless most of the time because you cant use it for oher things, it could be use to show a minimap, a radar or use it has a console for hacking.
Thats other thing that bother me, the minigames like hacking fly the drone fly here then over there click the highest wave.......
i mean if thats the case please let the drones fly by themselfs and put a console to type some simple commands to do the hacking with a random chance to get discover, or a time limit to do the hacking and to force the player to buy better software etc etc, i mean you have this giant cool ship, by the way some cargo hold couldnt hurt to much 100 units for cargo would be cool, i mean you can recruit 40 marines and send them in launching pods, and when you see the crew you only see the marine officer so where in the hell are the other 40 marines hiding?
but what makes me more angry is a spend almost $70 on this game instead of assassins creed black flag and because i believe this was going to be a great game, you are so lucky steam dont make refunds on games.
And i think that was the plan grab all the money they can from the fan base and new custumers, pre purchase is a big trap, and usually franchises deliver a good game, but also can serve to cheat , lie and steal.
"7 years in development"
Only someone very inocent will belive that you pass 61 360.6894 hours working on this.
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Well
I love some aspects of the game,
I dislike some aspects of the game and
I MISS some aspects of the old X games!!
1. Would have been a better use of resources to make walkable bridges of capital ships and be able to control them directly or commands to the captain like in star trek. Rather the walking around bland space stations that are cookie cutter design. I would have preferred 1 bridge design for each class of ship and ability to pilot them as well.
THATS what makes your games so appealing. I hate not being able to control other ships. At least make the controls of capital, large, medium and small ships like drones.
2. I dislike not being able to move around the map in game. I also dislike not being able to have more control over trading like in the previous X games.
3. I also miss all of the commands and control we had in the previous games. Control over squads, traders, multiple wing groups. Trading with stations with out having to get out of the ship by having satellites in every sector.
4. I ABSOLUTELY love the new ship and cockpit of the Skunk. I like having a copilot. I love a lot of the ideas in this game HOWEVER, it feels like those ideas were only partially developed, half finished, missing features, started but not completed and some missing the mark completely.
5. Graphics are great, but some performance bugs but that will be fixed I am sure.
Catching a ride behind other ships and staring at their ass-end is not fun. Would have been better to implement a throttle in the highways to speed up and slow down. Would make fighting in highway lanes viable.
I really miss the control and options we had in previous games.
If they can add that back into the game it would be a 97 / 100% rating and review for me instead its only 55/100% at this point.
At this stage its broken and not fun to play. At a minimum we need the same level of control over our traders and other ships like we did in previous games.
Sorry Egosoft, I know you tried hard. I can only hope you are able to fix these design flaws soon as it is wrecking any chance of me enjoying this game and wanting to play it period.
Important warning to you from a fan, if this is the direction you are going for future games then I am sorry but I will no longer be buying your games or reccomending them to friends as I am not finding this game enjoyable even though I am trying hard to stay playing it.
Cheers,
Loyal supporter of Old "X" Games!
I love some aspects of the game,
I dislike some aspects of the game and
I MISS some aspects of the old X games!!
1. Would have been a better use of resources to make walkable bridges of capital ships and be able to control them directly or commands to the captain like in star trek. Rather the walking around bland space stations that are cookie cutter design. I would have preferred 1 bridge design for each class of ship and ability to pilot them as well.
THATS what makes your games so appealing. I hate not being able to control other ships. At least make the controls of capital, large, medium and small ships like drones.
2. I dislike not being able to move around the map in game. I also dislike not being able to have more control over trading like in the previous X games.
3. I also miss all of the commands and control we had in the previous games. Control over squads, traders, multiple wing groups. Trading with stations with out having to get out of the ship by having satellites in every sector.
4. I ABSOLUTELY love the new ship and cockpit of the Skunk. I like having a copilot. I love a lot of the ideas in this game HOWEVER, it feels like those ideas were only partially developed, half finished, missing features, started but not completed and some missing the mark completely.
5. Graphics are great, but some performance bugs but that will be fixed I am sure.
Catching a ride behind other ships and staring at their ass-end is not fun. Would have been better to implement a throttle in the highways to speed up and slow down. Would make fighting in highway lanes viable.
I really miss the control and options we had in previous games.
If they can add that back into the game it would be a 97 / 100% rating and review for me instead its only 55/100% at this point.
At this stage its broken and not fun to play. At a minimum we need the same level of control over our traders and other ships like we did in previous games.
Sorry Egosoft, I know you tried hard. I can only hope you are able to fix these design flaws soon as it is wrecking any chance of me enjoying this game and wanting to play it period.
Important warning to you from a fan, if this is the direction you are going for future games then I am sorry but I will no longer be buying your games or reccomending them to friends as I am not finding this game enjoyable even though I am trying hard to stay playing it.
Cheers,
Loyal supporter of Old "X" Games!
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Nerds, geeks, eggheads making the world tick.... Ther rest just enjoy all the achievements they have....raya6789 wrote:Nerds? Are you still living in 1980? It's not even an insult, because nerds are usually smart and well educated about the stuff they do.

I don't like the game. Even that i feel, i DON'T see the benefit to INSULT the CEO !!!
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!

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Hi,
I usually am quite discreet and don't really write proses in forums, but in this case i really feel an urge to raise my voice. When i first read about X-Rebirth only offering one ship to fly, i was enthralled, hopeful, because i thought there would be instead some totally new and awesome game mechanisms, like unprecedented fleets control commands and dynamics like never seen before, like an upgradeable ship kinda "Transformers" way by buying modules that would add up and shape the ship on the fly. I loved the X-serie and i thought that dedicating 7 years of work in a game could only result in a gem with substance and unprecedented depth, oh my, i was soo excited that i pre-purchased it, my first time ever doing so.
Now, don't get me wrong, maybe that's the part that saddens me most but this game does have potential, it could be a gem, but so far it reminds me of those old technical demos on Amiga computers that started the scene, and back then it was all about form over substance, plenty of coding prowess but no interaction, no user experience.
I'm past 40 years old and this is the first time i'm debating about whether to ask for a refund or not in my whole extensive gaming career.. So yes, instead of cursing, calling names and venting i choosed to express my disatisfaction in a civilized and "noble" manner as some people seem to be obsessed with form over substance again.. Nonetheless, and all emotions put aside, as a customer i do believe i honored my part of the business deal by purchasing the game, what about you guys?
Sorry? What? My newly built frigate cannot be ordered to shoot at things? ... It's not protecting me either? THAT one really killed me..
Don't let us down please.
I usually am quite discreet and don't really write proses in forums, but in this case i really feel an urge to raise my voice. When i first read about X-Rebirth only offering one ship to fly, i was enthralled, hopeful, because i thought there would be instead some totally new and awesome game mechanisms, like unprecedented fleets control commands and dynamics like never seen before, like an upgradeable ship kinda "Transformers" way by buying modules that would add up and shape the ship on the fly. I loved the X-serie and i thought that dedicating 7 years of work in a game could only result in a gem with substance and unprecedented depth, oh my, i was soo excited that i pre-purchased it, my first time ever doing so.
Now, don't get me wrong, maybe that's the part that saddens me most but this game does have potential, it could be a gem, but so far it reminds me of those old technical demos on Amiga computers that started the scene, and back then it was all about form over substance, plenty of coding prowess but no interaction, no user experience.
I'm past 40 years old and this is the first time i'm debating about whether to ask for a refund or not in my whole extensive gaming career.. So yes, instead of cursing, calling names and venting i choosed to express my disatisfaction in a civilized and "noble" manner as some people seem to be obsessed with form over substance again.. Nonetheless, and all emotions put aside, as a customer i do believe i honored my part of the business deal by purchasing the game, what about you guys?
Sorry? What? My newly built frigate cannot be ordered to shoot at things? ... It's not protecting me either? THAT one really killed me..
Don't let us down please.
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- Joined: Wed, 20. Nov 13, 05:05
I would like to refer you to http://forum.egosoft.com/viewtopic.php? ... 95#4229295 for some ideas for consideration as well. Long term ideas, mostly. I might email Egosoft directly on them. But it will probably get lost in the hatemail.
Here is a reprinting of them - Text cliff warning:
Note: These could be done by Egosoft or Modders. It represents about 1.2 years of work. They are not ordered by any way or metric. Just ideas. Items with * are key desired/necessary features/redesigns/mods
1*) The dialog system needs to become optional next to a traditional command menu system
2*) Reintroduce more small ships. As well the remote piloting feature that was promised. Recommend adapting the drone control entrance animation and mechanism for this purpose.
3*) The Skunk needs to be expandable as well as upgradeable. Even if its just to a corvette class ship, I want to run it into a shipyard, watch then tack on more parts, and run out.
4) Tweaking to the station building.
5*) Changes to the trade dynamic, perhaps reintroducing satellites and other deployables.
6) More dynamic trading consequences
7*) MORE PLACES TO GO
Zoomable, pan-able maps. For the love of benji, how did this not come up?
9) Fire whoever wrote the script for Ren Otani. Or dock their pay. Seriously. "Show me your wares" sounds like a line from a Space Quest themed D-Grade Porno from the early 90's. 9a) Use the docked pay from script writer to hire acting coach for the voice actor for Yisha Tarren. Very stilted, at times. The actor for Ren is decent enough.
10) Ability to substitute small freighters for cargo lift drones as an operation.
11) Ability to tweak operations and actions in the manner described by item 10
12*) Tactics. Missile usage, Safe/Fire, global hostile, fight/flight, etc.
13*) A Fleet system, in which you can tack large numbers of ships into a group that can be commanded to move (Essentially pegging the formation or leashing individuals to a point) and function with squads (Say of fighters and freighters, or even large mutually supporting ships) with their own customizable strategies for ranging, missile usage, fighter deployment)
14) Greater ship variety, particularly at the M level (Corvettes and fighter-destroyers)
15*) Less giveaways in the campaign mode. I mean, seriously. A destroyer 6 missions in? Its so useless, btw, that everyone sells it for 28 million, thus ruining the games economic progression. Just saying. I mean, the main character is this hard luck freelancer who gets his big break finding a derelict in a wreck field, yet he's just sitting on a fully capable E-freighter this whole time? Seriously.
16) Basic turrets on all freighters, even if its simply a rear maser.
17) Escort assignments
18*) Full ship command functionality on par with X2:AP (Go here, jump there, blow that up, drop those off, pick that up, dock with that thingamabob). You're running a business empire, and your character is the boss. This whole "Handsoff" squad based management dynamic doesn't fit. Squads are for fighting, not trading. 18a) Reorganize the trading interface to post the closest ship to the proposed deal first. Also add options to change that variable prioritization, to say, most space then fewest jumps.
19*) ECM and AI missile usage. Modules and additional monitors should be added to the front-viewport to accomodate this. You can actually now use the different seeker types introduced in the original trilogy for something. Go figure.
20*) An AI that actually works. I mean seriously, the AI hatred in the NPC game universe culture seems to have infiltrated your dev staff.
21*) You have to overhaul and redesign the Arawn before you get sued for basically lifting the hull of a Battlestar from Battlestar Galactica. I'm not even kidding. It stands out drastically against all other ship types and screams "I DONT BELONG HERE BECAUSE SOMEONE HAD A BRAINFART AND NEEDED A SEXY XL BATTLESHIP" Chopping the front and turning it into a hangar ain't sufficient.
22*) Rework the boarding dynamic to make sense. Military ships have boarding defense teams and damage control teams as separate units, especially on larger ships, and no one is going to divert to repair a blown out turret when you've got hostiles clanking around your bridge. SOP would be to seal the section and rotate the ship to bring an intact battery to bear. The hacking should stay, but add the option to hack bulkheads or vent atmosphere.
23*) Add bridge components on larger ships that can be hacked to damage maneuverability, and decouple main engine damage from maneuverability, as the two have no correlation in even contemporary spacecraft. On such craft, even present modern naval vessels and aircraft, you have to either damage the control surfaces or destroy the bridge/cockpit to cause an engines-on deadstick scenario.
24*) Add engines-on deadstick scenarios. Just for giggles and so you can force massive ships to ram stations. Doing so would be a first in space simulations, I would wager.
25*) Realistic physics based collision damage. Just make sure you fix the AI first
26) Retool AI collision avoidance to a box/sphere system based on module/ship proximity, rather than the push/collide/maneuver system presently employed, which looks stupid, sloppy, and massively slows down mission progression.
27) Mission variety
28) Mission scaling. It shouldn't be offering me "KILL THIS HUGE ARAWN" missions when I have l1 shields and weapons.
29*) The campaign moves too quickly and unrealistically. The gate just magically turns on and ends decades of isolation? Yet its treated as blase. First contact with a new terran faction? "OH HEY WE TRUST YOU! DOCK HANDSHAKE LOL GET US GOODIES BECAUSE YOU BLEW UP OUR DEPERSONALIZED NERF ENEMIES once or twice"
30****) Difficulty settings. Seriously. I can dogfight and even kill capital ships in this game while 3/4's asleep. They don't even launch missiles!
31***) You need to fix the whole "Sidebar info popup screen" in the cockpit to be an optional front screen
32****) The ship should not stop moving unless I tell it too. I don't care if I just popped open an encyclopedia entry or am negotiating a trade.
33********************************************************************************) SETA. I don't care what you've said in press releases. You are going to add it back in. I don't care if you have to rebuild the whole damn game engine to accommodate it. Either you or a modder will add it in or people will not play it seriously. If I want to occupy my time playing side-missions while executing trades or want to eat that time up in SETA, that's my fundamental choice, as it should be, just as it was in all previous X games. Further, its a continuity issue. You've had it as an item in nearly every game. Did the X-universe suddenly un-invent a major technology? Does not compute.
34) Early campaign light xenon encounters. Just to spook the newbies and remind people they are there. Make it a minor plot mission to investigate a xenon incursion for Heart of Albion or something.
35) More trade stations
36) Eliminate fuel cells. Pointless commodity. You have no less than 3 separate energy storage mediums in a backstory that is based upon a single unified one. Further, their scarcity places extreme limitations on player capital ship movement, especially early on, leading to losing things campaign mode gives as critical items.
37) Random straggling Khaak would be interesting.
38) A limited range UFJD that can't reach the cutoff sectors but which can jump to the outskirts of the main plot sectors would an interesting way of extending replayability.
39**) Ability to build hab stations which turn food rations into credits from taxation. With tweakable tax rates and "desirability" characteristics that can be expanded with luxury modules, additional inputs of goods, jobs on in-zone stations, etc. And the ability to set policies. I'm an MPA student. Sue me.
40*) Employment dynamics incorporated into overhead calculations for stations.
41*) More encounters with the disparate community races. The notion of running into suited up boron and armored splint on stations appeals to me. Also, being spit on by Paranid. I mean, it used to be an Argon sector, so they are all there. You can't tell me a few passenger transports didn't get stranded.
42) Single use hull-repair drones
43*) The officer system needs retooling, to the point of actually boosting ship systems. Not really seeing the pay-off at present. Also, seriously, some skill evaluation would be nice. Maybe dialog questions about their work history?
44*) More Large asteroids and the ability to mine them through redeployable stations.
45*) Ability to buy any ship at any ship dealer, so long as there is no faction conflict.
46*) A customizable play-list based music player. Not saying anything about the music, which is fine, but it would be a nice addition. I mention this mostly because I played Homeworld 2 Complex mod which has an intensely sweet but uncustomizable one in it. Basically, pipe your youtube playlists into the game. Go on. Think about it. Youtube would likely pay you to introduce that functionality. Also, I totally chilled out to a repeating track of the theme song to Strike Suit Zero while writing this.
I believe that these and other suggestions will fully complete X:Rebirth, and lay the groundwork for the next game in the series. Feel free to add yours. Also, pester people to sticky this, because I didn't type 3000 words just to let it fizzle to the bottom. And for the good of the game, it should stick around. I want to see these in the game.
Here is a reprinting of them - Text cliff warning:
Note: These could be done by Egosoft or Modders. It represents about 1.2 years of work. They are not ordered by any way or metric. Just ideas. Items with * are key desired/necessary features/redesigns/mods
1*) The dialog system needs to become optional next to a traditional command menu system
2*) Reintroduce more small ships. As well the remote piloting feature that was promised. Recommend adapting the drone control entrance animation and mechanism for this purpose.
3*) The Skunk needs to be expandable as well as upgradeable. Even if its just to a corvette class ship, I want to run it into a shipyard, watch then tack on more parts, and run out.
4) Tweaking to the station building.
5*) Changes to the trade dynamic, perhaps reintroducing satellites and other deployables.
6) More dynamic trading consequences
7*) MORE PLACES TO GO

9) Fire whoever wrote the script for Ren Otani. Or dock their pay. Seriously. "Show me your wares" sounds like a line from a Space Quest themed D-Grade Porno from the early 90's. 9a) Use the docked pay from script writer to hire acting coach for the voice actor for Yisha Tarren. Very stilted, at times. The actor for Ren is decent enough.
10) Ability to substitute small freighters for cargo lift drones as an operation.
11) Ability to tweak operations and actions in the manner described by item 10
12*) Tactics. Missile usage, Safe/Fire, global hostile, fight/flight, etc.
13*) A Fleet system, in which you can tack large numbers of ships into a group that can be commanded to move (Essentially pegging the formation or leashing individuals to a point) and function with squads (Say of fighters and freighters, or even large mutually supporting ships) with their own customizable strategies for ranging, missile usage, fighter deployment)
14) Greater ship variety, particularly at the M level (Corvettes and fighter-destroyers)
15*) Less giveaways in the campaign mode. I mean, seriously. A destroyer 6 missions in? Its so useless, btw, that everyone sells it for 28 million, thus ruining the games economic progression. Just saying. I mean, the main character is this hard luck freelancer who gets his big break finding a derelict in a wreck field, yet he's just sitting on a fully capable E-freighter this whole time? Seriously.
16) Basic turrets on all freighters, even if its simply a rear maser.
17) Escort assignments
18*) Full ship command functionality on par with X2:AP (Go here, jump there, blow that up, drop those off, pick that up, dock with that thingamabob). You're running a business empire, and your character is the boss. This whole "Handsoff" squad based management dynamic doesn't fit. Squads are for fighting, not trading. 18a) Reorganize the trading interface to post the closest ship to the proposed deal first. Also add options to change that variable prioritization, to say, most space then fewest jumps.
19*) ECM and AI missile usage. Modules and additional monitors should be added to the front-viewport to accomodate this. You can actually now use the different seeker types introduced in the original trilogy for something. Go figure.
20*) An AI that actually works. I mean seriously, the AI hatred in the NPC game universe culture seems to have infiltrated your dev staff.
21*) You have to overhaul and redesign the Arawn before you get sued for basically lifting the hull of a Battlestar from Battlestar Galactica. I'm not even kidding. It stands out drastically against all other ship types and screams "I DONT BELONG HERE BECAUSE SOMEONE HAD A BRAINFART AND NEEDED A SEXY XL BATTLESHIP" Chopping the front and turning it into a hangar ain't sufficient.
22*) Rework the boarding dynamic to make sense. Military ships have boarding defense teams and damage control teams as separate units, especially on larger ships, and no one is going to divert to repair a blown out turret when you've got hostiles clanking around your bridge. SOP would be to seal the section and rotate the ship to bring an intact battery to bear. The hacking should stay, but add the option to hack bulkheads or vent atmosphere.
23*) Add bridge components on larger ships that can be hacked to damage maneuverability, and decouple main engine damage from maneuverability, as the two have no correlation in even contemporary spacecraft. On such craft, even present modern naval vessels and aircraft, you have to either damage the control surfaces or destroy the bridge/cockpit to cause an engines-on deadstick scenario.
24*) Add engines-on deadstick scenarios. Just for giggles and so you can force massive ships to ram stations. Doing so would be a first in space simulations, I would wager.
25*) Realistic physics based collision damage. Just make sure you fix the AI first
26) Retool AI collision avoidance to a box/sphere system based on module/ship proximity, rather than the push/collide/maneuver system presently employed, which looks stupid, sloppy, and massively slows down mission progression.
27) Mission variety
28) Mission scaling. It shouldn't be offering me "KILL THIS HUGE ARAWN" missions when I have l1 shields and weapons.
29*) The campaign moves too quickly and unrealistically. The gate just magically turns on and ends decades of isolation? Yet its treated as blase. First contact with a new terran faction? "OH HEY WE TRUST YOU! DOCK HANDSHAKE LOL GET US GOODIES BECAUSE YOU BLEW UP OUR DEPERSONALIZED NERF ENEMIES once or twice"
30****) Difficulty settings. Seriously. I can dogfight and even kill capital ships in this game while 3/4's asleep. They don't even launch missiles!
31***) You need to fix the whole "Sidebar info popup screen" in the cockpit to be an optional front screen
32****) The ship should not stop moving unless I tell it too. I don't care if I just popped open an encyclopedia entry or am negotiating a trade.
33********************************************************************************) SETA. I don't care what you've said in press releases. You are going to add it back in. I don't care if you have to rebuild the whole damn game engine to accommodate it. Either you or a modder will add it in or people will not play it seriously. If I want to occupy my time playing side-missions while executing trades or want to eat that time up in SETA, that's my fundamental choice, as it should be, just as it was in all previous X games. Further, its a continuity issue. You've had it as an item in nearly every game. Did the X-universe suddenly un-invent a major technology? Does not compute.
34) Early campaign light xenon encounters. Just to spook the newbies and remind people they are there. Make it a minor plot mission to investigate a xenon incursion for Heart of Albion or something.
35) More trade stations
36) Eliminate fuel cells. Pointless commodity. You have no less than 3 separate energy storage mediums in a backstory that is based upon a single unified one. Further, their scarcity places extreme limitations on player capital ship movement, especially early on, leading to losing things campaign mode gives as critical items.
37) Random straggling Khaak would be interesting.
38) A limited range UFJD that can't reach the cutoff sectors but which can jump to the outskirts of the main plot sectors would an interesting way of extending replayability.
39**) Ability to build hab stations which turn food rations into credits from taxation. With tweakable tax rates and "desirability" characteristics that can be expanded with luxury modules, additional inputs of goods, jobs on in-zone stations, etc. And the ability to set policies. I'm an MPA student. Sue me.
40*) Employment dynamics incorporated into overhead calculations for stations.
41*) More encounters with the disparate community races. The notion of running into suited up boron and armored splint on stations appeals to me. Also, being spit on by Paranid. I mean, it used to be an Argon sector, so they are all there. You can't tell me a few passenger transports didn't get stranded.
42) Single use hull-repair drones
43*) The officer system needs retooling, to the point of actually boosting ship systems. Not really seeing the pay-off at present. Also, seriously, some skill evaluation would be nice. Maybe dialog questions about their work history?
44*) More Large asteroids and the ability to mine them through redeployable stations.
45*) Ability to buy any ship at any ship dealer, so long as there is no faction conflict.
46*) A customizable play-list based music player. Not saying anything about the music, which is fine, but it would be a nice addition. I mention this mostly because I played Homeworld 2 Complex mod which has an intensely sweet but uncustomizable one in it. Basically, pipe your youtube playlists into the game. Go on. Think about it. Youtube would likely pay you to introduce that functionality. Also, I totally chilled out to a repeating track of the theme song to Strike Suit Zero while writing this.
I believe that these and other suggestions will fully complete X:Rebirth, and lay the groundwork for the next game in the series. Feel free to add yours. Also, pester people to sticky this, because I didn't type 3000 words just to let it fizzle to the bottom. And for the good of the game, it should stick around. I want to see these in the game.
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- Posts: 29
- Joined: Sat, 16. Nov 13, 15:14
I VERY much agree with the above poster, except for the SETA leave it out or make it optional/make it so that once you install SETA you just dont get multiplayer.Ghost-Insignus wrote:I would like to refer you to http://forum.egosoft.com/viewtopic.php? ... 95#4229295 for some ideas for consideration as well. Long term ideas, mostly. I might email Egosoft directly on them. But it will probably get lost in the hatemail.
Here is a reprinting of them - Text cliff warning:
Note: These could be done by Egosoft or Modders. It represents about 1.2 years of work. They are not ordered by any way or metric. Just ideas. Items with * are key desired/necessary features/redesigns/mods
1*) The dialog system needs to become optional next to a traditional command menu system
2*) Reintroduce more small ships. As well the remote piloting feature that was promised. Recommend adapting the drone control entrance animation and mechanism for this purpose.
3*) The Skunk needs to be expandable as well as upgradeable. Even if its just to a corvette class ship, I want to run it into a shipyard, watch then tack on more parts, and run out.
4) Tweaking to the station building.
5*) Changes to the trade dynamic, perhaps reintroducing satellites and other deployables.
6) More dynamic trading consequences
7*) MORE PLACES TO GO
Zoomable, pan-able maps. For the love of benji, how did this not come up?
9) Fire whoever wrote the script for Ren Otani. Or dock their pay. Seriously. "Show me your wares" sounds like a line from a Space Quest themed D-Grade Porno from the early 90's. 9a) Use the docked pay from script writer to hire acting coach for the voice actor for Yisha Tarren. Very stilted, at times. The actor for Ren is decent enough.
10) Ability to substitute small freighters for cargo lift drones as an operation.
11) Ability to tweak operations and actions in the manner described by item 10
12*) Tactics. Missile usage, Safe/Fire, global hostile, fight/flight, etc.
13*) A Fleet system, in which you can tack large numbers of ships into a group that can be commanded to move (Essentially pegging the formation or leashing individuals to a point) and function with squads (Say of fighters and freighters, or even large mutually supporting ships) with their own customizable strategies for ranging, missile usage, fighter deployment)
14) Greater ship variety, particularly at the M level (Corvettes and fighter-destroyers)
15*) Less giveaways in the campaign mode. I mean, seriously. A destroyer 6 missions in? Its so useless, btw, that everyone sells it for 28 million, thus ruining the games economic progression. Just saying. I mean, the main character is this hard luck freelancer who gets his big break finding a derelict in a wreck field, yet he's just sitting on a fully capable E-freighter this whole time? Seriously.
16) Basic turrets on all freighters, even if its simply a rear maser.
17) Escort assignments
18*) Full ship command functionality on par with X2:AP (Go here, jump there, blow that up, drop those off, pick that up, dock with that thingamabob). You're running a business empire, and your character is the boss. This whole "Handsoff" squad based management dynamic doesn't fit. Squads are for fighting, not trading. 18a) Reorganize the trading interface to post the closest ship to the proposed deal first. Also add options to change that variable prioritization, to say, most space then fewest jumps.
19*) ECM and AI missile usage. Modules and additional monitors should be added to the front-viewport to accomodate this. You can actually now use the different seeker types introduced in the original trilogy for something. Go figure.
20*) An AI that actually works. I mean seriously, the AI hatred in the NPC game universe culture seems to have infiltrated your dev staff.
21*) You have to overhaul and redesign the Arawn before you get sued for basically lifting the hull of a Battlestar from Battlestar Galactica. I'm not even kidding. It stands out drastically against all other ship types and screams "I DONT BELONG HERE BECAUSE SOMEONE HAD A BRAINFART AND NEEDED A SEXY XL BATTLESHIP" Chopping the front and turning it into a hangar ain't sufficient.
22*) Rework the boarding dynamic to make sense. Military ships have boarding defense teams and damage control teams as separate units, especially on larger ships, and no one is going to divert to repair a blown out turret when you've got hostiles clanking around your bridge. SOP would be to seal the section and rotate the ship to bring an intact battery to bear. The hacking should stay, but add the option to hack bulkheads or vent atmosphere.
23*) Add bridge components on larger ships that can be hacked to damage maneuverability, and decouple main engine damage from maneuverability, as the two have no correlation in even contemporary spacecraft. On such craft, even present modern naval vessels and aircraft, you have to either damage the control surfaces or destroy the bridge/cockpit to cause an engines-on deadstick scenario.
24*) Add engines-on deadstick scenarios. Just for giggles and so you can force massive ships to ram stations. Doing so would be a first in space simulations, I would wager.
25*) Realistic physics based collision damage. Just make sure you fix the AI first
26) Retool AI collision avoidance to a box/sphere system based on module/ship proximity, rather than the push/collide/maneuver system presently employed, which looks stupid, sloppy, and massively slows down mission progression.
27) Mission variety
28) Mission scaling. It shouldn't be offering me "KILL THIS HUGE ARAWN" missions when I have l1 shields and weapons.
29*) The campaign moves too quickly and unrealistically. The gate just magically turns on and ends decades of isolation? Yet its treated as blase. First contact with a new terran faction? "OH HEY WE TRUST YOU! DOCK HANDSHAKE LOL GET US GOODIES BECAUSE YOU BLEW UP OUR DEPERSONALIZED NERF ENEMIES once or twice"
30****) Difficulty settings. Seriously. I can dogfight and even kill capital ships in this game while 3/4's asleep. They don't even launch missiles!
31***) You need to fix the whole "Sidebar info popup screen" in the cockpit to be an optional front screen
32****) The ship should not stop moving unless I tell it too. I don't care if I just popped open an encyclopedia entry or am negotiating a trade.
33********************************************************************************) SETA. I don't care what you've said in press releases. You are going to add it back in. I don't care if you have to rebuild the whole damn game engine to accommodate it. Either you or a modder will add it in or people will not play it seriously. If I want to occupy my time playing side-missions while executing trades or want to eat that time up in SETA, that's my fundamental choice, as it should be, just as it was in all previous X games. Further, its a continuity issue. You've had it as an item in nearly every game. Did the X-universe suddenly un-invent a major technology? Does not compute.
34) Early campaign light xenon encounters. Just to spook the newbies and remind people they are there. Make it a minor plot mission to investigate a xenon incursion for Heart of Albion or something.
35) More trade stations
36) Eliminate fuel cells. Pointless commodity. You have no less than 3 separate energy storage mediums in a backstory that is based upon a single unified one. Further, their scarcity places extreme limitations on player capital ship movement, especially early on, leading to losing things campaign mode gives as critical items.
37) Random straggling Khaak would be interesting.
38) A limited range UFJD that can't reach the cutoff sectors but which can jump to the outskirts of the main plot sectors would an interesting way of extending replayability.
39**) Ability to build hab stations which turn food rations into credits from taxation. With tweakable tax rates and "desirability" characteristics that can be expanded with luxury modules, additional inputs of goods, jobs on in-zone stations, etc. And the ability to set policies. I'm an MPA student. Sue me.
40*) Employment dynamics incorporated into overhead calculations for stations.
41*) More encounters with the disparate community races. The notion of running into suited up boron and armored splint on stations appeals to me. Also, being spit on by Paranid. I mean, it used to be an Argon sector, so they are all there. You can't tell me a few passenger transports didn't get stranded.
42) Single use hull-repair drones
43*) The officer system needs retooling, to the point of actually boosting ship systems. Not really seeing the pay-off at present. Also, seriously, some skill evaluation would be nice. Maybe dialog questions about their work history?
44*) More Large asteroids and the ability to mine them through redeployable stations.
45*) Ability to buy any ship at any ship dealer, so long as there is no faction conflict.
46*) A customizable play-list based music player. Not saying anything about the music, which is fine, but it would be a nice addition. I mention this mostly because I played Homeworld 2 Complex mod which has an intensely sweet but uncustomizable one in it. Basically, pipe your youtube playlists into the game. Go on. Think about it. Youtube would likely pay you to introduce that functionality. Also, I totally chilled out to a repeating track of the theme song to Strike Suit Zero while writing this.
I believe that these and other suggestions will fully complete X:Rebirth, and lay the groundwork for the next game in the series. Feel free to add yours. Also, pester people to sticky this, because I didn't type 3000 words just to let it fizzle to the bottom. And for the good of the game, it should stick around. I want to see these in the game.
And yes i said Multiplayer, personnaly i have been longing for a looooooonnng time now to see the multiplayer style that freelancer had back in the day once again, but with a more complex economy and player stations. And something along the line of max 35 to maybe 100 players? depending on how strong your own server is.
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- Posts: 508
- Joined: Tue, 27. Nov 12, 04:07
Fellow Brothers & Sisters @ Egosoft
I think this game would have very great potential & even has good potential. However, I'm afraid that I can't play it without automation of trading & automation when flying. I like yisha being onboard helping us out. She's cool! I'm not at all privy to what transpired up until release date. Until I see some aspects from X3 AP I just can't get into this chapter. I'm so sorry to tell this here. I'm a musician & I know how it is to work on something with much time & effort & even money only to have met with rejection or falling on deaf ears. So I'm with ya right there. You spend much time & even self-convinced that this will be good... Then it's not.
Yes I know it has been busy there for you guys but I never got elevated user access to this forum site... I spent over 40usd getting it to Germany. Some of the immediately noticeable things that are not so favorable with this game I could have warned not to abandon in this chapter. I am a Mac user with the previous games available on that platform & had the most unfavorable customer relations with VP. & then AP is still in beta on Steam. I had to remove game save files & start all over after two years of playing those same game files. My stats are on Steam with X3AP & even here on this site. So I'm not so dude popping off at the mouth. I'm a die-hard fan since X3R but until I see a UI similar to what is in R, TC & AP I can't involved in this game.
By the way make us some new plots in AP such as a Vahalla plot with the ship or the blueprint as an reward if you started as Terran cmdr or Aldran Adventurer. I'm not really the one to point fingers but a lot of this could have easily been avoided by letting loyal seasoned vets play a beta version of this.
Yes I know it has been busy there for you guys but I never got elevated user access to this forum site... I spent over 40usd getting it to Germany. Some of the immediately noticeable things that are not so favorable with this game I could have warned not to abandon in this chapter. I am a Mac user with the previous games available on that platform & had the most unfavorable customer relations with VP. & then AP is still in beta on Steam. I had to remove game save files & start all over after two years of playing those same game files. My stats are on Steam with X3AP & even here on this site. So I'm not so dude popping off at the mouth. I'm a die-hard fan since X3R but until I see a UI similar to what is in R, TC & AP I can't involved in this game.
By the way make us some new plots in AP such as a Vahalla plot with the ship or the blueprint as an reward if you started as Terran cmdr or Aldran Adventurer. I'm not really the one to point fingers but a lot of this could have easily been avoided by letting loyal seasoned vets play a beta version of this.
[" thank you "]
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- Posts: 1175
- Joined: Wed, 26. Jan 05, 21:30
alot of people complain about the Game design.. i understand that Egosoft originally wanted to make a whole new game alltogether, but instead kept with the X universe franchise. so i see why its so diffrent but. the Design still isnt very good...
with that in mind.. how will Gameplay Design change over time? and how will you carefully fit it into the Plot of the game...
or will you simply Make design changes into the next expansion like X3 reunion to X3 Terran conflict.
also what comes to mind. how will expansions of the game be dealt with? personally i prefer expansions that Add to the game rather then become a whole new game its self. that way you can enjoy the Initial plot.. but later on expansions add new content, new plots an stuff for you to continue on with.
what do you guys think? if i made any sense
with that in mind.. how will Gameplay Design change over time? and how will you carefully fit it into the Plot of the game...
or will you simply Make design changes into the next expansion like X3 reunion to X3 Terran conflict.
also what comes to mind. how will expansions of the game be dealt with? personally i prefer expansions that Add to the game rather then become a whole new game its self. that way you can enjoy the Initial plot.. but later on expansions add new content, new plots an stuff for you to continue on with.
what do you guys think? if i made any sense

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- Posts: 49
- Joined: Fri, 15. Nov 13, 01:08
Re: About our ongoing work - Patches, Updates, Bugfixing on X Rebirth
So basically Bernd you just admitted that you can't fix the game. I will use this as ammunition towards my refund that's for acknowledging you can't fix it and that you're "sorry".Badmagic wrote:"I can only apologise for that." Really? You know what more you could do, just an idea mind, honour refunds for a product that is not fit for purpose, just a crazy idea.Bernd wrote:Great though it is to see that the game is so successful and that many people are having a lot of fun with it, it pains me to see every case where the game causes problems. Sorry folks, I can only apologise for that.
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- Posts: 42
- Joined: Tue, 22. Feb 05, 15:36
3000 words of wisdom followed by 100 words of bollocks.JessyBerbers wrote:I VERY much agree with the above poster, except for the SETA leave it out or make it optional/make it so that once you install SETA you just dont get multiplayer.Ghost-Insignus wrote:I would like to refer you to http://forum.egosoft.com/viewtopic.php? ... 95#4229295 for some ideas for consideration as well. Long term ideas, mostly. I might email Egosoft directly on them. But it will probably get lost in the hatemail.
Here is a reprinting of them - Text cliff warning:
Note: These could be done by Egosoft or Modders. It represents about 1.2 years of work. They are not ordered by any way or metric. Just ideas. Items with * are key desired/necessary features/redesigns/mods
1*) The dialog system needs to become optional next to a traditional command menu system
2*) Reintroduce more small ships. As well the remote piloting feature that was promised. Recommend adapting the drone control entrance animation and mechanism for this purpose.
3*) The Skunk needs to be expandable as well as upgradeable. Even if its just to a corvette class ship, I want to run it into a shipyard, watch then tack on more parts, and run out.
4) Tweaking to the station building.
5*) Changes to the trade dynamic, perhaps reintroducing satellites and other deployables.
6) More dynamic trading consequences
7*) MORE PLACES TO GO
Zoomable, pan-able maps. For the love of benji, how did this not come up?
9) Fire whoever wrote the script for Ren Otani. Or dock their pay. Seriously. "Show me your wares" sounds like a line from a Space Quest themed D-Grade Porno from the early 90's. 9a) Use the docked pay from script writer to hire acting coach for the voice actor for Yisha Tarren. Very stilted, at times. The actor for Ren is decent enough.
10) Ability to substitute small freighters for cargo lift drones as an operation.
11) Ability to tweak operations and actions in the manner described by item 10
12*) Tactics. Missile usage, Safe/Fire, global hostile, fight/flight, etc.
13*) A Fleet system, in which you can tack large numbers of ships into a group that can be commanded to move (Essentially pegging the formation or leashing individuals to a point) and function with squads (Say of fighters and freighters, or even large mutually supporting ships) with their own customizable strategies for ranging, missile usage, fighter deployment)
14) Greater ship variety, particularly at the M level (Corvettes and fighter-destroyers)
15*) Less giveaways in the campaign mode. I mean, seriously. A destroyer 6 missions in? Its so useless, btw, that everyone sells it for 28 million, thus ruining the games economic progression. Just saying. I mean, the main character is this hard luck freelancer who gets his big break finding a derelict in a wreck field, yet he's just sitting on a fully capable E-freighter this whole time? Seriously.
16) Basic turrets on all freighters, even if its simply a rear maser.
17) Escort assignments
18*) Full ship command functionality on par with X2:AP (Go here, jump there, blow that up, drop those off, pick that up, dock with that thingamabob). You're running a business empire, and your character is the boss. This whole "Handsoff" squad based management dynamic doesn't fit. Squads are for fighting, not trading. 18a) Reorganize the trading interface to post the closest ship to the proposed deal first. Also add options to change that variable prioritization, to say, most space then fewest jumps.
19*) ECM and AI missile usage. Modules and additional monitors should be added to the front-viewport to accomodate this. You can actually now use the different seeker types introduced in the original trilogy for something. Go figure.
20*) An AI that actually works. I mean seriously, the AI hatred in the NPC game universe culture seems to have infiltrated your dev staff.
21*) You have to overhaul and redesign the Arawn before you get sued for basically lifting the hull of a Battlestar from Battlestar Galactica. I'm not even kidding. It stands out drastically against all other ship types and screams "I DONT BELONG HERE BECAUSE SOMEONE HAD A BRAINFART AND NEEDED A SEXY XL BATTLESHIP" Chopping the front and turning it into a hangar ain't sufficient.
22*) Rework the boarding dynamic to make sense. Military ships have boarding defense teams and damage control teams as separate units, especially on larger ships, and no one is going to divert to repair a blown out turret when you've got hostiles clanking around your bridge. SOP would be to seal the section and rotate the ship to bring an intact battery to bear. The hacking should stay, but add the option to hack bulkheads or vent atmosphere.
23*) Add bridge components on larger ships that can be hacked to damage maneuverability, and decouple main engine damage from maneuverability, as the two have no correlation in even contemporary spacecraft. On such craft, even present modern naval vessels and aircraft, you have to either damage the control surfaces or destroy the bridge/cockpit to cause an engines-on deadstick scenario.
24*) Add engines-on deadstick scenarios. Just for giggles and so you can force massive ships to ram stations. Doing so would be a first in space simulations, I would wager.
25*) Realistic physics based collision damage. Just make sure you fix the AI first
26) Retool AI collision avoidance to a box/sphere system based on module/ship proximity, rather than the push/collide/maneuver system presently employed, which looks stupid, sloppy, and massively slows down mission progression.
27) Mission variety
28) Mission scaling. It shouldn't be offering me "KILL THIS HUGE ARAWN" missions when I have l1 shields and weapons.
29*) The campaign moves too quickly and unrealistically. The gate just magically turns on and ends decades of isolation? Yet its treated as blase. First contact with a new terran faction? "OH HEY WE TRUST YOU! DOCK HANDSHAKE LOL GET US GOODIES BECAUSE YOU BLEW UP OUR DEPERSONALIZED NERF ENEMIES once or twice"
30****) Difficulty settings. Seriously. I can dogfight and even kill capital ships in this game while 3/4's asleep. They don't even launch missiles!
31***) You need to fix the whole "Sidebar info popup screen" in the cockpit to be an optional front screen
32****) The ship should not stop moving unless I tell it too. I don't care if I just popped open an encyclopedia entry or am negotiating a trade.
33********************************************************************************) SETA. I don't care what you've said in press releases. You are going to add it back in. I don't care if you have to rebuild the whole damn game engine to accommodate it. Either you or a modder will add it in or people will not play it seriously. If I want to occupy my time playing side-missions while executing trades or want to eat that time up in SETA, that's my fundamental choice, as it should be, just as it was in all previous X games. Further, its a continuity issue. You've had it as an item in nearly every game. Did the X-universe suddenly un-invent a major technology? Does not compute.
34) Early campaign light xenon encounters. Just to spook the newbies and remind people they are there. Make it a minor plot mission to investigate a xenon incursion for Heart of Albion or something.
35) More trade stations
36) Eliminate fuel cells. Pointless commodity. You have no less than 3 separate energy storage mediums in a backstory that is based upon a single unified one. Further, their scarcity places extreme limitations on player capital ship movement, especially early on, leading to losing things campaign mode gives as critical items.
37) Random straggling Khaak would be interesting.
38) A limited range UFJD that can't reach the cutoff sectors but which can jump to the outskirts of the main plot sectors would an interesting way of extending replayability.
39**) Ability to build hab stations which turn food rations into credits from taxation. With tweakable tax rates and "desirability" characteristics that can be expanded with luxury modules, additional inputs of goods, jobs on in-zone stations, etc. And the ability to set policies. I'm an MPA student. Sue me.
40*) Employment dynamics incorporated into overhead calculations for stations.
41*) More encounters with the disparate community races. The notion of running into suited up boron and armored splint on stations appeals to me. Also, being spit on by Paranid. I mean, it used to be an Argon sector, so they are all there. You can't tell me a few passenger transports didn't get stranded.
42) Single use hull-repair drones
43*) The officer system needs retooling, to the point of actually boosting ship systems. Not really seeing the pay-off at present. Also, seriously, some skill evaluation would be nice. Maybe dialog questions about their work history?
44*) More Large asteroids and the ability to mine them through redeployable stations.
45*) Ability to buy any ship at any ship dealer, so long as there is no faction conflict.
46*) A customizable play-list based music player. Not saying anything about the music, which is fine, but it would be a nice addition. I mention this mostly because I played Homeworld 2 Complex mod which has an intensely sweet but uncustomizable one in it. Basically, pipe your youtube playlists into the game. Go on. Think about it. Youtube would likely pay you to introduce that functionality. Also, I totally chilled out to a repeating track of the theme song to Strike Suit Zero while writing this.
I believe that these and other suggestions will fully complete X:Rebirth, and lay the groundwork for the next game in the series. Feel free to add yours. Also, pester people to sticky this, because I didn't type 3000 words just to let it fizzle to the bottom. And for the good of the game, it should stick around. I want to see these in the game.
And yes i said Multiplayer, personnaly i have been longing for a looooooonnng time now to see the multiplayer style that freelancer had back in the day once again, but with a more complex economy and player stations. And something along the line of max 35 to maybe 100 players? depending on how strong your own server is.
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- Posts: 508
- Joined: Tue, 27. Nov 12, 04:07
Yep makes perfectly good sense I don't mind starting from the ground up but can get a little grueling when it's a whole new game. But the initial blows they are taking for this is just atrocious. This should have been beta tested by players who met some degree of criteria. Console & Pc versions also come to mind. I wish they would've looked before they jumped.Nick 031287 wrote:alot of people complain about the Game design.. i understand that Egosoft originally wanted to make a whole new game alltogether, but instead kept with the X universe franchise. so i see why its so diffrent but. the Design still isnt very good...
with that in mind.. how will Gameplay Design change over time? and how will you carefully fit it into the Plot of the game...
or will you simply Make design changes into the next expansion like X3 reunion to X3 Terran conflict.
also what comes to mind. how will expansions of the game be dealt with? personally i prefer expansions that Add to the game rather then become a whole new game its self. that way you can enjoy the Initial plot.. but later on expansions add new content, new plots an stuff for you to continue on with.
what do you guys think? if i made any sense
[" thank you "]
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When you don't have anything constructive to contribute to the thread, you can at least refrain from quoting massive walls of text just to insult one of the responders. Totally unnecessary.mikaelis wrote:....
3000 words of wisdom followed by 100 words of bollocks.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Do I understand correctly that the capital ship is not able to attack the enemy? when I have a tough fight with the enemy. My ship did does not react to this! even if attack on him he could not protect himself! on board is the captain, the engineer and officer defense. also on board have combat drones and a full set of turrets and shields.
and why when I arrived in the sector and I see an enemy capital ship, I can not order my capital ship to attack it? I generally can not give any orders in this game! can not be ordered to fly in a sector, patrol sector, protect the settlement or sector, attack the enemy ships or sector or station. In the description of the game it was suggested that I could be the captain of the fleet. however, this element is completely absent in the game!
and why when I arrived in the sector and I see an enemy capital ship, I can not order my capital ship to attack it? I generally can not give any orders in this game! can not be ordered to fly in a sector, patrol sector, protect the settlement or sector, attack the enemy ships or sector or station. In the description of the game it was suggested that I could be the captain of the fleet. however, this element is completely absent in the game!